Lady Lilith's Short Intro to Magic Guards: Difference between revisions

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| CRT || Low || Increases incoming heals
| CRT || Low || Increases incoming heals
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{| class="wikitable mw-collapsible mw-collapsed" style="width: 85%;"
! Secondary Stats
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'''Cast time''' = Variable Cast Time + Fixed Cast Time <br>
'''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br>
'''Fixed Cast Time'''= FCT (can be reduced by equipment and skills...) <br>
Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br>
After the completion of the cast time, skill is used and Cast Delay begins. <br><br>
'''Cast Delay''' = Animation Delay + After Cast Delay <br>
'''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br>
'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br>
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br>
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my8Division">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my8Division">
{{#skillDesc:2318}}
{{#skillDesc:2318}}
</div>
|-
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{{#skill:5255}} <br>
It increases DEF while decreases ATK. Since magic Guards do not need any ATK you
''may want'' to have it '''always active'''. Also it allows to use {{#skill:5256}}. <br>
[[File:Lily GS.gif|none|frame]]
<div class="usermessage mw-customtoggle-my12Division">Click here to view more info</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my12Division">
{{#skillDesc:5255}}
</div>
|-
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{{#skill:5256}} <br>
Creates a shield that absorbs incoming physical attacks. That skill is very strong and recovers a lot of AP. Using shield correctly with Prestige can make your Guard ''almost'' '''immortal'''. MaxHP and STA will increase durability of shield. <br>
[[File:Lily GSHD.gif|none|frame]]
<div class="usermessage mw-customtoggle-my13Division">Click here to view more info</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my13Division">
{{#skillDesc:5256}}
</div>
</div>
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my11Division">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my11Division">
{{#skillDesc:1002}}
{{#skillDesc:1002}}
</div>
|-
|
{{#skill:5255}} <br>
It increases DEF while decreases ATK. Since magic Guards do not need any ATK you
''may want'' to have it '''always active'''. Also it allows to use {{#skill:5256}}. <br>
[[File:Lily GS.gif|none|frame]]
<div class="usermessage mw-customtoggle-my12Division">Click here to view more info</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my12Division">
{{#skillDesc:5255}}
</div>
|-
|
{{#skill:5256}} <br>
Creates a shield that absorbs incoming physical attacks. That skill is very strong and recovers a lot of AP. Using shield correctly with Prestige can make your Guard ''almost'' '''immortal'''. MaxHP and STA will increase durability of shield. <br>
[[File:Lily GSHD.gif|none|frame]]
<div class="usermessage mw-customtoggle-my13Division">Click here to view more info</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my13Division">
{{#skillDesc:5256}}
</div>
</div>
|-
|-
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| +11 {{#item:480231}} (Grade A) || Garment || ??? <br> {{#item:310925}} || Boosted Glade Rune Meanteau.
| +11 {{#item:480231}} (Grade A) || Garment || ??? <br> {{#item:310925}} || Boosted Glade Rune Meanteau.
|}
|}
|}
== Boring Math aka Advanced Magic ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 85%;"
! Secondary Stats
|-
|
'''Cast time''' = Variable Cast Time + Fixed Cast Time <br>
'''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br>
'''Fixed Cast Time'''= FCT (can be reduced by equipment and skills...) <br>
Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br>
After the completion of the cast time, skill is used and Cast Delay begins. <br><br>
'''Cast Delay''' = Animation Delay + After Cast Delay <br>
'''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br>
'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br>
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br>
|}
|}


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