Frenzied Guide to Ranged AC: Difference between revisions

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[[Category:Abyss Chaser]]
[[Category:Abyss Chaser]]
== Overview ==
Changelog: Reworked some sections with better explanations, future proof for bio6 and a new section to explain why I picked a specific choice for fullbuild.
[[File:Dmg testing.png|thumb|Damage test without maxed gear]]
by FrenziedToad hmu if have questions.
'''WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build. (After the new skills we better than melee now but worse than magic build)'''
 
== About the build ==
Sadly Abyss Chaser isn't in a good place right now balance wise, Gravity is trying to support three builds (magic, melee and ranged) with little overlap between them, making most items that release making one build happy and the other two sad. In general, AC needs a rebalance of some kind, there are only 3-4 classes right now in the game that I would say that are bad and AC is one of them. (sadly) 
 
Besides that the overall kit for AC isn't great compared to other classes, physical ultimate (+30 P. Atk) does barely anything to the damage at this point in the game with all equipments giving tons of P. Atk.
 
For the Ranged AC build itself it spent most of the time without even a decent AOE skill (only having {{#skill:5316}}), at least that changed with the last  batch of skills released as we got {{#skill:6514}}, the skill doesn't do that much damage by itself and currently the gear we have doesn't give that much dmg% for it, making it underwhelming. However, with the upcoming {{#item:700121}}everything will change, this item is a game changer in so many ways.
 
Right now the state of the build is, considering WH as the baseline (the best critical ranged build in the game) you will do 1/2 their damage with you both at full build.
 
Even with all that if I would rank all three AC builds, I would rank them as follows:
 
# Magic
# Ranged
# Melee
 
With the new multiplier melee build isn't that worse than ranged and magic I would say is the only real viable option for general uses. However that changes if you are considering running [[Tower of Trials|ToT]], all three builds aren't good for it if you have the option to swap to other classes. But if you will run as AC I would rank them as follows:
 
# Ranged
# Melee
# Magic


by FrenziedToad hmu if have questions.
With the need to LP magic build becomes useless, melee does good aoe damage but it does not that much damage compared to other melee classes that are meta (from what I saw 1/4 the damage on single target), ranged you will only do single target damage, but usually on higher floors it is preferable to single target anyway.


=== How does our main skill work? ===
== Overview ==
{{#skill:5322}} works kinda strange, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 25% the lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.
=== How does our main skills work? ===
{{#skill:5322}} is very unique, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 1.25x ur lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.
[[File:Frenzy Shot dmg on dummy.png|alt=cap dmg on a dummy|thumb|Frenzy shot dmg with HoL gear without enchant]]
{{#skill:6514}}  does good damage by itself however to maximize its damage u should try to maintain the Chasing buff from {{#skill:6512}}, the buff duration is 60 seconds.  


=== Strength ===
=== Strengths ===
Single target dmg go brrr.
Animation is cool + gamba


=== Weakness ===
=== Weaknesses ===
AOE damage, only farming skill you get until endgame ({{#skill:5316}}) has a 1s cooldown making it really hard to farm, also it doesn't crit and its multiplier not good so the damage is not that great making it really hard to farm endgame content with it. (We will get a new AOE attack in the future so we op now)
You will always be behind meta classes by a considerable amount (around 1/2 the damage for single target), for AOE you will need to be stacked to farm on endgame places like depth2


=== Leveling ===
=== Leveling ===
This build has a strong single target attack in {{#skill:5322}} however the AOE damage of the build from the beginning until the end. To level up you should use archer skills like {{#skill:2233}} or {{#skill:47}}, but preferably get someone to help you level up to fourth job.
Up until fourth job use {{#skill:2233}} or {{#skill:47}}, but preferably get someone to help you level up to fourth job. After fourth job use {{#skill:6514}}


=== Copy ===
=== Copy ===
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|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.
|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.
|}
|}
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave chain reaction shot with it.
Didn't know where to add it but you need around 30% after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave {{#skill:5316}} with it.


