Nidhoggur's Nest: Difference between revisions

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To Fight Nidhoggur's Shadow you need to complete some quests.
To Fight Nidhoggur's Shadow you need to complete some quests.
=====<span style="color: #32CD32;">First Step: 3 of the following 4 quests:</span>=====
=====<span style="color: #32CD32;">First Step: 3 of the following 4 quests:</span>=====
[[Attitude_to_the_New_World|Attitude to the New World]]
 
[[New_Surroundings|New Surroundings]]
* [[Attitude to the New World]]
[[Tripatriate_Union's_Freud|Tripatriate Union's Freud]]
* [[New Surroundings]]
[[Pursuing_Rayan_Moore|Pursuing Rayan Moore]]
* [[Tripatriate Union's Freud]]
* [[Pursuing Rayan Moore]]


=====<span style="color: #32CD32;">Second Step</span>=====
=====<span style="color: #32CD32;">Second Step</span>=====
[[Report_from_the_New_World|Report from the New World]]
 
* [[Report from the New World]]


=====<span style="color: #32CD32;">Third Step</span>=====
=====<span style="color: #32CD32;">Third Step</span>=====
[[Guardian_of_Yggdrasil|Guardian of Yggdrasil]]
 
* [[Guardian of Yggdrasil]]


====<span style="color: #32CD32;">Instance</span>====
====<span style="color: #32CD32;">Instance</span>====
With 2 or more people in your Party, the party leader must speak with the Yggdrasil Gatekeeper at (nyd_dun02 99, 199) and "Accept Admission".
With 2 or more people in your Party, the party leader must speak with the Yggdrasil Gatekeeper at (nyd_dun02 99, 199) and "Accept Admission".
After the dungeon is created, speak to the Yggdrasil Gatekeeper again to enter the dungeon.
After the dungeon is created, speak to the Yggdrasil Gatekeeper again to enter the dungeon.
Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B.
Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B.
[[File:1nydedit.jpg|right|frameless]]
Note 2: There is a 2.5 hour time limit for completing the quest before the instance is destroyed.
Note 2: There is a 2.5 hour time limit for completing the quest before the instance is destroyed.
Speak to the Murdered Yggdrasilid near the center of the main room. (213,277)
Speak to the Murdered Yggdrasilid near the center of the main room. (213,277)
Kill 12 monsters named "Nidhoggur's Guardian".
Kill 12 monsters named "Nidhoggur's Guardian".
(Phylla Guardian: red, Rhyncho Guardian: green, yggdrasilid npc : yellow)
(Phylla Guardian: red, Rhyncho Guardian: green, yggdrasilid npc : yellow)




Go to floor 2 via the portal at the north end of the room.
Go to floor 2 via the portal at the north end of the room.
Note: If you get disconnected at anytime after going to the 2nd floor, you will be unable to re-enter the instance until the cool down has expired.
Note: If you get disconnected at anytime after going to the 2nd floor, you will be unable to re-enter the instance until the cool down has expired.


Shortest path through the maze
Shortest path through the maze
Work your way through a short maze.
Work your way through a short maze.
At the end of the maze (199,178), you will warp to the boss room. Once the party leader steps forward Nidhoggur's Shadow will spawn at the center of the room.
At the end of the maze (199,178), you will warp to the boss room. Once the party leader steps forward Nidhoggur's Shadow will spawn at the center of the room.
Approximately every 3 min while fighting Nidhoggur's Shadow, the entire party will be warped to 1 of 4 side rooms. They will receive several Status Effects that last for 30 seconds and ignore all resistances/immunities. 3 Ryncho and 2 Phylla will spawn in the side room with the party, they must be defeated before the party can leave the room.
Approximately every 3 min while fighting Nidhoggur's Shadow, the entire party will be warped to 1 of 4 side rooms. They will receive several Status Effects that last for 30 seconds and ignore all resistances/immunities. 3 Ryncho and 2 Phylla will spawn in the side room with the party, they must be defeated before the party can leave the room.
[[File:Nydh2.png|right|frameless]]
Southwest (red) room: HP-75%, Bleeding Ailment (icon does not show)
Southwest (red) room: HP-75%, Bleeding Ailment (icon does not show)
Northwest (blue) room: HP-50%, Frozen Ailment
Northwest (blue) room: HP-50%, Frozen Ailment
Southeast (yellow) room: SP-50%, Sleep and Chaos Ailments
Southeast (yellow) room: SP-50%, Sleep and Chaos Ailments
Northeast (green) room: HP-25%(?), SP-50%, Poison Aliment
Northeast (green) room: HP-25%(?), SP-50%, Poison Aliment
Note: The monsters are able to leave the room before they party is, which makes them impossible to be killed. Be sure not to let this happen.
Note: The monsters are able to leave the room before they party is, which makes them impossible to be killed. Be sure not to let this happen.
Players will not be able to enter another Nidhoggur's Nest instance until after three days.
Players will not be able to enter another Nidhoggur's Nest instance until after three days.


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