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Illusion Enchant | ==== Enchanting ==== | ||
The '''Illusion Enchanter''' can be found in Prontera at <code>prontera 91/115</code>. You will get a short story the first time you speak with her. | |||
Each item can only be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items. | |||
Depending on the item type, you will get different enchants. | |||
{| class="wikitable" | |||
|+ | |||
! colspan="5" |Level 3 Weapon Enchants | |||
|- | |||
| colspan="5" |Melee-type Enchantments | |||
|- | |||
|Fighting Spirit 1 | |||
|Fighting Spirit 2 | |||
|Fighting Spirit 3 | |||
|Fighting Spirit 4 | |||
|Fighting Spirit 5 | |||
|- | |||
|Acute 1 | |||
|Acute 2 | |||
|Acute 3 | |||
|Acute 4 | |||
|Acute 5 | |||
|- | |||
|Mettle 1 | |||
|Mettle 2 | |||
|Mettle 3 | |||
|Mettle 4 | |||
|Mettle 5 | |||
|- | |||
|ASPD +1 | |||
|ASPD +2 | |||
| | |||
| | |||
| | |||
|- | |||
|Str +2 | |||
|Str +3 | |||
|Str +4 | |||
| | |||
| | |||
|- | |||
|Dex +2 | |||
|Dex +3 | |||
|Dex +4 | |||
| | |||
| | |||
|- | |||
|Luk +2 | |||
|Luk +3 | |||
|Luk +4 | |||
| | |||
| | |||
|} | |||
{| class="wikitable" | |||
! colspan="5" |Level 3 Weapon Enchants | |||
|- | |||
| colspan="5" |Range-type Enchantments | |||
|- | |||
|Expert Archer 1 | |||
|Expert Archer 2 | |||
|Expert Archer 3 | |||
|Expert Archer 4 | |||
|Expert Archer 5 | |||
|- | |||
|Master Archer 1 | |||
|Master Archer 2 | |||
|Master Archer 3 | |||
|Master Archer 4 | |||
|Master Archer 5 | |||
|- | |||
|Magic Essence 1 | |||
|Magic Essence 2 | |||
|Magic Essence 3 | |||
|Magic Essence 4 | |||
|Magic Essence 5 | |||
|- | |||
|ASPD +1 | |||
|ASPD +2 | |||
| | |||
| | |||
| | |||
|- | |||
|Agi +2 | |||
|Agi +3 | |||
|Agi +4 | |||
| | |||
| | |||
|- | |||
|Dex +2 | |||
|Dex +3 | |||
|Dex +4 | |||
| | |||
| | |||
|- | |||
|Luk +2 | |||
|Luk +3 | |||
|Luk +4 | |||
| | |||
| | |||
|} | |||
{| class="wikitable" | |||
! colspan="5" |Level 3 Weapon Enchants | |||
|- | |||
| colspan="5" |Magic-type Enchantments | |||
|- | |||
|Spell 1 | |||
|Spell 2 | |||
|Spell 3 | |||
|Spell 4 | |||
|Spell 5 | |||
|- | |||
|Archbishop 1 | |||
|Archbishop 2 | |||
| | |||
| | |||
| | |||
|- | |||
|Int +2 | |||
|Int +3 | |||
|Int +4 | |||
| | |||
| | |||
|- | |||
|Dex +2 | |||
|Dex +3 | |||
|Dex +4 | |||
| | |||
| | |||
|- | |||
|Luk +2 | |||
|Luk +3 | |||
|Luk +4 | |||
| | |||
| | |||
|} | |||
{| class="wikitable" | |||
! colspan="4" |Armor Enchants | |||
|- | |||
|MaxHp +1% | |||
|MaxHp +2% | |||
|MaxHp +3% | |||
|MaxHp +4% | |||
|- | |||
|SP Absorb 1 | |||
|SP Absorb 2 | |||
|HP Absorb 1 | |||
|HP Absorb 2 | |||
|- | |||
|Rune of Strength 1 | |||
|Rune of Strength 2 | |||
|Rune of Agility 1 | |||
|Rune of Agility 2 | |||
|- | |||
|Rune of Vitality 1 | |||
|Rune of Vitality 2 | |||
|Rune of Intellect 1 | |||
|Rune of Intellect 2 | |||
|- | |||
|Rune of Dexterity 1 | |||
|Rune of Dexterity 2 | |||
|Rune of Luk 1 | |||
|Rune of Luk 2 | |||
|- | |||
|Str +2 | |||
|Str +3 | |||
|Str +4 | |||
| | |||
|- | |||
|Agi +2 | |||
|Agi +3 | |||
