The Complete Elemental Master Guide by Goldie: Difference between revisions

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* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#icon:540014}}{{#linkitem:540014|Poenitentia Codex}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. {{#icon:24297}}{{#linkitem:24297|Sorcerer Shadow Weapon}} wouldn't necessarily need to be refined at +10 when you use both equipment then.
* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#icon:540014}}{{#linkitem:540014|Poenitentia Codex}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. {{#icon:24297}}{{#linkitem:24297|Sorcerer Shadow Weapon}} wouldn't necessarily need to be refined at +10 when you use both equipment then.
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. Diamond Dust has a 30% chance to apply the [https://irowiki.org/wiki/Status_Effects#Crystallization crystallization] debuff.  The chance of application is further by ('''JobLv ÷ 5''')'''%''' increased when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. It also increases Diamond Dust's damage by ('''JobLv x 5''')%.
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. Diamond Dust has a 30% chance to apply the [https://irowiki.org/wiki/Status_Effects#Crystallization crystallization] debuff.  The chance of application is further increased by ('''JobLv ÷ 5''')'''%''' when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. It also increases Diamond Dust's damage by ('''JobLv x 5''')%.
* DD's damage is increased depending on the level of '''{{#skill:281}}''', and the caster's own '''INT''' and base level.
* DD's damage is increased depending on the level of '''{{#skill:281}}''', and the caster's own '''INT''' and base level.
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* Either leave this skill out if you're going the caster route or max it if you're going for the niche build Spell Fist.
* Either leave this skill out if you're going the caster route or max it if you're going for the niche build Spell Fist.
* Spell Fist concentrates the power of your elemental bolt skills ('''{{#skill:19}}''', '''{{#skill:14}}''', & '''{{#skill:20}}''') to your weapon which makes it possible to deal melee magical damage.  
* Spell Fist concentrates the power of your elemental bolt skills ('''{{#skill:19}}''', '''{{#skill:14}}''', & '''{{#skill:20}}''') to your weapon which makes it possible to deal melee magical damage.  
* Ideally, you'd want to have an FCT lower than one (1) second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist.
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist.
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