90
edits
m (add class-category) |
(Add short intro text) |
||
Line 23: | Line 23: | ||
== Prologue == | == Prologue == | ||
Inquisitor is the 4th job class that follows the tree of: '''Acolyte''' -> '''Monk/Champion''' -> '''Sura''' -> '''Inquisitor''' | |||
As such it retains some of the useful utility skills that Priests enjoy, like Teleport/Warp/Pneuma and buffs like Agi Up/Blessing, while gaining new powerful offensive options. | |||
Their acolyte-heritage should not be confused with a support class though, Inquisitor is first and foremost a dps class with some utility options on top. | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 35: | Line 38: | ||
* Very fast and decently strong farmer with self-targeted AOE (Explosion Blaster) | * Very fast and decently strong farmer with self-targeted AOE (Explosion Blaster) | ||
* Very strong, AP-dependant, melee, big damage number nuke (Third Flame Bomb) | * Very strong, AP-dependant, melee, big damage number nuke (Third Flame Bomb) | ||
* Hybrid build | * Hybrid build is possible to cover either builds weaknesses for the most part | ||
* Third Flame Bomb build has very high sustain | * Third Flame Bomb build has very high sustain due to scaling with health (useful in endgame) | ||
|| | || | ||
* Very expensive to gear if you want to utilize both builds | * Very expensive to gear if you want to utilize both builds | ||
Line 42: | Line 45: | ||
* Third Flame Bomb gets countered by reflect, NPC_AGIUP, or simply dying (loss of AP) | * Third Flame Bomb gets countered by reflect, NPC_AGIUP, or simply dying (loss of AP) | ||
* Third Flame Bomb can be mechanically tricky to use consistently | * Third Flame Bomb can be mechanically tricky to use consistently | ||
* Getting dispelled stops | * Getting dispelled stops most momentum until you rebuff (Third Flame Bomb-related buff is not dispellable though) | ||
|} | |} | ||
edits