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Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br> | Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br> | ||
After the completion of the cast time, skill is used and Cast Delay begins. <br><br> | After the completion of the cast time, skill is used and Cast Delay begins. <br><br> | ||
'''Cast Delay''' = Animation Delay | '''Cast Delay''' = max {Animation Delay ; After Cast Delay} <br> | ||
'''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br> | '''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br> | ||
'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br> | '''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br> | ||
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br> | Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br> | ||
<br> | |||
To maximize DPS you need to minimize your '''Cast time''' to use skills faster and '''Cast Delay''' to use skills more often. <br> | |||
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