Penghaw's Night Watch Guide: Difference between revisions

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Disclaimer:
Disclaimer:
# This is a WIP.
# This is a WIP.
# Last updated: 2023-08-28
# Last updated: 2023-08-30
# THIS IS NEITHER THE OPTIMAL NOR THE ONLY WAY TO PLAY NW.<br>BE CREATIVE, RAGNAROK OFFERS MULTIPLE VIABLE BUILDS FOR MOST CLASSES.
# THIS IS NEITHER THE OPTIMAL NOR THE ONLY WAY TO PLAY NW.<br>BE CREATIVE, RAGNAROK OFFERS MULTIPLE VIABLE BUILDS FOR MOST CLASSES.
# Most of the contents here are just me sharing my thoughts and experience.
# Most of the contents here are just me sharing my thoughts and experience.
# Currently in the middle of burnout so my gear progression will be slow.
# To-do list:
## Update Progression End-Game gear section
## Make damage comparison with Physical Ranged Attack Stone + CON Stone (DUAL)
## Make damage comparison PCC +12 A vs Ice Rune Coat +11 A
<br>
<br>


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|Gatling Gun
|Gatling Gun
|One of NW's weapon options
|One of NW's weapon options
|-
|VITN
|The Vigilante at Night
|One of NW's GG skills. Sometimes also just referred as ''Vigilante''.
|-
|-
|FCT
|FCT
|Fixed Cast Time
|Fixed Cast Time
|One of two element that determines how long it takes to cast your skill
|One of two elements that determines how long it takes to cast your skill
|-
|-
|VCT
|VCT
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|ACD
|ACD
|After Cast Delay
|After Cast Delay
|Determines how long your character is stuck after cast.
|Determines how long your character is locked in animation after casting skill.
<br>
<br>
Can be reduced with ACD reduction effects.
Can be reduced with ACD reduction effects.
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<br>
<br>
They cannot farm or do MVPs as efficient as other classes designed for them, but they can do a pretty good job at it.
They cannot farm or do MVPs as efficient as other classes designed for them, but they can do a pretty good job at it.
<br>


<br>
<br>
=== Pros & Cons ===
=== Pros & Cons ===
Pros:  
Pros:  
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* Suffers from CONundrum™ like Wind Hawks and bow-build Abyss Chasers  
* Suffers from CONundrum™ like Wind Hawks and bow-build Abyss Chasers  
** CONundrum™ - a situation where you are forced to spend points into CON while other crit-based classes can optimally go for POW and CRT
** CONundrum™ - a situation where you are forced to spend points into CON while other crit-based classes can optimally go for POW and CRT
<br>


<br>
<br>
=== Weapon Options ===
=== Weapon Options ===
Your weapon choice will determine your playstyle.
Your weapon choice will determine your playstyle.
<br>
<br>
Here's a simple breakdown of each gun and what skills you get.
Here's a simple breakdown of each gun and what skills you get.
<br>


==== Pistol ====
==== Pistol ====
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Can deal with most MVPs swiftly.
Can deal with most MVPs swiftly.
<br>
<br>
Sadly only have single target skills, so you will need to pair this with another gun.
Sadly only have single target skills, so you will need to pair this with another gun for farming.
<br>
<br>
{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
|Skill
|'''Skill'''
|Properties
|'''Properties'''
|Summary
|'''Summary'''
|-
|-
|{{#skill:5406}}
|{{#skill:5406}}
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<br>
<br>
{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
|Skill
|'''Skill'''
|Properties
|'''Properties'''
|Summary
|'''Summary'''
|-
|-
|{{#skill:5406}}
|{{#skill:5406}}
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Honestly I never tried this weapon, because its skills are bad.
Honestly I never tried this weapon, because its skills are bad.
<br>
<br>
GL has significantly wider AOE with Wild Fire.
GL has significantly wider AOE with {{#skill:5409}}.
<br>
<br>
GG has significantly wider AOE with Vigilante In The Night AND bypasses defense.
GG has significantly wider AOE with {{#skill:5405}} AND bypasses defense.
<br>
<br>
Also has big ASPD penalty.
Also has big ASPD penalty.


{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
|Skill
|'''Skill'''
|Properties
|'''Properties'''
|Summary
|'''Summary'''
|-
|-
|{{#skill:5409}}
|{{#skill:5409}}
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{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
|Skill
|'''Skill'''
|Properties
|'''Properties'''
|Summary
|'''Summary'''
|-
|-
|{{#skill:5408}}
|{{#skill:5408}}
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{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
|Skill
|'''Skill'''
|Properties
|'''Properties'''
|Summary
|'''Summary'''
|-
|-
|{{#skill:5409}}
|{{#skill:5409}}
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|}
|}


