Illusion Armors (17.1): Difference between revisions

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Changed protection settings for "Illusion Armors (17.1)" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))
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[[Category:Equipment Available]]
[[Category:Equipment Available]]
== Equipment Exchange ==
== Equipment Exchange ==
To start the exchange, you must first complete the [[Illusion#Capturing Elyumina|Capturing Elyumina]] quest.  
To start the exchange, you must first complete the [[17.1_Illusion#Capturing_Elyumina|Capturing Elyumina]] quest.  


Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her.
Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her.
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== Equipment Enchanting ==
{{:Illusion_Armors_Echanting}}
 
 
=== Illusion Armors ===
The Illusion equipments can be enchanted by using '''Modification Modules''', given by Rebellion {{#navi:sp_cor|108|130}}.<br>You can exchange 30 {{#item:25669|Unknown Parts}} and 5 {{#item:25723}} for a random Modification Module.
 
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 {{#navi:sp_cor|106|136}}. The enchanting process consumes the Modification Module and '''never fails'''.
 
Every Illusion equipment can receive up to '''3 modifications''', but each Module type can only be applied a certain number of times, depending of the equipment piece.<br>For '''Legendary Enchants''' however, only one can be socketed at any given time, even if they're not the same.
 
 
 
The following table lists the available modules, their effects and their enchantment limitations.
 
