Battleground Symphony: Decoding the Battlefield by Meer: Difference between revisions

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== Understanding the Meta ==
== Understanding the Meta ==
The most common problem that I mainly encounter when playing PvP especially with the newbies are, they don't understand the meta and they try to force something that doesn't fit this scenario. This is also one of the biggest problem in Ragnarok Meta in general. The gameplay of Pre-Renewal and Renewal is vastly different from one another, and the gameplay of 175/60 Renewal is also a completely different meta from the 200/70. This is mainly because on each updates that was made by the kRO, the balance of the game changes. Basically everyone who is playing PvP in MuhRO is at the mercy of kRO update, this is mainly because MuhRO follows the changes of kRO official update. Which I personally strongly disagree with if we wanted to have a balanced game. Adopting kRO changes would most likely to be more harmful than useful, cause our meta is completely different from kRO, and there is way higher chance that kRO would fail to balance things either way. I am a believer that if we want to have a good PvP content, we have to get ourself detached from the kRO. But this is just my utopian ideas regarding PvP in general. But here are most common have to be known "meta" in our 200/70 WoE Second Edition:
The most common problem that I mainly encounter when playing PvP especially with the newbies are, they don't understand the meta and they try to force something that doesn't fit this scenario. This is also one of the biggest problem in Ragnarok Meta in general. The gameplay of Pre-Renewal and Renewal is vastly different from one another, and the gameplay of 175/60 Renewal is also a completely different meta from the 200/70. This is mainly because on each updates that was made by the kRO, the balance of the game changes. But here are the most common have to be known "meta" in our 200/70 WoE Second Edition:
{| class="wikitable"
|+
!Item
!Impacted Classes
!How to Get
!Notes
|-
|Illusion Long Mace
|
* Sura
* Arch Bishop
|[[Illusion of Moonlight Equipment]]
|This item is one of the most essential  main hand for Arch Bishop and Sura, because at +10 it gives 25% Long Range Reduction, something that no other class can achieve on the same slot. This item will insanely increase the survivability of Arch Bishop and Sura. This is why it is not recommended to run Ranged Attack against Sura Ecaller.
|-
|Defense Stone (Top, Mid, Low) and Resist Defense Stone (Garment)
|
* All Defensive Build
|[[Costume Enchants (Fashion Points)]]
|A typical costume enchant build for defensive build, allowing you to have super high DEF/MDEF with low effort, and achieve the needed 100MDEF for Frozen and Stone Curse Immunity. This item will make most Frozen and Stone Curse build useless in MuhRO cause of how high MDEF it gives.
|-
|Penetration and Tempest Shadow Gear (White/Red)
|
* All DPS
|[[Shadow Gear]]
|It is possible to achieve 80% DEF and 80% MDEF Penetration in MuhRO with only this shadow gear set. But this full set will occupy every slot of your shadow gears. This set is shadow gear is '''MANDATORY''' in our meta. There is really high chance that players will have 500DEF+ and 200MDEF on their defensive build. You will be most likely griefing your guildmate if you are not using this + Expiatio to gain 100% DEF/MDEF Penetration.
|-
|Glorious Weapon
|
* Some DPS Classes
|@go bg
|A lot of people are saying that Glorious Weapon is busted, absolutely broken, etc etc. Chances are this is not entirely correct anymore. Glorious Weapon might be useful for several classes, but thanks to the 80% DEF and 80% MDEF bypass from the shadow gears above, the chance that the latest weapon being better than Glorious Weapon is actually higher. This is mainly cause Glorious Weapon has really low base weaponATK, compared to stuff from the latest episode easily hit 200 or even 300 wATK, and not to say that there is EDDA Weapon that also combo with headgear.
|}
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