=== Traits ===
=== Traits ===
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|105
|105
|}
|}
== Weaving ==
If you get enough ACDR (not that much, 40%+ you should be able to do it) you should be able to weave {{#skill:6514}} between {{#skill:5322}} (you could do it with {{#skill:5316}} but its damage and CD is so abysmal that it is mostly for when you really don't want to gap close on the target, you should be able to weave both as Chain Reaction Shot doesn't have cast delay tho).
To weave you need to do the following:
[[File:Weave turbo setup.png|thumb|Weave turbo setup]]
# Assign both skills to turbo Smart (Left click), '''IMPORTANT:''' Frenzy Shot keybind should be lower than the other skill that you want to weave on the right side I added an image to exemplify: If the skill you want to weave in is on W you need to use Frenzy Shot on Q, on T '''it will not work''';
# Hold Frenzy Shot skill to attack the target;
# While holding Frenzy Shot skill press the hotkey of the skill you will want to weave in if it is off CD. ('''don't release Frenzy Shot skill hotkey''')
And you are good to go.


== Equipments ==
== Equipments ==
I am gonna show here some items you can make from mid to endgame of the build, for early game stick with eden gear. You can mix and match the items you have/prefer to match your needs. In general you should aim for a equal ammount of crit damage and ranged damage on your build for maximum damage.
I am gonna show here some items you can make from mid to endgame of the build, for early game stick with eden gear. You can mix and match the items you have/prefer to match your needs. In general you should aim for a equal amount of crit damage and ranged damage on your build for maximum damage.
 
I will leave endgame gear options discussions at the end of this section.
 
Upgrading Guide:
 
Fow now, finish all gear using Yorscalp boots ('''don't make chapter 1 boots''') -> Buy all mvps -> Finish demigosd tablet combo -> Make chapter 1 boots


=== Weapon ===
=== Weapon ===
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!
!
!Note
!Note
|-
|{{#item:700066}}
|{{#itemDesc:700066}}
|{{#item:4836}}<br>{{#item:4844}}
|Best bow you can get from midgame all the way to dim and time dimension, the combo is super strong for this build and easy to farm.
|-
|{{#item:700022}}
|{{#itemDesc:700022}}
|None
|Gonna be real with you this bow not good but it do be an option.
|-
|-
|{{#item:700059}}
|{{#item:700059}}
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|{{#item:311453}}<br>{{#item:311287}}<br>{{#item:311287}}
|{{#item:311453}}<br>{{#item:311287}}<br>{{#item:311287}}
|Used to be real good as you can get a lot of multiplier with its enchant, however when the next bow released it became obsolete and having only one slot for cards doesn't help its case.
|Used to be real good as you can get a lot of multiplier with its enchant, however when the next bow released it became obsolete and having only one slot for cards doesn't help its case.
Obs: Use with {{#item:313810}} instead for the best farming bow you can get currently.
|-
|-
|{{#item:700092}}
|{{#item:700092}}
|{{#itemDesc:700092}}
|{{#itemDesc:700092}}
|Depend on the monster you want to hit hard
|Depend on the monster you want to hit hard
|Best bow by far for this build and its combo is a real gamechanger as you will be finally able to farm for real as you will have two AOE skills.
|Best bow for single target damage.
|}
|}


