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Additionally, some stats have new mechanics that may be good to review. The main one to keep in mind is Cast Time for skills which has a mix of Fixed Cast Time (Reducable through gear) and Variable Cast time (Reducable through Int and Dex or Gear). | Additionally, some stats have new mechanics that may be good to review. The main one to keep in mind is Cast Time for skills which has a mix of Fixed Cast Time (Reducable through gear) and Variable Cast time (Reducable through Int and Dex or Gear). | ||
Skill Damage is separated into Physical Melee, Physical Ranged, and Magical. You will see a lot of gear and equipment are separated in this way (e.g. {{#item:27384}}, {{#item:300270}}, {{#item:450169}}). You can see your skill's damage type under "Type" in your skill description. However, I would break it out into five | Skill Damage is separated into Physical Melee, Physical Ranged, and Magical. You will see a lot of gear and equipment are separated in this way (e.g. {{#item:27384}}, {{#item:300270}}, {{#item:450169}}). You can see your skill's damage type under "Type" in your skill description. However, I would break it out into five damage classes: | ||
* Magical | * Magical | ||
* Ranged Physical | * Ranged Physical |
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