Miyu's Magical Adventures Mage Guide: Difference between revisions

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<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Casting Time / Variable Cast Time / Fixed Cast Time / Cast Delay</span></span></h2>
<h2><span class="mw-headline" id="Stats"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.2rem">Casting Time / Variable Cast Time / Fixed Cast Time / Cast Delay</span></span></h2>
<p style="font-size: 1.1em;">“I love Dex and Int, they help me cast faster!” 
(◕‿◕)</p>
 
<h3 style="font-size: 1.1em;">Casting Time</h3>
<p style="font-size: 1.1em;">Casting Time is the period required to execute a skill. This is an essential consideration when planning builds, especially for Mage classes, as it influences stat choices, skill selection, and equipment.</p>
 
<p style="font-size: 1.1em;">In <strong>Renewal</strong>, the Cast Time is divided into two components:</p>
<ul style="font-size: 1.1em;">
    <li><strong>Variable Cast Time (VCT)</strong></li>
    <li><strong>Fixed Cast Time (FCT)</strong></li>
</ul>
<p style="font-size: 1.1em;">Skills typically have a combination of both, though some may have only one of these components.</p>
 
<p style="font-size: 1.1em;"><strong>Unit of Measurement:</strong><br>The standard unit for measuring cast time is <strong>seconds</strong>.</p>
 
<p style="font-size: 1.1em;">- If a skill has no base Cast Time or modifiers reduce it to 0 or less, the casting phase is skipped entirely, and no cast bar appears.<br>- During casting, the character cannot move, attack, or use other skills, but consumables can still be used. If the character takes damage during casting, the skill is canceled unless special conditions apply (e.g., using a {{#icon:4077}}{{#linkitem:4077|Phen}} or being '''{{#skill:255}}''' by a <strong>Crusader</strong>).</p>
<h3 style="font-size: 1.1em;">Casting Bar</h3>
<p style="font-size: 1.1em;">The <strong>Casting Bar</strong> (or "Cast Bar" or <strong>CB</strong>) is shown as a progress gauge above the character's head. It starts as an empty black bar and gradually fills green as casting progresses. Once the bar is full, the casting is complete. Some skills may not display a Cast Bar, even though they have a cast time (e.g., '''{{#skill:10}}''' or '''{{#skill:92}}''').</p>
 
<h3 style="font-size: 1.1em;">Variable Cast Time (VCT)</h3>
<p style="font-size: 1.1em;">Variable Cast Time is the most flexible type of cast time and can be reduced through various methods. The general formula for calculating VCT is:</p>
 
<pre style="font-size: 1.1em;">Final VCT = Skill VCT × (Stat Reduction) × (1 - [Sum of Percentage VCT Reductions]) seconds</pre>
 
<p style="font-size: 1.1em;">Where the <strong>Stat Reduction</strong> is calculated as:</p>
 
<pre style="font-size: 1.1em;">Stat Reduction = 1 − √([DEX × 2 + INT] ÷ 530)</pre>
 
<p style="font-size: 1.1em;">To effectively reduce Variable Cast Time using stats, you need a combination of <strong>DEX</strong> and <strong>INT</strong> such that <strong>DEX × 2 + INT = 530</strong>.</p>
 
<p style="font-size: 1.1em;">Alternatively, Variable Cast Time can also be reduced using gear, equipment, or pets with specific VCT reduction bonuses. These reductions are <strong>stackable</strong> up to 100%, which results in an <strong>instant cast</strong> (equivalent to 530 stat points).</p>
 
<h3 style="font-size: 1.1em;">Example:</h3>
<p style="font-size: 1.1em;">If a player has <strong>160 INT</strong> and <strong>160 DEX</strong> and wears gear that reduces VCT by <strong>90%</strong>, the calculation would be:</p>
 
<ul style="font-size: 1.1em;">
    <li><strong>Stat Reduction</strong> = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048</li>
    <li><strong>Final VCT</strong> = 10s × 0.048 × (1 - 0.90) = 0.048s</li>
</ul>
 
<p style="font-size: 1.1em;">This reduction can be checked using the <strong>@Battlestats</strong> or <strong>@BS</strong> command, which provides details on the total VCT reductions from stats, skills, and equipment.</p>
 
<h3 style="font-size: 1.1em;">Important Notes:</h3>
<ul style="font-size: 1.1em;">
    <li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li>
    <li>Some effects, like <strong>Poem of Bragi</strong>, stack with VCT reductions, while others, like <strong>Suffragium</strong>, do not.</li>
</ul>
 
<p style="font-size: 1.1em;"><strong>Final Tip:</strong><br>For efficient VCT reduction, it's recommended to balance <strong>DEX</strong> and <strong>INT</strong> to minimize skill point expenditure and reach <strong>0 VCT</strong> as efficiently as possible.</p>
 
 
 
 
 
 
 
 
 
 
 
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Reading Spell Books / Releasing / Mind Slots</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Reading Spell Books / Releasing / Mind Slots</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Mdef / Soft Mdef / Hard Mdef / Bypass Penetrations</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Mdef / Soft Mdef / Hard Mdef / Bypass Penetrations</span></span></h2>
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