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!Enchants
!Enchants
!Note
!Note
|-
|{{#item:400383}}
|{{#itemDesc:400383}}
|Top
|{{#item:312021}}<br>{{#item:29083}}
|Best top headgear before time dimensions because of the good and evil combo.
|-
|-
|{{#item:400109}}
|{{#item:400109}}
Line 140: Line 166:
|Top
|Top
|None
|None
|If for some god forsaken reason you decide on using dim glacier bow this and the next hat are the ones for you, use this one for crit chance.
|Good enough if you can get one before going for endgame options, use this one for crit chance.
|-
|-
|{{#item:400110}}
|{{#item:400110}}
Line 152: Line 178:
|Top
|Top
|{{#item:312712}}<br>{{#item:312758}}
|{{#item:312712}}<br>{{#item:312758}}
|Best top headgear you can get for this build, acute jewel lv 10 is a big dream leave it on 5 until you rich enough to try lv 7. For the time dimension jewel preferably you get luck one however if you want you can settle for {{#item:312703}}.
|Acute jewel lv 10 is a big dream leave it on 5 until you rich enough to try lv 7. For the time dimension jewel preferably you get luck one however if you want you can settle for {{#item:312703}}.
|-
|{{#item:400723}}
|{{#itemDesc:400723}}
|Top
|{{#item:313409}}<br>{{#item:313426}}
|The other endgame option, however this hat feels not that great to use with only Frenzy Shot it almost never procs and it is another gamba moment for the gamba build.
|-
|-
|{{#item:410094}}
|{{#item:410094}}
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!Note
!Note
|-
|-
|{{#item:450206}}
|{{#item:450350}}
|{{#itemDesc:450206}}
|{{#itemDesc:450350}}
|{{#item:311155}}<br>{{#item:311100}}
|{{#item:313080}}<br>{{#item:313077}}<br>{{#item:313073}}
|This armor is already strong but even stronger on this class as the generic enchant is also the enchant that boost our skills.
|Good early game option if you go straight for {{#item:470260}}.
|-
|-
|{{#item:450182}}
|{{#item:450182}}
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|{{#item:4995}}<br>{{#item:4995}}
|{{#item:4995}}<br>{{#item:4995}}
|Good early to midgame armor when comboing with the boots.
|Good early to midgame armor when comboing with the boots.
|-
|{{#item:450283}}
|{{#itemDesc:450283}}
|Fixed enchant
|Best AOE damage armor you can get and good option for single target too but you you will need a lot of crit chance from other sources to compensate.
|-
|{{#item:450285}}
|{{#itemDesc:450285}}
|Fixed enchant
|Best single target damage one for now but your AOE damage will be low.
|-
|{{#item:450171}}
|{{#itemDesc:450171}}
|{{#item:310682}}<br>{{#item:310732}} or {{#item:310735}}<br>{{#item:4723}}
|This is where it becomes interesting as nebula will become best in slot as updates comes, this one is a pretty good option for raw damage but will be stuck with crit cards for a long time.
|-
|-
|{{#item:450172}}
|{{#item:450172}}
|{{#itemDesc:450172}}
|{{#itemDesc:450172}}
|{{#item:310682}} or {{#item:310685}}<br>{{#item:310732}} or {{#item:310735}}<br>{{#item:4723}}
|{{#item:310682}} or {{#item:310685}}<br>{{#item:310732}} or {{#item:310735}}<br>{{#item:4723}}
|The best nebula, gives a ton of crit chance and crit damage, I mean a lot of crit damage, I recommend going for {{#item:310682}} to balance the stats even if it is harder. I will show the combos with hall of life content that is not released yet on this server later and there is no problem going for either of the star clusters.
|The best nebula, gives a ton of crit chance and crit damage, I mean a lot of crit damage, I recommend going for {{#item:310682}} to balance the stats even if it is harder to get.
|}
|}


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|{{#itemDesc:480232}}
|{{#itemDesc:480232}}
|{{#item:310928}}<br>{{#item:4723}}
|{{#item:310928}}<br>{{#item:4723}}
|Pretty good and generic garment but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2.
|If you have the money and find a cheap one you can buy if not it is not worth it. Get any enchant for the elemental one but glade is the best one for depth2.
|-
|-
|{{#item:480174}}
|{{#item:480415}}
|{{#itemDesc:480174}}
|{{#itemDesc:480415}}
|None
|{{#item:313089}}<br>{{#item:313083}}<br>{{#item:313071}}
|Best damage garment right now if you are focusing in single target damage.
|Best early-mid game option.
|-
|{{#item:480352}}
|{{#itemDesc:480352}}
|{{#item:313023}}<br>{{#item:312538}}<br>{{#item:312513}}
|Best garnment by far, however it is super expensive.
|}
|}


