The Complete Elemental Master Guide by Goldie: Difference between revisions

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=== Overview ===
=== Overview ===
Sorcerer is the 3rd class of the Sage and Professor line-up. After traversing an arduous journey of learning the mystic secrets of magic and both of its treacherous and appeasing natures, Professors have undergone an even more daunting exploration to fully unveil the true constitution of magic itself. In their expedition, they've come across the spirits, known amongst the commoners as '''Elementals''', that embody and represent the 4 Elements of Nature: the <span style="color:red;">Fire Spirit Agni</span>, the <span style="color:blue;">Water Spirit Aqua</span>, the <span style="color:green;">Wind Spirit Ventus</span>, and the <span style="color:brown;">Earth Spirit Tera</span>. Guided by the blessings granted to them by the great spirits of old, Professors have mastered the arts that make one deserving of the title Sorcerer.
Sorcerer is the 3rd class of the Sage and Professor line-up. After traversing an arduous journey of learning the mystic secrets of magic and both of its treacherous and appeasing natures, Professors have undergone an even more daunting exploration to fully unveil the true constitution of magic itself. In their expedition, they've come across the spirits, known amongst the commoners as '''Elementals''', that embody and represent the four (4) Elements of Nature: the <span style="color:red;">Fire Spirit Agni</span>, the <span style="color:blue;">Water Spirit Aqua</span>, the <span style="color:green;">Wind Spirit Ventus</span>, and the <span style="color:brown;">Earth Spirit Tera</span>. Guided by the blessings granted to them by the great spirits of old, Professors have mastered the arts that make one deserving of the title Sorcerer.


Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''.   
Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''.   
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* Boosts '''ATK''' (equip) by 120.
* Boosts '''ATK''' (equip) by 120.
* Boosts the damage output of '''{{#skill:2443}}''' by '''(JobLv ÷ 2)%''' and boost the effectiveness of '''{{#skill:2452}}''' by '''(WarmerLv x 1~3)%'''.
* Boosts the damage output of '''{{#skill:2443}}''' by ('''JobLv ÷ 2''')'''%''' and boost the effectiveness of '''{{#skill:2452}}''' by ('''WarmerLv x 1~3''')'''%'''.
* Endows '''{{#skill:2449}}''' with the Fire property and increases its SP Cost by 50%.
* Endows '''{{#skill:2449}}''' with the Fire property and increases its SP Cost by 50%.
| style="width: 30%" |'''<u>Tropic</u>''':
| style="width: 30%" |'''<u>Tropic</u>''':


* Boosts '''ATK''' (Equip) by 180.
* Boosts '''ATK''' (Equip) by 180.
* Enables to autocast '''{{#skill:19}}''' '''[Lv. Floor(JobLv ÷ 10)]''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Enables to autocast '''{{#skill:19}}''' ['''Lv. Floor'''('''JobLv ÷ 10''')] at ('''JobLv ÷ 2''')'''%''' chance when physically attacking.
* Grants a 50% chance of not consuming a {{#item:6360}}or {{#item:717}} when using '''{{#skill:280}}''' or '''{{#skill:285}}''', respectively.
* Grants a 50% chance of not consuming a {{#item:6360}}or {{#item:717}} when using '''{{#skill:280}}''' or '''{{#skill:285}}''', respectively.
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* Boosts '''MAtk''' (Equip) by 80.
* Boosts '''MAtk''' (Equip) by 80.
* Boosts the damage output of '''{{#skill:2447}}''' by '''(JobLv × 5)%''' and crystallization's chance of effect by '''(JobLv ÷ 5)%'''.
* Boosts the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%''' and crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.
* Endows '''{{#skill:2449}}''' with the Water property and increases its SP Cost by 50%.
* Endows '''{{#skill:2449}}''' with the Water property and increases its SP Cost by 50%.
| style="width: 30%" |<u>'''Chilly Air'''</u>:
| style="width: 30%" |<u>'''Chilly Air'''</u>:


