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* Place 5 skill point to this skill and maximize it. | * Place 5 skill point to this skill and maximize it. | ||
* Striking is a good supportive buff for your party. It gives '''+100 ATK''' ('''x | * Striking is a good supportive buff for your party. It gives '''+100 ATK''' ('''SkillLv x 20''') & +'''70 Perfect HIT''' at max level. Your friends that play physical classes will surely want you to constantly apply this buff on them. | ||
* Like DD and EG, this skill needs to be fully leveled either way since it'll be needed for the costume enchant stone {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}. For every level of Striking, it gives you 0.1 second '''Fixed Casting Time''' ('''FCT''') reduction. | * Like DD and EG, this skill needs to be fully leveled either way since it'll be needed for the costume enchant stone {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}. For every level of Striking, it gives you 0.1 second '''Fixed Casting Time''' ('''FCT''') reduction. | ||
** The set {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}} + {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} + {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}} + {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} will be your end-game costume enchant stones once you've become an Elemental Master so make sure to maximize all three (3) aforementioned skills (Diamond Dust, Earth Grave, & Striking). | ** The set {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}} + {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} + {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}} + {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} will be your end-game costume enchant stones once you've become an Elemental Master so make sure to maximize all three (3) aforementioned skills (Diamond Dust, Earth Grave, & Striking). | ||
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Now, you may cast '''{{#skill:288}}''' underneath your party to cancel Betelgeuse's '''{{#skill:2213}}''' and '''{{#skill:83}}s''', but if you have a magical DPS such as EM and AM that have ground AoE skills in your party you might want to readjust the size of your LP and its positioning so that they could also hit Betelgeuse. It's also possible to use lower levels of LP (7x7 or 9x9), but this will require coordination and communication with your team. You may cast or spam '''{{#skill:289}}''' on Betelgeuse to cancel his Max Pain, but be careful as this would lose your aggro on Betelgeuse and would also cancel your team's debuff skills such as your Cardinal's '''{{#skill:78}}''', your Arch Mage's '''{{#skill:2213}}''''s Magic Intoxication, your Abyss Chaser's '''{{#skill:214}}''' or your Shadow Cross' '''{{#skill:5001}}''' skill, so it's best to communicate and coordinate with them first before attempting to do so. When Betel is chanting two of his long-casting magical skills like '''{{#skill:2213}}''' and '''{{#skill:2217}}''', you may use your Sage skills '''{{#skill:277}}''' and '''{{#skill:276}}''' to disrupt and absorb those two skills, respectively. Keep spamming Spell Breaker until you cancel his Comet skill with a 10% chance to be successful. Additionally, you will need to time Magic Rod perfectly and use it just as when he's about to finish casting Tetra Vortex or have enough ACD and ASPD for spamming if you can't estimate its timing. During the 2nd Phase, there will be Dead Souls roaming around the map and they increase Betel's Defense if left untouched. These Dead Souls are plant protocol and they only have a MaxHP of "10"; you can help your team kill the souls in the middle near you by using your '''Lvl. 10''' '''{{#skill:14}}''' to speed up your instance farm, especially if you're doing it in duo. | Now, you may cast '''{{#skill:288}}''' underneath your party to cancel Betelgeuse's '''{{#skill:2213}}''' and '''{{#skill:83}}s''', but if you have a magical DPS such as EM and AM that have ground AoE skills in your party you might want to readjust the size of your LP and its positioning so that they could also hit Betelgeuse. It's also possible to use lower levels of LP (7x7 or 9x9), but this will require coordination and communication with your team. You may cast or spam '''{{#skill:289}}''' on Betelgeuse to cancel his Max Pain, but be careful as this would lose your aggro on Betelgeuse and would also cancel your team's debuff skills such as your Cardinal's '''{{#skill:78}}''', your Arch Mage's '''{{#skill:2213}}''''s Magic Intoxication, your Abyss Chaser's '''{{#skill:214}}''' or your Shadow Cross' '''{{#skill:5001}}''' skill, so it's best to communicate and coordinate with them first before attempting to do so. When Betel is chanting two of his long-casting magical skills like '''{{#skill:2213}}''' and '''{{#skill:2217}}''', you may use your Sage skills '''{{#skill:277}}''' and '''{{#skill:276}}''' to disrupt and absorb those two skills, respectively. Keep spamming Spell Breaker until you cancel his Comet skill with a 10% chance to be successful. Additionally, you will need to time Magic Rod perfectly and use it just as when he's about to finish casting Tetra Vortex or have enough ACD and ASPD for spamming if you can't estimate its timing. During the 2nd Phase, there will be Dead Souls roaming around the map and they increase Betel's Defense if left untouched. These Dead Souls are plant protocol and they only have a MaxHP of "10"; you can help your team kill the souls in the middle near you by using your '''Lvl. 10''' '''{{#skill:14}}''' to speed up your instance farm, especially if you're doing it in duo. | ||
One great strategy that you could | One great strategy that you could do is to utilize the Sorcerer skill '''{{#skill:2453}}''' to hold Betelgeuse in place to root him in one cell and position. This would also help when he switches aggro from you to the other party members; just be ready to save and cast your second Extreme Vacuum for those times he would cast '''{{#skill:483}}''' to remove any ground skill effects including your insignias and Wall of Fogs. One way you can do to support your party is placing insignias underneath Betel. When you have another EM DPS, it's also a good tactic to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|insignia system]] portion, insignias are stationary and have a 1 minute CD and thus needs careful planning and set-up. | ||
==== Stats ==== | ==== Stats ==== | ||
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