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!Note
!Note
|-
|-
|{{#item:470224}}
|{{#item:470260}}
|{{#itemDesc:470224}}
|{{#itemDesc:470260}}
|{{#item:312686}}<br>{{#item:4836}}
|{{#item:313097}}<br>{{#item:313094}}<br>{{#item:313092}}
|Best shoes to use until you can swap all the good and evil combo for time dimensions.
|Second best shoes in the game and you can evolve it into the best shoes, it is super cheap surpassing easily any other option.
|-
|{{#item:470174}}
|{{#itemDesc:470174}}
|{{#item:310928}}<br>{{#item:4723}}
|Pretty good shoes does damage and survivability but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2.
|-
|-
|{{#item:470175}}
|{{#item:470303}}
|{{#itemDesc:470175}}
|{{#itemDesc:470303}}
|{{#item:310928}}<br>{{#item:4723}}
|{{#item:313097}}<br>{{#item:313094}}<br>{{#item:313092}}
|Best pure damage shoes. Get any enchant for the elemental one but glade is the best one for depth2.
|Best shoes in the game right now.
|-
|-
|{{#item:470066}}
|{{#item:470066}}
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!Equipment
!Equipment
!Description
!Description
!Position
!Enchant
!Enchant
!Note
!Note
|-
|{{#item:490486}}
|{{#itemDesc:490486}}
|{{#item:312981}}<br>{{#item: 312991}} or {{#item:313006}}
|Best left accessory you can get. Use {{#item: 312991}} if you getting {{#item:310682}} and {{#item:313006}} if you getting {{#item:310685}}
|-
|-
|{{#item:490135}}
|{{#item:490135}}
|{{#itemDesc:490135}}
|{{#itemDesc:490135}}
|Right
|{{#item:310706}}<br>{{#item:310706}}<br>{{#item:313028}} or {{#item:313033}}
|{{#item:310706}}<br>{{#item:310706}}
|Best right accessory. Although you can get {{#item:310701}} I would recommend this enchant for crit chance reasons.
|Best right accessory considering it will get a new enchant with hall of life update. Although you can get {{#item:310701}} I would recommend this enchant for crit chance reasons.
|-
|{{#item:490134}}
|{{#itemDesc:490134}}
|Right
|{{#item:310928}}<br>{{#item:4723}}
|If you decide to go for {{item:450171}} go for this one.
|-
|{{#item:490302}}
|{{#itemDesc:490302}}
|Right
|{{#item:311943}}<br>{{#item:311968}}<br>{{#item:311983}}
|Before hall of life update this is the one to go for damage but it will be changed eventually.
|-
|{{#item:490305}}
|{{#itemDesc:490305}}
|Left
|{{#item:311943}}<br>{{#item:311968}}<br>{{#item:311983}}
|Before hall of life update this is the one to go for damage but it will be changed eventually.
|-
|-
|{{#item:490044}}
|{{#item:490044}}
|{{#itemDesc:490044}}
|{{#itemDesc:490044}}
|Right
|{{#item:310211}}<br>{{#item:310241}}
|{{#item:310211}}<br>{{#item:310241}}
|Good for early-mid game and specific race monters.
|Good for early-mid game and specific race monters.
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|{{#item:490045}}
|{{#item:490045}}
|{{#itemDesc:490045}}
|{{#itemDesc:490045}}
|Left
|{{#item:310211}}<br>{{#item:310241}}
|{{#item:310211}}<br>{{#item:310241}}
|Good for early-mid game and specific race monters.
|Good for early-mid game and specific race monters.
Line 331: Line 331:
|{{#item:490056}}
|{{#item:490056}}
|{{#itemDesc:490056}}
|{{#itemDesc:490056}}
|Right
|{{#item:310231}}<br>{{#item:310251}}
|{{#item:310231}}<br>{{#item:310251}}
|Good for early-mid game and specific race monters.
|Good for early-mid game and specific race monters.
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|{{#item:490057}}
|{{#item:490057}}
|{{#itemDesc:490057}}
|{{#itemDesc:490057}}
|Left
|{{#item:310231}}<br>{{#item:310251}}
|{{#item:310231}}<br>{{#item:310251}}
|Good for early-mid game and specific race monters.
|Good for early-mid game and specific race monters.
|-
|{{#item:490507}}
|{{#itemDesc:490507}}
|{{#item:313108}}<br>{{#item:313105}}<br>{{#item:313101}}
|Best generic for early-mid game. Another option for early-mid game is using {{#item:313102}} so you can use {{#item:300517}} and {{#item:300525}} combo.
|-
|{{#item:490508}}
|{{#itemDesc:490508}}
|{{#item:313108}}<br>{{#item:313105}}<br>{{#item:313101}}
|Best generic for early-mid game. Another option for early-mid game is using {{#item:313102}} so you can use {{#item:300517}} and {{#item:300525}} combo.
|}
|}


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!Note
!Note
|-
|-
|{{#item:300466}}
|{{#item:300506}}
|{{#itemDesc:300466}}
|{{#itemDesc:300506}}
|Use one of this card on ur weapon with the {{#item:300459}} combo.
|Best weapon card to use with {{#item:300519}} for the combo.
|-
|-
|{{#item:27361}}
|{{#item:300519}}
|{{#itemDesc:27361}}
|{{#itemDesc:300519}}
|Best generic second card to use but bad for small monsters.
|Best weapon card to use with {{#item:300506}} for the combo.
|-
|-
|{{#item:300241}}
|{{#item:300241}}
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|{{#itemDesc:300240}}
|{{#itemDesc:300240}}
|If are hitting large size monsters use this one.
|If are hitting large size monsters use this one.
|-
|{{#item:4399}}
|{{#itemDesc:4399}}
|The gains are not that great but it is better than using full penetration.
|}
|}