== Status & Skill Build ==
== Stats & Skill Build ==
=== Status ===
=== Stats Build ===
'''WIP'''
This is how I build my stats at Lv 260.
<br>
You don't have to copy it 100%, but it should give you an idea on how to build your stats.
<br>
Stats do more than what I explained, you can check various online sources for the complete details.
<br>
==== Points Distribution ====
{|class="wikitable" style="text-align: left; margin:left; width: 80%;"
|'''Stats'''
|'''Points'''
|'''Explanation'''
|-
|STR
|100
|
* Slightly adds damage. Get in multiples of 5.
* Adds 1 Status ATK for every 5 total points.
* Adds 30 weight limit for each base points.
|-
|AGI
|2
|
* If you have 50% ACD, get until you have 175 ASPD so you can spam skills efficiently. Otherwise don't bother.
* Adds 1 Flee for each total points.
* Grants immunity to Bleed and Sleep at 100 total points.
* Increases attack speed for each total points.
* Adds 1 Soft DEF for every 5 total points.
|-
|VIT
|120
|
* Helps your survive damage since you are squishy.
* Adds 1% Max HP for each total points.
* Adds 1 Soft DEF for every 2 total points.
* Adds 1 Soft MDEF for every 5 total points.
* Grants immunity to Stun at 100 total points. CMIIW.
|-
|INT
|120
|
* Helps your survive magic damage since you are squishy.
* Grants immunity to Silence at 100 total points. Some skills still ignore this.
* Adds 1 Soft MDEF for each total points.
* Adds 1% Max SP for each total points.
|-
|DEX
|120
|
* Primary damage stats. Can get to 130 if you want.
* Adds 1 Status ATK for each total points.
* Adds 0.5% Weapon ATK for each total points.
* Slightly increases attack speed for each total points.
* Adds 1 HIT for each total points.
* Adds 1 Soft MDEF for every 5 total points.
|-
|LUK
|54
|
* Get in multiples of 3 until you can reach 144-150 Crit. Can settle for less since {{#skill:5403}} gives 30 Crit.
* Can ignore if not playing crit.
* Adds 1 Crit for every 3 total points.
* Adds 1 ATK for every 3 total points.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|POW
|100
|
* Adds damage. Ideally get it in multiples of 3.
* Adds 5 Status ATK for each total points.
* Adds 1 P.ATK for every 3 total points.
|-
|CON
|100
|
* Slightly adds damage. Improves NW's skills' damage since they all scale with this. Max it out.
* Adds 1 P.ATK for every 5 total points.
|-
|CRT
|35
|
* Leftover points. Gives bonus Critical Damage via C.RATE stats.
* Adds 1 C.RATE for every 3 total points.
|-
|}
<br>
 
==== Geared Screenshot ====
These images are based on my current setup which you can check [https://wiki.muhro.eu/Penghaw%27s_Night_Watch_Guide#Current_Setup here].
<br>
'''With non-crit gears'''
<br>
[[File:non-crit.png|400px]]
<br>
<br>
'''With crit gears and {{#skill:5403}}'''
<br>
<br>
Stats breakdown coming soon
[[File:crit.png|400px]]
<br>
<br>
Get Critical to 144~150


=== Skill Build ===
=== Skill Build ===
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<br>
<br>
You can spend leftover points however you see fit.
You can spend leftover points however you see fit.
<br>
<br>
<br>
==== Gunslinger ====
==== Gunslinger ====
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* {{#item:12370}} can translate to a lot of money since taming is super easy here and there's a high demand of {{#item:9052}}.
* {{#item:12370}} can translate to a lot of money since taming is super easy here and there's a high demand of {{#item:9052}}.
** Read [[Pet System]] Taming Chance section for details.
** Read [[Pet System]] Taming Chance section for details.
*** TL;DR taming chance is always starts at 2%, but can be increased up to 100% based on:
**** How high your LUK is.
**** How low the target monster's current HP is.
**** How high your Base LV is compared to the target monster's Base LV.
** Demand might change depending on player population.
** Demand might change depending on player population.
* Requires a bit of walking from F1.
* Requires a bit of walking from F1.
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=== Current Setup ===
=== Current Setup ===
At this point I have 2 sets of gears, most are shared between them.
At this point I have 2 sets of gears, some are shared between them.
<br>
<br>
Farming build is for clearing mobs as efficiently as possible.
Farming build is for clearing mobs as efficiently as possible.
<br>
<br>
Crit build is specifically for MVPs, thus why I use {{#item:4140}}.
Crit build is single-target so it is specifically for MVPs, thus why I use {{#item:4140}}.
<br>
<br>
==== Farming Build ====
==== Farming Build ====
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=== Farming Build without Hidden Card ===
=== Farming Build without Hidden Card ===
Nearly ~80m per skill
Nearly ~80m per skill
<br>
[[File:screenMuhRO000.jpg|1200px]]
[[File:screenMuhRO000.jpg|1200px]]


=== Farming Build with Hidden Card ===
=== Farming Build with Hidden Card ===
Roughly 100~110m per skill
Roughly 100~110m per skill
<br>
[[File:screenMuhRO001.jpg|1200px]]
[[File:screenMuhRO001.jpg|1200px]]


=== Crit Build with Hidden Card and Max Intensive Aim ===
=== Crit Build with Hidden Card and Max Intensive Aim ===
1.196b per skill
1.196b per skill, does more to bosses since I use {{#item:4140}}.
<br>
[[File:screenMuhRO003.jpg|1200px]]
[[File:screenMuhRO003.jpg|1200px]]
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