* Boosts '''MAtk''' (Equip) by 120.
* Boosts '''MAtk''' (Equip) by 120.
* Enables to autocast '''{{#skill:15}}''' '''[Lv. Floor(JobLv ÷ 10)]''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Enables to autocast '''{{#skill:15}}''' ['''Lv. Floor'''('''JobLv ÷ 10''')] at ('''JobLv ÷ 2''')'''%''' chance when physically attacking.
* Grants a 50% chance of not consuming {{#item:6361}} or {{#item:717}}when using '''{{#skill:281}}''' or '''{{#skill:286}}''', respectively.
* Grants a 50% chance of not consuming {{#item:6361}} or {{#item:717}}when using '''{{#skill:281}}''' or '''{{#skill:286}}''', respectively.
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* Boosts '''ASPD''' by 5 and shortens '''FCT''' by 1 second.
* Boosts '''ASPD''' by 5 and shortens '''FCT''' by 1 second.
* Boosts the damage output of '''{{#skill:2444}}''' by '''(JobLv ÷ 2)%''' and '''{{#skill:2454}}''' by '''(JobLv × 5)%'''.
* Boosts the damage output of '''{{#skill:2444}}''' by ('''JobLv ÷ 2''')'''%''' and '''{{#skill:2454}}''' by ('''JobLv × 5''')'''%'''.
* Endows '''{{#skill:2449}}''' with the Wind property and increases its SP Cost by 50%.
* Endows '''{{#skill:2449}}''' with the Wind property and increases its SP Cost by 50%.
| style="width: 30%" |'''<u>Wild Storm</u>''':
| style="width: 30%" |'''<u>Wild Storm</u>''':


* Boosts '''ASPD''' by 5 and shortens '''FCT''' by 1 second.
* Boosts '''ASPD''' by 5 and shortens '''FCT''' by 1 second.
* Enables to autocast '''{{#skill:20}}'''  '''[Lv. Floor(JobLv ÷ 10)]''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Enables to autocast '''{{#skill:20}}'''  ['''Lv. Floor'''('''JobLv ÷ 10''')] at ('''JobLv ÷ 2''')'''%''' chance when physically attacking.
* Grants a 50% chance of not consuming a {{#item:6362}} or {{#item:717}} when using '''{{#skill:282}}''' or '''{{#skill:287}}''', respectively.
* Grants a 50% chance of not consuming a {{#item:6362}} or {{#item:717}} when using '''{{#skill:282}}''' or '''{{#skill:287}}''', respectively.
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* Boosts '''MaxHP''' by 10%.
* Boosts '''MaxHP''' by 10%.
* Boosts the damage output of '''{{#skill:2450}}''' by '''JobLv%''', '''{{#skill:2446}}''' and '''{{#skill:2448}}''' by '''(JobLv × 5)%'''.
* Boosts the damage output of '''{{#skill:2450}}''' by '''JobLv%''', '''{{#skill:2446}}''' and '''{{#skill:2448}}''' by ('''JobLv × 5''')'''%'''.
* Endows '''{{#skill:2449}}''' with the Earth property and increases its SP Cost by 50%.
* Endows '''{{#skill:2449}}''' with the Earth property and increases its SP Cost by 50%.
| style="width: 30%" |'''<u>Upheaval</u>''':
| style="width: 30%" |'''<u>Upheaval</u>''':


* Boosts '''MaxHP''' by 15%.
* Boosts '''MaxHP''' by 15%.
* Enables to autocast '''{{#skill:90}}''' '''[Lv. Floor(JobLv ÷ 10)]''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Enables to autocast '''{{#skill:90}}''' ['''Lv. Floor'''('''JobLv ÷ 10''')] at ('''JobLv ÷ 2''')'''%''' chance when physically attacking.
* Grants a 50% chance of not consuming a {{#item:6363}} when using '''{{#skill:283}}'''.
* Grants a 50% chance of not consuming a {{#item:6363}} when using '''{{#skill:283}}'''.
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