Line 395: Line 399:
|{{#item:4403}}
|{{#item:4403}}
|{{#itemDesc:4403}}
|{{#itemDesc:4403}}
|Best one to use for mid headgear so you can weave using {{#skill:5316}} while spamming {{#skill:5322}}.
|Best one to use for mid headgear so you can weave while spamming {{#skill:5322}}.
|-
|-
|{{#item:4480}}
|{{#item:4480}}
Line 412: Line 416:
|If you missing crit chance use this one.
|If you missing crit chance use this one.
|-
|-
|{{#item:300381}}
|{{#item:300524}}
|{{#itemDesc:300381}}
|{{#itemDesc:300524}}
|Best non-MVP card to use if you are using {{#item:300261}} combo.
|Best non-MVP card to use if you are using {{#item:300517}} combo.
|-
|-
|{{#item:4392}}
|{{#item:300533}}
|{{#itemDesc:4392}}
|{{#itemDesc:300533}}
|Pretty good combo damage wise.
|-
|{{#item:4602}}
|{{#itemDesc:4602}}
|Best armor card in the game.
|Best armor card in the game.
|}
|}
Line 433: Line 433:
|{{#item:300261}}
|{{#item:300261}}
|{{#itemDesc:300261}}
|{{#itemDesc:300261}}
|If you missing crit chance use this one.
|If you missing crit chance use this one. Damage wise this card is trash increases almost no damage.
|-
|{{#item:300270}}
|{{#itemDesc:300270}}
|Pretty good combo damage wise.
|-
|-
|{{#item:4682}}
|{{#item:300517}}
|{{#itemDesc:4682}}
|{{#itemDesc:300517}}
|Use this card so you can get 100% variable cast time with stats.
|Best non-MVP card to use right now, you loose a lot of crit chance however the damage it gives is bonkers. Use it if you can get your hands on a {{#item:300533}}.
|-
|-
|{{#item:300473}}
|{{#item:300473}}
|{{#itemDesc:300473}}
|{{#itemDesc:300473}}
|This card is busted, however u will need to bend ur entire build to use it like using 99 luk and needing to get some extra stats or 100% vct to insta cast.
|This card is busted. If you are using {{#item:300517}}you will gain crit chance from swapping.
|}
|}


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|{{#itemDesc:300380}}
|{{#itemDesc:300380}}
|Best damage card for shoes but you need to use it on a level 2 +12 item.
|Best damage card for shoes but you need to use it on a level 2 +12 item.
|-
|{{#item:27256}}
|{{#itemDesc:27256}}
|If you can't use the above card, use this one.
|-
|{{#item:300184}}
|{{#itemDesc:300184}}
|If you got money for this and still can't use the first card use this one.
|}
|}


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|{{#item:300278}}
|{{#item:300278}}
|{{#itemDesc:300278}}
|{{#itemDesc:300278}}
|Best card for critical damage.
|Best solo card for critical damage.
|-
|-
|{{#item:300447}}
|{{#item:300447}}
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|{{#itemDesc:300366}}
|{{#itemDesc:300366}}
|Best combo for crit chance.
|Best combo for crit chance.
|-
|{{#item:300468}}
|{{#itemDesc:300468}}
|Best solo card for ranged dmg.
|}
|}


== Shadow Gear ==
== Shadow Gear ==
From my testing, if you want to focus on using  {{#skill:5322}} and want to create a shadow gear only for that use [[Shadow Gear#Master Shadow Gear]] with {{#item:312193}}, {{#item:4724}} and {{#item:312213}} for 0 RES monsters the damage of general shadow gear should be a little more like 2-3% but on monsters with higher RES master shadow should do a lot more damage. For general use you should make: (New shadow gear that combos with master shadow is coming so I would recommend going for master shadow gear)
 
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+
!Shadow Gear
|{{#item:24681}}
!Description
|{{#itemDesc:24681}}
!Enchant
|{{#item:24682}}
|-
|{{#itemDesc:24682}}
|{{#item:24792}}
|{{#itemDesc:24792}}
|{{#item:312193}}<br>{{#item:4724}}
|-
|{{#item:24793}}
|{{#itemDesc:24793}}
|{{#item:312193}}<br>{{#item:4724}}
|-
|{{#item:1270097}}
|{{#itemDesc:1270097}}
|Increases long ranged physical damage 5%<br>CON 5
|-
|{{#item:1270098}}
|{{#itemDesc:1270098}}
|Increases long ranged physical damage 5%<br>CON 5
|-
|-
|{{#item:24663}}
|{{#item:1270015}}
|{{#itemDesc:24663}}
|{{#itemDesc:1270015}}
|{{#item:24664}}
|Increases long ranged physical damage 5%<br>CON 5
|{{#itemDesc:24664}}
|-
|-
|{{#item:24386}}
|{{#item:1270016}}
|{{#itemDesc:24386}}
|{{#itemDesc:1270016}}
|{{#item:24767}}
|Increases long ranged physical damage 5%<br>CON 5
|{{#itemDesc:24767}}
|}
With 5 C. Rate enchant each.
 
