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| CRT || Low || Increases incoming heals | | CRT || Low || Increases incoming heals | ||
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my8Division"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my8Division"> | ||
{{#skillDesc:2318}} | {{#skillDesc:2318}} | ||
</div> | |||
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{{#skill:5255}} <br> | |||
It increases DEF while decreases ATK. Since magic Guards do not need any ATK you | |||
''may want'' to have it '''always active'''. Also it allows to use {{#skill:5256}}. <br> | |||
[[File:Lily GS.gif|none|frame]] | |||
<div class="usermessage mw-customtoggle-my12Division">Click here to view more info</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my12Division"> | |||
{{#skillDesc:5255}} | |||
</div> | |||
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{{#skill:5256}} <br> | |||
Creates a shield that absorbs incoming physical attacks. That skill is very strong and recovers a lot of AP. Using shield correctly with Prestige can make your Guard ''almost'' '''immortal'''. MaxHP and STA will increase durability of shield. <br> | |||
[[File:Lily GSHD.gif|none|frame]] | |||
<div class="usermessage mw-customtoggle-my13Division">Click here to view more info</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my13Division"> | |||
{{#skillDesc:5256}} | |||
</div> | </div> | ||
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my11Division"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my11Division"> | ||
{{#skillDesc:1002}} | {{#skillDesc:1002}} | ||
</div> | </div> | ||
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| +11 {{#item:480231}} (Grade A) || Garment || ??? <br> {{#item:310925}} || Boosted Glade Rune Meanteau. | | +11 {{#item:480231}} (Grade A) || Garment || ??? <br> {{#item:310925}} || Boosted Glade Rune Meanteau. | ||
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|} | |||
== Boring Math aka Advanced Magic == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 85%;" | |||
! Secondary Stats | |||
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'''Cast time''' = Variable Cast Time + Fixed Cast Time <br> | |||
'''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br> | |||
'''Fixed Cast Time'''= FCT (can be reduced by equipment and skills...) <br> | |||
Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br> | |||
After the completion of the cast time, skill is used and Cast Delay begins. <br><br> | |||
'''Cast Delay''' = Animation Delay + After Cast Delay <br> | |||
'''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br> | |||
'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br> | |||
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br> | |||
|} | |} | ||
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