 
{| style="text-align: center; width: 100%;margin:auto;" class="wikitable"
! style="background-color:#F0FFFF;width: 10%;"|Modification Module
! style="background-color:#F0FFFF;width: 10%;"|Modification Orb
! style="background-color:#F0FFFF;width: 45%;"|Effect
! style="background-color:#F0FFFF;width: 25%;"| Location
! style="background-color:#F0FFFF;width: 10%;"| Max Count
|-
|colspan=5 style="background-color:#F0F8FF;"|'''Common Enchants'''
|-
|style="text-align:left;"|{{#item:25670}}
|style="text-align:left;"|{{#item:29527}}
|Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10
|rowspan=2|{{#item:15376| Illusion Armor A-type}}
{{#item:15377}} <br>
{{#item:20933}} <br>
{{#item:20934}} <br>
{{#item:22196}} <br>
{{#item:22197}}<br>
|rowspan=8|3
|-
|style="text-align:left;"|{{#item:25671}}
|style="text-align:left;"|{{#item:29528}}
|Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
|-
|style="text-align:left;"|{{#item:25672}}
|style="text-align:left;"|{{#item:4742}}
|Vit + 3
|rowspan=2|{{#item:32207}} <br>
{{#item:32208}} <br>
{{#item:32209}} <br>
{{#item:32210}}
|-
|style="text-align:left;"|{{#item:25673}}
|style="text-align:left;"|{{#item:4752}}
|Luk + 3
|-
|style="text-align:left;"|{{#item:25674}}
|style="text-align:left;"|{{#item:4702}}
|Str + 3
|rowspan=2|{{#item:32207}}
{{#item:32209}}
|-
|style="text-align:left;"|{{#item:25675}}
|style="text-align:left;"|{{#item:4732}}
|Agi + 3
|-
|style="text-align:left;"|{{#item:25676}}
|style="text-align:left;"|{{#item:4712}}
|Int + 3
|rowspan=2|{{#item:32208}}
{{#item:32210}}
|-
|style="text-align:left;"|{{#item:25677}}
|style="text-align:left;"|{{#item:4722}}
|Dex + 3
|-
|colspan=5 style="background-color:#F0F8FF;"|'''Rare Enchants'''
|-
|style="text-align:left;"|{{#item:25678}}
|style="text-align:left;"|{{#item:29529}}
|HP recovery + 20%.
|{{#item:32207}} <br>
{{#item:32209}}
|rowspan=2|2
|-
|style="text-align:left;"|{{#item:25679}}
|style="text-align:left;"|{{#item:29532}}
|SP recovery + 20%.
|{{#item:32208}}
{{#item:32210}}
|-
|style="text-align:left;"|{{#item:25680}}
|style="text-align:left;"|{{#item:4826}}
|MATK +18 Decrease Casting Time by 10%.
|rowspan=4|{{#item:32207}} <br>
{{#item:32208}} <br>
{{#item:32209}} <br>
{{#item:32210}}
|rowspan=4|1
|-
|style="text-align:left;"|{{#item:25681}}
|style="text-align:left;"|{{#item:4881}}
|ASPD + 10%.
|-
|style="text-align:left;"|{{#item:25682}}
|style="text-align:left;"|{{#item:4866}}
|Critical damage + 10%, CRI + 4.
|-
|style="text-align:left;"|{{#item:25683}}
|style="text-align:left;"|{{#item:4836}}
|Ranged Attack +10%.
|-
|style="text-align:left;"|{{#item:25684}}
|style="text-align:left;"|{{#item:29531}}
|MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750
|rowspan=3|{{#item:22196}}
{{#item:22197}}
|rowspan=9|2
|-
|style="text-align:left;"|{{#item:25685}}
|style="text-align:left;"|{{#item:29530}}
|MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
|-
|style="text-align:left;"|{{#item:25686}}
|style="text-align:left;"|{{#item:29533}}
|Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
|-
|style="text-align:left;"|{{#item:25687}}
|style="text-align:left;"|{{#item:29534}}
|Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25.
|rowspan=3|{{#item:15376}}
{{#item:15377}}
|-
|style="text-align:left;"|{{#item:25688}}
|style="text-align:left;"|{{#item:29535}}
|Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
|-
|style="text-align:left;"|{{#item:25689}}
|style="text-align:left;"|{{#item:29536}}
|Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
|-
|style="text-align:left;"|{{#item:25690}}
|style="text-align:left;"|{{#item:29537}}
|ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
|rowspan=3|{{#item:20933}}
{{#item:20934}}
|-
|style="text-align:left;"|{{#item:25691}}
|style="text-align:left;"|{{#item:29538}}
|Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
|-
|style="text-align:left;"|{{#item:25692}}
|style="text-align:left;"|{{#item:29539}}
|Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
|-
|colspan=5 style="background-color:#F0F8FF;"|'''Unique Enchants'''
|-
|style="text-align:left;"|{{#item:25693}}
|style="text-align:left;"|{{#item:29540}}
|Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%.
|{{#item:15376}}
{{#item:15377}}
|rowspan=7|1
|-
|style="text-align:left;"|{{#item:25694}}
|style="text-align:left;"|{{#item:29541}}
|Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
|{{#item:22196}}
{{#item:22197}}
|-
|style="text-align:left;"|{{#item:25695}}
|style="text-align:left;"|{{#item:29542}}
|Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
|{{#item:20933}}
{{#item:20934}}
|-
|style="text-align:left;"|{{#item:25696}}
|style="text-align:left;"|{{#item:29543}}
|Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
|{{#item:32207}}
{{#item:32209}}
|-
|style="text-align:left;"|{{#item:25697}}
|style="text-align:left;"|{{#item:29544}}
|Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
|{{#item:32208}}
{{#item:32210}}
|-
|style="text-align:left;"|{{#item:25698}}
|style="text-align:left;"|{{#item:29545}}
|Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
|{{#item:32207}}
{{#item:32209}}
|-
|style="text-align:left;"|{{#item:25699}}
|style="text-align:left;"|{{#item:29546}}
|Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
|{{#item:32208}}
{{#item:32210}}
|-
|colspan=5 style="background-color:#F0F8FF;"|'''Legendary Enchants'''
|-
|style="text-align:left;"|{{#item:25700}}
|style="text-align:left;"|{{#item:29547}}
|Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.  [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
|rowspan=6|{{#item:22196}}
{{#item:22197}}
|rowspan=6|1
|-
|style="text-align:left;"|{{#item:25701}}
|style="text-align:left;"|{{#item:29548}}
|Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.  [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:25702}}
|style="text-align:left;"|{{#item:29549}}
|Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.  [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
|-
|style="text-align:left;"|{{#item:25703}}
|style="text-align:left;"|{{#item:29550}}
|Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.  [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:25704}}
|style="text-align:left;"|{{#item:29551}}
|Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.  [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
|-
|style="text-align:left;"|{{#item:25705}}
|style="text-align:left;"|{{#item:29552}}
|Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.  [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
|}