|Agi +4 | |||
| | |||
|- | |||
|Vit +2 | |||
|Vit +3 | |||
|Vit +4 | |||
| | |||
|- | |||
|Int +2 | |||
|Int +3 | |||
|Int +4 | |||
| | |||
|- | |||
|Dex +2 | |||
|Dex +3 | |||
|Dex +4 | |||
| | |||
|- | |||
|Luk +2 | |||
|Luk +3 | |||
|Luk +4 | |||
| | |||
|} | |||
{| class="wikitable" | |||
! colspan="3" |Accessory Enchants | |||
|- | |||
|HP +200 | |||
|HP +300 | |||
|HP +400 | |||
|- | |||
|SP +20 | |||
|SP +50 | |||
|SP +75 | |||
|- | |||
|Str +2 | |||
|Str +3 | |||
|Str +4 | |||
|- | |||
|Agi +2 | |||
|Agi +3 | |||
|Agi +4 | |||
|- | |||
|Vit +2 | |||
|Vit +3 | |||
|Vit +4 | |||
|- | |||
|Int +2 | |||
|Int +3 | |||
|Int +4 | |||
|- | |||
|Dex +2 | |||
|Dex +3 | |||
|Dex +4 | |||
|- | |||
|Luk +2 | |||
|Luk +3 | |||
|Luk +4 | |||
|} | |||
==== Resetting Enchants ==== | |||
The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first. | |||
Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation. | |||
{| class="wikitable" | |||
|+ | |||
!Price | |||
!Success Chance | |||
|- | |||
|100,00 zeny | |||
|50% | |||
|- | |||
|200,00 zeny | |||
|60% | |||
|- | |||
|300,000 zeny | |||
|70% | |||
|- | |||
|400,000 zeny | |||
|80% | |||
|- | |||
|500,000 zeny | |||
|100% | |||
|- | |||
|5 Illusion Stones | |||
|100% | |||
|} | |||
==== Partial Reset ==== | |||
For the price of 30 Illusion Stones or 5,000,000 zeny, you can also choose to '''reset only one enchant, keeping the other as is.''' | |||
==== Illusion Weapon Level 4 Enchants ==== | |||
Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options. | |||
Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic). | |||
The two stones can be purchased from the '''Illusion Merchant NPC''' (<code>prontera 88/113</code>). | |||
Each single stone costs either 2,000,000 zeny or 10 Illusion Stone. | |||
Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''2 random enchants''' from different lists, based on their enchanting slot. | |||
There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone. | |||
{| class="wikitable" | |||
|+ | |||
! colspan="2" |Resonance Stone of Dusk - Level 4 Weapon Physical Enchants | |||
|- | |||
|1st Slot Enchant | |||
|2nd Slot Enchant | |||
|- | |||
| | |||
* Increases Physical Damage against Neutral Monsters by 1~10% | |||
* Increases Physical Damage against Water Monsters by 1~10% | |||
* Increases Physical Damage against Earth Monsters by 1~10% | |||
* Increases Physical Damage against Fire Monsters by 1~10% | |||
* Increases Physical Damage against Wind Monsters by 1~10% | |||
* Increases Physical Damage against Poison Monsters by 1~10% | |||
* Increases Physical Damage against Holy Monsters by 1~10% | |||
* Increases Physical Damage against Shadow Monsters by 1~10% | |||
* Increases Physical Damage against Ghost Monsters by 1~10% | |||
* Increases Physical Damage against Undead (Element) Monsters by 1~10% | |||
* Increases Maximum HP by 100~1500 | |||
* Reduces SP consumption by 1~10% | |||
* ATK + 5~30 | |||
* ATK + 1~3% | |||
| | |||
* Increases Physical Damage against Formless Monsters by 1~10% | |||