Another option instead of maximum mammoth:
{| class="wikitable"
|{{#item:24876}}
|{{#itemDesc:24876}}
|{{#item:24877}}
|{{#itemDesc:24877}}
|}
 
If you are using {{#item:4399}} use following shadowgear instead enchanted with {{#item:4722}} and {{#item:312669}}:
{| class="wikitable"
|{{#item:24872}}
|{{#itemDesc:24872}}
|{{#item:24873}}
|{{#itemDesc:24873}}
|}
|}


If you got the pet use following shadowgear instead with enchanted with 5 C. Rate:
{| class="wikitable"
|+
|{{#item:24755}}
|{{#itemDesc:24755}}
|{{#item:24756}}
|{{#itemDesc:24756}}
|}


== Costume Stone ==
== Costume Stone ==
Costume stone is pretty straight foward, only top you can use whatever you want but I left the one I recommend:
Costume stone is pretty straight foward, only top you can use whatever you want but I left the one I recommend:
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+
!Costume Stone
!Description
|-
|{{#item:1000863}}
|{{#item:1000863}}
|{{#itemDesc:1000863}}
|{{#itemDesc:1000863}}
Line 558: Line 539:
|{{#item:1001487}}
|{{#item:1001487}}
|{{#itemDesc:1001487}}
|{{#itemDesc:1001487}}
|-
|{{#item:1000855}}
|{{#itemDesc:1000855}}
|}
|}


Line 563: Line 547:
Use {{#item:9193}}.
Use {{#item:9193}}.


== Future Proofing ==
== Choosing your endgame build ==
Ok now I am gonna talk about what is coming in the future and what I think is the best and why.
This section is mostly based on what is to come, tests I made with different gear and what is to come. In the end the best option is the one on the next section but if you don't want to minmax that much and already have some other gear you could run other stuff.


'''WARNING: Following discussion is about this particular build wouldn't recommend what I said for other classes specially WH.'''
=== Nebulas/HoL ===
By far the worst Nebula/HoL combo is{{#item:450171}}/{{#item:480346}}, while testing a pure con/ranged build gives around 60% less damage than the build that does more damage, even if you use crit enchants it gets better but not by a lot.


=== Hall of Life ===
While I did recommend the option of going for a full crit build with {{#item:310685}} on the previous section it still underperforms the hybrid one, mind you by not that much (around 10% difference).
This content is not coming anytime soon as the next update we probably getting is ep 20. This is the most theoretical part of this build as it is really rare to find this build on KRO specially on endgame as it is so bad at farming.


First let me explain the items that are coming and how we can mix and match to maximize the damage and how I will do it in the future. I won't explain how to upgrade and how it works upgrading it just the final product. As there is no description of the itens in the database right now gonna have to show as pictures.
=== Time Dimensions vs Yorscalp ===
Right now yorscalp is better undoubtebly but it feels so bad to use as you only do more damage with the proc, in the future (when we get bio6 and you can get acute lv8 without gambling) the difference will be 6% between the two, and if you go for lv 10 the damage is the same (considering yorscalp perfect dmg enchant). Based on this I would just recommend skipping yorscalp entirely, but if you already have one you can just go for it from the get go.


Consider everything +12 for the following sections.
== Recommended gear (minmax) ==
[[File:Circulation of Life- Summer.png|thumb|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]]]
Here I will recommend the build you should aim for (it will be very expensive).
 
