Battleground Symphony: Decoding the Battlefield by Meer: Difference between revisions

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* Arch Bishop (Support) walking all the way in front of everyone, when their task as Support is to make sure that every DPS has their needed buff, and removing debuff from their teammate.
* Arch Bishop (Support) walking all the way in front of everyone, when their task as Support is to make sure that every DPS has their needed buff, and removing debuff from their teammate.
* Dragon Breath Rune Knight (Tanks - Frontline) standing beside Warlock, when their wasks as Tanks are supposed to be the Vanguard and soak enemy's incoming damage.
* Dragon Breath Rune Knight (Tanks - Frontline) standing beside Warlock, when their wasks as Tanks are supposed to be the Vanguard and soak enemy's incoming damage.
== Understanding the Meta ==
The most common problem that I mainly encounter when playing PvP especially with the newbies are, they don't understand the meta and they try to force something that doesn't fit this scenario. This is also one of the biggest problem in Ragnarok Meta in general. The gameplay of Pre-Renewal and Renewal is vastly different from one another, and the gameplay of 175/60 Renewal is also a completely different meta from the 200/70. This is mainly because on each updates that was made by the kRO, the balance of the game changes. Basically everyone who is playing PvP in MuhRO is at the mercy of kRO update, this is mainly because MuhRO follows the changes of kRO official update. Which I personally strongly disagree with if we wanted to have a balanced game. Adopting kRO changes would most likely to be more harmful than useful, cause our meta is completely different from kRO, and there is way higher chance that kRO would fail to balance things either way. I am a believer that if we want to have a good PvP content, we have to get ourself detached from the kRO. But this is just my utopian ideas regarding PvP in general. But here are most common have to be known "meta" in our 200/70 WoE Second Edition:
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