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| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Counter Dagger [2]  | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Counter Dagger [2]  | ||
|CRIT + 90.<br />Increases critical damage by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, ATK + 5%.<br />If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%.<br />If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%.<br /> + Illusion Survivor's Manteau [1] <br />Increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate of both is 7 or higher, increases critical damage by 15%.<br />If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%).<br />If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4.<br />Class: Dagger<br />Attack: 170<br />Weight: 90<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes.  | |CRIT + 90.<br />Increases critical damage by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, ATK + 5%.<br />If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%.<br />If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%.<br /> + Illusion Survivor's Manteau [1] <br />Increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate of both is 7 or higher, increases critical damage by 15%.<br />If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%).<br />If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4.<br />Class: Dagger<br />Attack: 170<br />Weight: 90<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes.  | ||
|+7 Dagger of Counter  | |  | ||
+7 Dagger of Counter  | |||
95 Illusion Stones  | |||
75 Green Teddy Bears  | |||
50 Fine Chonchon Dolls  | |||
|-  | |-  | ||
|[[File:28244.png|center|middle]]  | |[[File:28244.png|center|middle]]  | ||
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gate Keeper-DD [2]  | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gate Keeper-DD [2]  | ||
|Splash Attack, DEX + 1.<br />Increases long ranged physical damage by 5% per 2 refine rates.<br />If the refine rate is 7 or higher, increases attack speed by 15% (reduces after attack delay by 15%).<br />If the refine rate is 9 or higher, further increases long ranged physical damage by 5%.<br />If the refine rate is 11 or higher, has a chance to auto-cast 520.png Spread Attack level 6 when dealing long ranged physical damage (If user has learned a higher level of the skill, that level will be auto-cast instead).<br /> + Illusion Hot-blooded Headband [1] <br />ATK + 10%.<br />If refine rate of both is 7 or higher, ASPD + 2.<br />If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%.<br />If the sum of their refine rates is 22 or higher, increases the damage of 520.png Spread Attack by 30%.<br />Class: Shotgun<br />Attack: 240<br />Weight: 130<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Rebellion.  | |Splash Attack, DEX + 1.<br />Increases long ranged physical damage by 5% per 2 refine rates.<br />If the refine rate is 7 or higher, increases attack speed by 15% (reduces after attack delay by 15%).<br />If the refine rate is 9 or higher, further increases long ranged physical damage by 5%.<br />If the refine rate is 11 or higher, has a chance to auto-cast 520.png Spread Attack level 6 when dealing long ranged physical damage (If user has learned a higher level of the skill, that level will be auto-cast instead).<br /> + Illusion Hot-blooded Headband [1] <br />ATK + 10%.<br />If refine rate of both is 7 or higher, ASPD + 2.<br />If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%.<br />If the sum of their refine rates is 22 or higher, increases the damage of 520.png Spread Attack by 30%.<br />Class: Shotgun<br />Attack: 240<br />Weight: 130<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Rebellion.  | ||
|+7 Gate Keeper-DD  | |  | ||
+7 Gate Keeper-DD  | |||
95 Illusion Stones  | |||
75 Gothic Porcelain Dolls  | |||
150 Nazarian Soul Stones  | |||
|-  | |-  | ||
|[[File:2051.png|center|middle]]  | |[[File:2051.png|center|middle]]  | ||
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Survivor's Staff [2]  | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Survivor's Staff [2]  | ||
|INT + 2, DEX + 2.<br />MATK + 240, MaxHP + 600.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.<br />If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.<br />If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.<br /> + Illusion Survivor's Manteau [1] <br />MATK + 50.<br />If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.<br />If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%.<br />Class: Two-handed Staff<br />Attack: 100<br />Weight: 120<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes.  | |INT + 2, DEX + 2.<br />MATK + 240, MaxHP + 600.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.<br />If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.<br />If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.<br /> + Illusion Survivor's Manteau [1] <br />MATK + 50.<br />If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.<br />If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%.<br />Class: Two-handed Staff<br />Attack: 100<br />Weight: 120<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes.  | ||
|+7 Survivor's Rod(Dex) [1]  | |  | ||
+7 Survivor's Rod(Dex) [1]  | |||
+7 Survivor's Rod(Int) [1]  | |||
125 Illusion Stones  | |||
Clay Dolls  | |||
100 Gothic Porcelain Dolls  | |||
100 Fine Chonchon Dolls  | |||
|-  | |-  | ||
|[[File:22190.png|center|middle]]  | |[[File:22190.png|center|middle]]  | ||
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Boots [1]  | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Boots [1]  | ||
|Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate.<br />CRIT + 5 per 3 refine rate.<br />Class: Shoes<br />Defense: 16<br />Weight: 60<br />Required Level: 100<br />Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes.  | |Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate.<br />CRIT + 5 per 3 refine rate.<br />Class: Shoes<br />Defense: 16<br />Weight: 60<br />Required Level: 100<br />Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes.  | ||
|+7 Boots [1]  | |  | ||
+7 Boots [1]  | |||
85 Illusion Stones  | |||
50 Green Teddy Bears  | |||
50 Gothic Porcelain Dolls  | |||
|-  | |-  | ||
|[[File:19344.png|center|middle]]  | |[[File:19344.png|center|middle]]  | ||
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hot-blooded Headband [1]  | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hot-blooded Headband [1]  | ||
|STR + 2.<br />ATK + 10 per 2 refine rate.<br />If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.<br />Class: Headgear<br />Defense: 3<br />Location: Upper<br />Weight: 10<br />Required Level: 120<br />Usable Jobs: All except Novice.  | |STR + 2.<br />ATK + 10 per 2 refine rate.<br />If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.<br />Class: Headgear<br />Defense: 3<br />Location: Upper<br />Weight: 10<br />Required Level: 120<br />Usable Jobs: All except Novice.  | ||
|+7 Hot-blooded Headband  | |  | ||
+7 Hot-blooded Headband  | |||
115 Illusion Stones  | |||
2 Clay Dolls  | |||
50 Fine Chonchon Dolls  | |||
100 Nazarian Soul Stones  | |||
|}  | |}  | ||