{| class="wikitable mw-collapsible mw-collapsed"
==== Capes ====
!Slot
[[File:Circulation of Life- Winter.png|thumb|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]]]
!Gear
On the right are the biggest aditions that this upgrade brings: the new cape, there are in total 4 capes one for each season but we will focus only on the ranged damage one and the critical one. There are two forms in total and 3 enchants but we will only discuss the cape fully enchanted and on the final form as circulation of life.
!Enchant
 
!Card
Now lets compare its stats:
|-
 
|Top Headgear
Although the summer cape gives more multipliers by itself like property, ranged and p. atk, it alsos removes 20 crit chance that is very rough to deal with. Both capes shares 2 enchants and have special enchants on the second slot that combos with the accessories that come with the update that I will show later.
| +15 {{#item:400534}}
 
|{{#item:312712}}<br>{{#item:312758}}
[https://divine-pride.net/database/item/312513/physical-flower-5lv Physical Flower 5Lv] gives: +30 atk (only gonna show damage)
|{{#item:300377}}
 
|-
[https://divine-pride.net/database/item/312538/physical-fruit-20lv Physical Fruit 20Lv] gives +30 atk, +7% atk and 15% all size
|Middle Headgear
 
|{{#item:410233}}
Each special enchant can combo with a specific nebula, as I will only consider crt and con nebula, we only have 4 enchants in total.
|5% ranged damage<br>5% ranged damage
{| class="wikitable sortable"
|{{#item:4403}}
!
!P. Atk
!Crit Dmg
!Ranged
!Property
|-
|-
|[https://divine-pride.net/database/item/313015/life-of-summer-agility Life of Summer (Agility)]
|Lower Headgear
|20
|{{#item:420220}}
|0
|5 dex<br>7% ranged damage
|25
|
|20
|-
|-
|[https://divine-pride.net/database/item/313017/life-of-summer-luck Life of Summer (Luck)]
|Armor
|20
| +15 {{#item:450172}}
|21
|{{#item:310682}}<br>{{#item:310732}}<br>{{#item:4723}}
|25
|{{#item:300533}}
|0
|-
|-
|[https://divine-pride.net/database/item/313022/life-of-winter-concentration Life of Winter (Concentration)]
|Weapon
|20
| +15 {{#item:700092}}
|46
|Any depends on monster
|0
|{{#item:300506}}<br>{{#item:300519}}
|0
|-
|-
|[https://divine-pride.net/database/item/313023/life-of-winter-creative Life of Winter (Creative)]
|Garnment
|20
| +15 {{#item:480352}}
|25
|{{#item:313023}}<br>{{#item:312538}}<br>{{#item:312513}}
|0
|{{#item:300473}}
|20
|}
If you combine Life of Summer with Nebula of CON you get 20% property damage and if you combine Life of Winter with Nebula of CRT you get too 20% property damage. Based on that I wouldn't recommend going for a mix of Summer and CRT or Winter and CON. Now that we can't use CRT Nebula with the Summer we can't even offset the loss in crit chance with it leaving in need of getting crit some other way. In total it will be a eedifference of 57 crit chance, if you plan to use MVPs with this configuration maybe think of getting an  {{#item:4649}}.
{| class="wikitable sortable"
!
!POW
!CON
!CRT
!P. Atk
!C. Rate
!Cri
!Crit Dmg
!Ranged
!Atk%
!Atk
!Property
|-
|-
|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]
|Shoes
|7
| +12 {{#item:470303}}
|7
|{{#item:313097}}<br>{{#item:313094}}<br>{{#item:313092}}
|10
|{{#item:300380}}
|7
|15
|21
|7
|0
|0
|37
|0
|-
|-
|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]
|Accessory (left)
|9
|{{#item:490486}}
|9
|{{#item:312981}}<br>{{#item: 312991}}
|0
|{{#item:300278}}
|23
|0
| -20
|0
|17
|10
|75
|7
|}
Now we have selected both our nebulas and our circulation of life, what's next? The Circulation of Life combos with a new accessory that comes with the update (on KRO it came later but probably we will get it in a single one).
 
==== Signet ====
[[File:Signet of Circulation- Winter.png|thumb|Signet of Circulation: Winter]]
On the right is the Signet that combos with our selected cape. Damage wise it gives in total 10% critical damage and 23% race damage. This new accessory comes with two new enchants and a new enchant for the stellar seal. One of the enchants combos with the Star Cluster enchant of the Nebula and the other enchant combos with the new stellar seal enchant.
 
