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| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Counter Dagger [2] | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Counter Dagger [2] | ||
|CRIT + 90.<br />Increases critical damage by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, ATK + 5%.<br />If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%.<br />If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%.<br /> + Illusion Survivor's Manteau [1] <br />Increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate of both is 7 or higher, increases critical damage by 15%.<br />If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%).<br />If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4.<br />Class: Dagger<br />Attack: 170<br />Weight: 90<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes. | |CRIT + 90.<br />Increases critical damage by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, ATK + 5%.<br />If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%.<br />If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%.<br /> + Illusion Survivor's Manteau [1] <br />Increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate of both is 7 or higher, increases critical damage by 15%.<br />If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%).<br />If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4.<br />Class: Dagger<br />Attack: 170<br />Weight: 90<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes. | ||
| +7 Dagger of Counter<br />95 Illusion Stones<br />75 Green Teddy Bears<br />50 Fine Chonchon Dolls | |+7 Dagger of Counter<br />95 Illusion Stones<br />75 Green Teddy Bears<br />50 Fine Chonchon Dolls | ||
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|[[File:28244.png|center|middle]] | |[[File:28244.png|center|middle]] | ||
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| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Survivor's Staff [2] | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Survivor's Staff [2] | ||
|INT + 2, DEX + 2.<br />MATK + 240, MaxHP + 600.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.<br />If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.<br />If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.<br /> + Illusion Survivor's Manteau [1] <br />MATK + 50.<br />If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.<br />If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%.<br />Class: Two-handed Staff<br />Attack: 100<br />Weight: 120<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes. | |INT + 2, DEX + 2.<br />MATK + 240, MaxHP + 600.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.<br />If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.<br />If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.<br /> + Illusion Survivor's Manteau [1] <br />MATK + 50.<br />If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.<br />If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%.<br />Class: Two-handed Staff<br />Attack: 100<br />Weight: 120<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes. | ||
|+7 Survivor's Rod (Dex) [1]<br /> +7 Survivor's Rod (Int) [1]<br />125 Illusion Stones<br />4 Clay Dolls<br />100 Gothic Porcelain Dolls<br />100 Fine Chonchon Dolls | |+7 Survivor's Rod(Dex) [1]<br />+7 Survivor's Rod(Int) [1]<br />125 Illusion Stones<br />4 Clay Dolls<br />100 Gothic Porcelain Dolls<br />100 Fine Chonchon Dolls | ||
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|[[File:22190.png|center|middle]] | |[[File:22190.png|center|middle]] | ||
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Boots [1] | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Boots [1] | ||
|Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate.<br />CRIT + 5 per 3 refine rate.<br />Class: Shoes<br />Defense: 16<br />Weight: 60<br />Required Level: 100<br />Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes. | |Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate.<br />CRIT + 5 per 3 refine rate.<br />Class: Shoes<br />Defense: 16<br />Weight: 60<br />Required Level: 100<br />Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes. | ||
| +7 Boots [1]<br />85 Illusion Stones<br />50 Green Teddy Bears<br />50 Gothic Porcelain Dolls | |+7 Boots [1]<br />85 Illusion Stones<br />50 Green Teddy Bears<br />50 Gothic Porcelain Dolls | ||
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|[[File:19344.png|center|middle]] | |[[File:19344.png|center|middle]] | ||
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hot-blooded Headband [1] | | style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hot-blooded Headband [1] | ||
|STR + 2.<br />ATK + 10 per 2 refine rate.<br />If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.<br />Class: Headgear<br />Defense: 3<br />Location: Upper<br />Weight: 10<br />Required Level: 120<br />Usable Jobs: All except Novice. | |STR + 2.<br />ATK + 10 per 2 refine rate.<br />If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.<br />Class: Headgear<br />Defense: 3<br />Location: Upper<br />Weight: 10<br />Required Level: 120<br />Usable Jobs: All except Novice. | ||
| +7 Hot-blooded Headband<br />115 Illusion Stones<br />2 Clay Dolls<br />50 Fine Chonchon Dolls<br />100 Nazarian Soul Stones | |+7 Hot-blooded Headband<br />115 Illusion Stones<br />2 Clay Dolls<br />50 Fine Chonchon Dolls<br />100 Nazarian Soul Stones | ||
|} | |} | ||