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<languages/> | <languages/> | ||
[[Category:Instances]] | [[Category:Instances]] | ||
= Overview = | = Overview = | ||
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* Entrance: {{#navi:t_garden|172|235}} | * Entrance: {{#navi:t_garden|172|235}} | ||
* Time limit: 60 minutes | * Time limit: 60 minutes | ||
* Cooldown: | * Cooldown: 1 minute | ||
* Requirement: 1x {{#item:1001415}} | * Requirement: 1x {{#item:1001415}} | ||
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* Creating the instance requires 1x {{#item:1001415}} | * Creating the instance requires 1x {{#item:1001415}} | ||
* Hall of Life has 1 to 20 challenge levels, starting at level 1 | * Hall of Life has 1 to 20 challenge levels, starting at level 1 | ||
* Challenge level is shared between all characters on the master account | |||
* After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level | * After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level | ||
* Failing to defeat the boss will decrease the challenge level by 1 | * Failing to defeat the boss will decrease the challenge level by 1 | ||
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* Only party leader requires a {{#item:1001415}} | * Only party leader requires a {{#item:1001415}} | ||
* Challenge level will be at the leader's challenge level | * Challenge level will be at the leader's challenge level | ||
* | * If instance is cleared at a higher challenge level than your own, and you choose to increase your level, your challenge level will be set to that of the beaten challenge level | ||
* Failing to defeat the boss will decrease everyone's challenge level | * Failing to defeat the boss will decrease everyone's challenge level | ||
* When choosing to receive reward, the reward will be at the leader's challenge level | * When choosing to receive reward, the reward will be at the leader's challenge level | ||
* When you have received rewards, | * When you have received rewards, your challenge level can no longer change for the current week | ||
'''Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1''' <br> | '''Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1''' <br> | ||
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Rigel takes 99.9% reduced damage. (Levels 1-3 are easier) <br> | Rigel takes 99.9% reduced damage. (Levels 1-3 are easier) <br> | ||
With higher challenge levels Rigel's | With higher challenge levels Rigel's HP, damage, defenses, and HP recovery increases. <br> | ||
Stun duration after clearing phantom space decreases with higher challenge levels. <br> | |||
Sanctuary is cast more frequently at higher challenge levels. <br> | |||
Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20. | Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20. | ||
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* If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level | * If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level | ||
* The enchant on it shows your current challenge level | * The enchant on it shows your current challenge level | ||
* Challenge level is shared between all characters on the master account | |||
* If your enchant is out of sync with your actual challenge level, it will be updated upon talking to the entrance portal | |||
= Mechanics & Skills = | = Mechanics & Skills = | ||
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* Phantom space can only be accessed during phase 1 | * Phantom space can only be accessed during phase 1 | ||
* | * After 3 sets of moving portals have spawned, a portal to the phantom space appears at the top of the area | ||
* In phantom space, there are 4 Rigel clones, 1 in each corner | * In phantom space, there are 4 Rigel clones, 1 in each corner | ||
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery | * If a player dies, an additional clone spawns, further increasing Rigel's HP recovery | ||
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* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed | * When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed | ||
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated | * While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated | ||
* Increased HP recovery from clones, and Increased attack from touching portals is carried over to phase 2 | |||
== Skills == | == Skills == | ||
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| Aimed Shower | | Aimed Shower | ||
|- | |- | ||
| Block Explosion || Creates | | Block Explosion || Creates a massive square field. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage. <br> Bubbles can be removed with {{#item:102433}} | ||
|- | |- | ||
| Frost Field || Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds | | Frost Field || Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds | ||
|- | |- | ||
| Lightning Judgement || Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff | | Lightning Judgement || Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff | ||
|- | |||
| Wide Grasp of Death || Pulls players towards the closest corner | |||
|- | |- | ||
| Deadly Projection || Applies a debuff that disables magic immunity effects | | Deadly Projection || Applies a debuff that disables magic immunity effects | ||
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| Challenge Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | | Challenge Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
|- | |- | ||
| {{#item:1001456}} || 15 || 23 || 32 || | | {{#item:1001456}} || 15 || 23 || 32 || 42 || 52 || 62 || 72 || 83 || 98 || 118 || 139 || 161 || 183 || 205 || 227 || 250 || 273 || 297 || 321 || 346 | ||
|- style="background-color:#eaecf0" | |- style="background-color:#eaecf0" | ||
| {{#item:1001457}} || || 8 || 15 || 20 || | | {{#item:1001457}} || || 8 || 15 || 20 || 26 || 31 || 37 || 43 || 49 || 55 || 62 || 69 || 77 || 86 || 96 || 106 || 118 || 129 || 142 || 158 | ||
|- | |- | ||
| {{#item:1001458}} || || 8 || 15 || 20 || | | {{#item:1001458}} || || 8 || 15 || 20 || 26 || 31 || 37 || 43 || 49 || 55 || 62 || 69 || 77 || 86 || 96 || 106 || 118 || 129 || 142 || 158 | ||
|- style="background-color:#eaecf0" | |- style="background-color:#eaecf0" | ||
| {{#item:1001459}} || colspan="5" | || 3 || 6 || | | {{#item:1001459}} || colspan="5" | || 3 || 6 || 21 || 26 || 28 || 31 || 34 || 38 || 42 || 46 || 49 || 53 || 59 || 64 || 70 | ||
|- | |- | ||
| {{#item:1001460}} || colspan="7" | || 5 || 8 || 9 | | {{#item:1001460}} || colspan="7" | || 5 || 8 || 9 || 11 || 12 || 13 || 14 || 16 || 17 || 18 || 20 || 22 || 26 | ||
|- style="background-color:#eaecf0" | |- style="background-color:#eaecf0" | ||
| {{#item:1001601}} || colspan="8" | || 3 || 5 || 7 | | {{#item:1001601}} || colspan="8" | || 3 || 5 || 7 || 10 || 11 || 12 || 13 || 15 || 16 || 17 || 19 || 22 | ||
|- | |- | ||
| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 | | {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 10 || 11 || 12 || 13 || 15 || 16 || 17 || 20 | ||
|} | |} | ||
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