The first enchant, [https://divine-pride.net/database/item/312981/token-of-life Token of Life], is fixed and gives: +5 all stats, +3 all traits, +3 P. Atk and +5% size damage. However you get a couple options to select from on the stellar seal (going by KRO it is selectable not random, so don't be afraid to get a perfect one right now). With the stellar seal enchants we get a new problem, they scale with POW, CON or CRT, if we have a Star Cluster of Creative we will be stuck with at least 90 CRT, so in this case we get stuck in a conumdrum, level up our best trait? CON or level up POW for the full effect of the new enchant. The ones we are interested in are the following enchants:
 
{| class="wikitable sortable"
!
!P. Atk
!Cri
!Ranged
!Atk%
!Atk
!Race
!Class
|-
|-
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 90 POW 45 CON
|Accessory (right)
|12
|{{#item:490135}}
|0
|{{#item:310706}}<br>{{#item:310706}}<br>{{#item:313028}}
|12
|{{#item:300468}}
|6
|30
|25
|15
|-
|-
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 45 POW 90 CON
|Top Costume Stone
|6
|
|0
|{{#item:1000863}}
|6
|
|12
|60
| 25
|15
|-
|-
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 90 POW 45 CON
|Middle Costume Stone
|12
|
|12
|{{#item:1000864}}
|12
|
|0
|60
|25
|15
|-
|-
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 45 POW 90 CON
|Lower Costume Stone
|6
|
|12
|{{#item:1000865}}
|6
|
|0
|60
|25
|15
|}
If you got this particular case with the Star Cluster of Creative I would recommend going for 45 POW and 90 CON although you loose 6% ranged damage and 6 P. Atk the extra 45 CON easily outdamages with our 15 weight on frenzy shot. But this isn't the best answer in my opinion there is an secret option, give up on the Star Cluster of Creative and go for Star Cluster of Concentration, it removes our limitation of 90 CRT and lets us ditch CRT for 100 CON. 100 POW and 35 CRT getting all the possible bonus from the new stellar seal enchant. The only downside in my eyes is not getting that extra 12 crit chance but I think it is a good trade off.
 
Now that we are going for Star Cluster of Concentration we get stuck with only 1 available Signet Enchant left, the [https://divine-pride.net/database/item/312991/signet-of-concentration-5lv Signet of Concentration 5Lv] it gives us +15% Atk, +15% ranged damage and +20% race damage. The option for Star Cluster of Creative is going for [https://divine-pride.net/database/item/313006/signet-of-creative-5lv Signet of Creative 5Lv] and the difference is getting 15% crit damage instead of ranged damage.
 
Now I will compare both our options full crit with Star Cluster of Creative and a mixed build with Star Cluster of Concentration:
{| class="wikitable sortable"
!
!All Stats
!POW
!CON
!CRT
!P. Atk
!C. Rate
!Cri
!Crit Dmg
!Ranged
!Atk%
!Atk
!Property
!Race
!Size
!Class
|-
|-
|Full Crit Star Cluster of Creative
|Garnment Costume Stone
|5
|
|10
|{{#item:1001487}}
|10
|
|13
|93
|21
|49
|217
|42
|22
|418
|20
|68
|20
|15
|-
|-
|Mixed Star Cluster of Concentration
|Dual Costume Stone
|5
|
|10
|{{#item:1000855}}
|10
|
|13
|99
|21
|37
|142
|123
|34
|418
|20
|68
|20
|15
|-
|-
|'''Difference'''
|Shadow Gear
|'''0'''
| +10 [[Frenzied_Guide_to_Ranged_AC#Shadow_Gear|Same as shadow gear section]]
|'''0'''
| [[Frenzied_Guide_to_Ranged_AC#Shadow_Gear|Same as shadow gear section]]
|'''0'''
|
|'''0'''
|'''6'''
|'''0'''
|'''-12'''
|'''-75'''
|'''81'''
|'''12'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|}
|}
Don't get me wrong both options are strong and gives a bunch of stats, however I believe the strongest of the two is using the mixed build it is more balanced on ranged damage and crit damage and you only loose 12 crit chance that is easily getable on other places.
 
== Future proofing ==
 
=== Beargun ===
As I alluded in the opening, when bio6 releases we will get a game changer weapon in {{#item:700121}}the proc on this weapon almost doubles our dmg, you won't need to swap any other gears when you swap to this new wep, for the new card slot you will have you can use {{#item:300532}} for a more general use. If you running size cards like {{#item:300240}}you can use 3 or 2 and the ghost ship captain (u do marginally more dmg with ghost ship captain)
 
=== Dimension World ===
Chapter 1 release but I will leave this here: '''DON'T MAKE THIS BOOTS UNLESS YOU GOT ANYTHING ELSE TO BUY FIRST.'''
 
For the new chapter 1 boots you will use {{#item:470339}} so it combos with the signet, for the enchants, you can get whichever you want for racial/elemental enchants but for the second slot you can get either {{#item:313938}} or {{#item:313914}} with the latter being marginally better.
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