The Complete Elemental Master Guide by Goldie: Difference between revisions

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End game now finally and this is the last stage of your gear progression but certainly not the last (<s>costumes?</s>). Here, most of the things you will do is gonna be min-maxing and striving to get the best possible enchant and upgrade on your gears. Some players settle for the bare minimum and that's fine too if you don't fancy suffering more with RNG, but you're still in end game. Moreover, this will be the stage where you'll most likely want to buy your own MVP cards either by farming them yourselves from instances or buying them from sellers. The useful MVP cards for EM are listed in the table. I suggest you get them when you have the time and budget for it; EM is an already strong class and these MVP cards scale well with EM's skills.
End game now finally and this is the last stage of your gear progression but certainly not the last (<s>costumes?</s>). Here, most of the things you will do is gonna be min-maxing and striving to get the best possible enchant and upgrade on your gears. Some players settle for the bare minimum and that's fine too if you don't fancy suffering more with RNG, but you're still in end game. Moreover, this will be the stage where you'll most likely want to buy your own MVP cards either by farming them yourselves from instances or buying them from sellers. The useful MVP cards for EM are listed in the table. I suggest you get them when you have the time and budget for it; EM is an already strong class and these MVP cards scale well with EM's skills.
Gears that are new in this section are the [https://wiki.muhro.eu/Alice_Twisted_Madness#Gear Alice gears] {{#item:460020}}, {{#item:410233}}, and {{#item:420213}}. The Mad Bunny is sought for the utility that it gives. It gives more ASPD and ACD plus 10% resistance against all element. Damage-wise, it didn't perform significantly better than {{#item:460040}} in my tests, but having more utility is nice to those who prefer it over damage. On the other hand, the middle and lower headgears Gambler's Seal and Ace of Spades are your next new upgrade in those slots. They were upgraded last because they give little improvement in damage as compared to the costs of crafting them and your other core gears.
If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part where you should have a {{#item:400536}} to pair with one of your books. To [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns craft] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2#Normal_Enchants page].
Then lastly, you can upgrade your armor to either {{#item:450173}} or {{#item:450284}} and the endless debate whether to stick to Nebula or Engraved still remains to this day simply because Nebula is a future-proof BiS gear that will complement the '''Hall of Life''' ('''HoL''') gears. On the other hand, Soul Robe for the majority still outperforms Nebula since it gives +15% increased damage against bosses while Nebula does not. However, when you already have too much boss modifier, Nebula starts to perform better according to my tests. The [[Rune Tablet System#Tablets|Demigod Rune Tablet]], {{#item:300472}}, 2 Varmundt Rings with {{#item:311943}} enchant, {{#item:460040}} with {{#item:312095}}enchant, and a {{#item:9134}}would give over 148% Boss modifier and at that point you're experiencing diminishing returns, which is why Nebula performs better. If you wanna know more about diminishing returns, Choi has explained it in-depth in his [https://wiki.muhro.eu/index.php?title=Choi%27s_Guide_To_Magic&mobileaction=toggle_view_desktop#Damage_Calculations_and_Diminishing_Returns Guide to Magic].


== Spell Fist ==
== Spell Fist ==
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