The Complete Elemental Master Guide by Goldie: Difference between revisions

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Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''.   
Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''.   


Depending on which Elementals are summoned, each of their AoE skills are boosted in damage in correspondence to their respective elements. A summoned '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:blue;">Water</span> property, as well as boosting the damage output of '''{{#skill:2447}}''' and its ''crystallization'' chance which is fitting as the conjurers of Elemental spirit magic. This allowed Sorcerers to share an emotional connection with their Elementals in ways unimaginable and because of this they have developed skills to further enhance their dearest companion's capabilities with the skill '''{{#skill:2463}}''' that enhanced the Elemental's survivability in battle. Sorcerers have since then developed new skills too in their kit—one that is shared between them and their Elementals. This introduced the complex [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|insignia system]] ( <span style="color:red;">'''{{#skill:2465}}'''</span>, <span style="color:blue;">'''{{#skill:2466}}'''</span>, <span style="color:green;">'''{{#skill:2467}}'''</span>, & <span style="color:brown;">'''{{#skill:2468}}'''</span>) that grants varying effects to anybody standing within its AoE.
Depending on which Elementals are summoned, each of their AoE skills are boosted in damage in correspondence to their respective elements. A summoned '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:blue;">Water</span> property, as well as boosting the damage output of '''{{#skill:2447}}''' and its ''crystallization'' chance which is fitting as the conjurers of Elemental spirit magic. This allowed Sorcerers to share an emotional connection with their Elementals in ways unimaginable and because of this they have developed skills to further enhance their dearest companion's capabilities with the skill '''{{#skill:2463}}''' that enhanced the Elemental's survivability in battle. Sorcerers have since then developed new skills too in their kit—one that is shared between them and their Elementals. This introduced the complex [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|Insignia System]] ( <span style="color:red;">'''{{#skill:2465}}'''</span>, <span style="color:blue;">'''{{#skill:2466}}'''</span>, <span style="color:green;">'''{{#skill:2467}}'''</span>, & <span style="color:brown;">'''{{#skill:2468}}'''</span>) that grants varying effects to anybody standing within its AoE.


Sorcerers desiring for more knowledge and realizing there's really no way to quench their unending thirst for magic have then further divulged  into the uncharted realms of <span style="color:purple;">Poison</span> magic. This started the beginning stages of the so-called <span style="color:purple;">Poison</span> magic and turned into a practice for the class to satiate their hunger. Albeit limited, this allowed Sorcerers to use <span style="color:purple;">Poison</span> skills such as '''{{#skill:2448}}''' and '''{{#skill:2450}}'''.  
Sorcerers desiring for more knowledge and realizing there's really no way to quench their unending thirst for magic have then further divulged  into the uncharted realms of <span style="color:purple;">Poison</span> magic. This started the beginning stages of the so-called <span style="color:purple;">Poison</span> magic and turned into a practice for the class to satiate their hunger. Albeit limited, this allowed Sorcerers to use <span style="color:purple;">Poison</span> skills such as '''{{#skill:2448}}''' and '''{{#skill:2450}}'''.  
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* Allot 3 skill points to this one.
* Allot 3 skill points to this one.
* This skill will call forth the <span style="color:red;">Fire</span> Spirit <span style="color:red;">Agni</span> which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
* This skill will call forth the <span style="color:red;">Fire</span> Spirit <span style="color:red;">Agni</span> which appears in three (3) forms (Child, Adolescent, & Adult) depending on the skill level:
** '''Level 1: Child form''' - requires 3 {{#item:990}}to summon
** '''Level 1: Child form''' - requires 3 {{#item:990}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:990}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:990}}to summon
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* Allot 3 skill points to this one.
* Allot 3 skill points to this one.
* This skill will call forth the <span style="color:blue;">Water</span> Spirit <span style="color:blue;">Aqua</span> which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
* This skill will call forth the <span style="color:blue;">Water</span> Spirit <span style="color:blue;">Aqua</span> which appears in three (3) forms (Child, Adolescent, & Adult) depending on the skill level:
** '''Level 1: Child form''' - requires 3 {{#item:991}}to summon
** '''Level 1: Child form''' - requires 3 {{#item:991}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:991}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:991}}to summon
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* Allot 3 skill points to this one.
* Allot 3 skill points to this one.
* This skill will call forth the <span style="color:green;">Wind</span> Spirit <span style="color:green;">Ventus</span> which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
* This skill will call forth the <span style="color:green;">Wind</span> Spirit <span style="color:green;">Ventus</span> which appears in three (3) forms (Child, Adolescent, & Adult) depending on the skill level:
** '''Level 1: Child form''' - requires 3 {{#item:992}}to summon
** '''Level 1: Child form''' - requires 3 {{#item:992}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:992}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:992}}to summon
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* Allot 3 skill points to this one.
* Allot 3 skill points to this one.
* This skill will call forth the <span style="color:brown;">Earth</span> Spirit <span style="color:brown;">Tera</span> which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
* This skill will call forth the <span style="color:brown;">Earth</span> Spirit <span style="color:brown;">Tera</span> which appears in three (3) forms (Child, Adolescent, & Adult) depending on the skill level:
** '''Level 1: Child form''' - requires 3 {{#item:993}}to summon
** '''Level 1: Child form''' - requires 3 {{#item:993}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:993}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:993}}to summon
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