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[[File:Miyu Mage Tool Dealer 2.png|700px]] | [[File:Miyu Mage Tool Dealer 2.png|700px]] | ||
</ul> | </ul> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Soft Mdef / Hard Mdef / Mres / Magic Penetrations</span></span></h2> | |||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Magic Defense</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>The total magical defense that is factored upon magic damage, which is generally based on MATK as a whole or partially. However, there are exceptions.</li> | |||
<li>To obtain the final damage, apply Hard MDEF first and then apply Soft MDEF.</li> | |||
</ul> | |||
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 | |||
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)] | |||
</pre> | |||
<ul style="font-size: 1.2rem;"> | |||
<li><b>BonusA</b> is the sum of additive bonuses.</li> | |||
<li><b>BonusB</b> is the sum of multiplicative bonuses.</li> | |||
</ul> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Monsters use a different SoftMDEF formula.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5) | |||
</pre> | |||
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li> | |||
<li>Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.</li> | |||
<li><b>Damage after Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li> | |||
</ul> | |||
<p style="font-size: 1.2rem;"> | |||
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example: </br> | |||
🔮 20 Hard MDEF provides approximately 15% damage reduction. </br> | |||
🔮 40 Hard MDEF provides approximately 25% damage reduction. </br> | |||
🔮 125 Hard MDEF provides approximately 50% damage reduction. </br> | |||
</p> | |||
[[File:Miyu mdef mres.png|400px]] | |||
[[File:Miyu_effect_of_mdef.png|600px]] | |||
<p style="font-size: 1.2rem;"> | |||
<b>(It is shown as </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> in the Status Window, where </b><span style="color:Red;">A</span><b> represents the </b><span style="color:Red;">Soft Mdef</span><b> and </b><span style="color:Blue;">B</span><b> represents the </b><span style="color:Blue;">Hard Mdef</span><b>.)</b> | |||
</p> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>The Magical Defense (MDEF) system was revamped in the Renewal | |||
Update. HardDEF/MDEF is no longer limited into a 1-100 point system, | |||
with 100 being full immunity. Instead, the effect of HardMDEF is now | |||
reduced exponentially as the number goes up (i.e. the higher the number, | |||
the less effect every single point adds);</li> | |||
</ul> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>SoftDEF/MDEF, which is mostly based on VIT and INT respectively, | |||
did not go through a lot of change from Pre-Renewal. They reduce damage | |||
subtractively, removing flat amounts from the final damage after the | |||
HardDEF/MDEF reductions are applied.</li> | |||
</ul> | |||
<p style="font-size: 1.2rem;"> | |||
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b> | |||
</p> | |||
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance (MRES)</span></h3> | |||
<ul style="font-size: 1.1rem;"> | |||
<li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li> | |||
<li>MRES is primarily increased through equipment, buffs, skills, and certain consumable items.</li> | |||
<li><b>Formula:</b> The final damage reduction is calculated as: | |||
<pre style="font-size: 1.1rem;"> | |||
Damage after MRES = Damage × [(1000 + MRES) ÷ (1000 + MRES × 10)] | |||
</pre> | |||
</li> | |||
<li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li> | |||
</ul> | |||
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5rem;">MRES Penetration</span></h3> | |||
<ul style="font-size: 1.1rem;"> | |||
<li>MRES Penetration is an offensive stat that reduces the target's Magic Resistance (MRES), allowing for higher magic damage output.</li> | |||
<li>This stat is crucial for magic classes, such as Arch Mage, to deal consistent damage against high-MRES targets like bosses or heavily geared players.</li> | |||
<li><b>Formula:</b> The effective MRES after penetration is calculated as: | |||
<pre style="font-size: 1.1rem;"> | |||
Effective MRES = Max(0, Target's MRES - MRES Penetration) | |||
</pre> | |||
</li> | |||
<li>MRES Penetration can be obtained through equipment effects, enchantments, and certain skills.</li> | |||
</ul> | |||
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<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Diminishing Returns / Stacking Modifiers</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Diminishing Returns / Stacking Modifiers</span></span></h2> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2> |
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