* Increases Physical Damage against Undead (Race) Monsters by 1~10% | |||
* Increases Physical Damage against Brute Monsters by 1~10% | |||
* Increases Physical Damage against Plant Monsters by 1~10% | |||
* Increases Physical Damage against Insect Monsters by 1~10% | |||
* Increases Physical Damage against Fish Monsters by 1~10% | |||
* Increases Physical Damage against Demon Monsters by 1~10% | |||
* Increases Physical Damage against Demi-Human Monsters by 1~10% | |||
* Increases Physical Damage against Angel Monsters by 1~10% | |||
* Increases Physical Damage against Dragon Monsters by 1~10% | |||
* Increases Physical Damage against Small Monsters by 1~5% | |||
* Increases Physical Damage against Medium Monsters by 1~5% | |||
* Increases Physical Damage against Large Monsters by 1~5% | |||
* Increases ASPD (reduces delay after attack) by 1~10% | |||
* Increases Long Range Physical Damage by 1~5% | |||
* Increases Critical Damage by 1~5% | |||
* Reduces After Cast Delay by 1~5% | |||
* Increases FLEE by 1~20 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
! colspan="2" |Resonance Stone of Dawn - Level 4 Weapon Magical Enchants | |||
|- | |||
|1st Slot Enchant | |||
|2nd Slot Enchant | |||
|- | |||
| | |||
* Increases Magical Damage against Neutral Monsters by 1~10% | |||
* Increases Magical Damage against Water Monsters by 1~10% | |||
* Increases Magical Damage against Earth Monsters by 1~10% | |||
* Increases Magical Damage against Fire Monsters by 1~10% | |||
* Increases Magical Damage against Wind Monsters by 1~10% | |||
* Increases Magical Damage against Poison Monsters by 1~10% | |||
* Increases Magical Damage against Holy Monsters by 1~10% | |||
* Increases Magical Damage against Shadow Monsters by 1~10% | |||
* Increases Magical Damage against Ghost Monsters by 1~10% | |||
* Increases Magical Damage against Undead (Element) Monsters by 1~10% | |||
* Reduces Variable Casting Time by 1~15% | |||
* Increases Maximum HP by 100~1500 | |||
* Reduces SP consumption by 1~10% | |||
* MATK + 5~30 | |||
* MATK + 1~3% | |||
| | |||
* Increases Magical Damage against Formless Monsters by 1~10% | |||
* Increases Magical Damage against Undead (Race) Monsters by 1~10% | |||
* Increases Magical Damage against Brute Monsters by 1~10% | |||
* Increases Magical Damage against Plant Monsters by 1~10% | |||
* Increases Magical Damage against Insect Monsters by 1~10% | |||
* Increases Magical Damage against Fish Monsters by 1~10% | |||
* Increases Magical Damage against Demon Monsters by 1~10% | |||
* Increases Magical Damage against Demi-Human Monsters by 1~10% | |||
* Increases Magical Damage against Angel Monsters by 1~10% | |||
* Increases Magical Damage against Dragon Monsters by 1~10% | |||
* Increases Magical Damage against Small Monsters by 1~5% | |||
* Increases Magical Damage against Medium Monsters by 1~5% | |||
* Increases Magical Damage against Large Monsters by 1~5% | |||
* Increases ASPD (reduces delay after attack) by 1~10% | |||
* Reduces After Cast Delay by 1~5% | |||
|} |