Niflheim

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Access

  • Baselevel 200+
  • @go niflheim
  • talk to Mila


Note:

  • After you have been on the map for the first time, the map will be unlocked for you in Warper.
  • Monster dropping 1000322.png Etel Dust (1000322) .

Exp Quests

The exp quest can be accepted in the main office at the board. Here you can find more information.

Gear

Ninja's blue mask

Every Monster in Niflheim Dungeon has a low chance to drop this item:

Item Description
420031.png Ninja's Blue Mask (420031) ItemID: 420031
_______________________
A blue mask that lets you feel like a ninja when worn.
_______________________
Increases Melee Physical Damage by 5%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 1
Armor Level: 1

Toy Syringe

Every Monster in Niflheim Dungeon has a low chance to drop this item:

Item Description
5978.png Toy Syringe (5978) ItemID: 5978
_______________________
A toy syringe.
_______________________
MDEF +3
_______________________
Increases recovery amount gained from Red Slim Potion, Yellow Slim Potion and White Slim Potion by 150%.
_______________________
Type: Headgear
Defense: 3
Position: Low
Weight: 10
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 70

Chain of Seals

Every Monster in Niflheim Dungeon has a low chance to drop this item:

Item Description
410093.png Sealed Chain (410093) ItemID: 410093
_______________________
A chain crafted to suppress evil energy.
_______________________
CRI +8
Increases Melee and Ranged Physical Damage by 8%.
_______________________
When equipped with Bondage Necklace:
Increases Critical Damage by 7%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150
OR
410094.png Sealed Chain [1] (410094) ItemID: 410094
_______________________
A chain crafted to suppress evil energy.
_______________________
CRI +5
Increases Melee and Ranged Physical Damage by 5%.
_______________________
When equipped with Bondage Necklace:
Increases Critical Damage by 5%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150

Bondage Necklace

Every Monster in Niflheim Dungeon has a low chance to drop this item:

Item Description
420076.png Bondage Necklace (420076) ItemID: 420076
_______________________
A necklace created by a being with strong magical powers to bind minions.
_______________________
CRI +3
_______________________
Increases Critical Damage by 5%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 1
_______________________
Requirement:
Base Level 150

Monsters

Level 1

Monster Level HP Size/Race/Element Card
20938.gif
Ghost Cube (20938)
213 4.439.942 Small/Undead/Undead 1 ItemID: 300242
_______________________
When equipped by Novice or Super Novice:
ATK +10%, MaxHP +1500.

When equipped with Lude Gal Card:
Physical attacks have a certain chance to remove the weapon size penalty for 7 seconds.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
20939.gif
Lude Gal (20939)
213 4.439.942 Small/Undead/Undead 2 ItemID: 300243
_______________________
When equipped by Novice or Super Novice:
MATK +10%, MaxSP +500.

When equipped with Ghost Cube Card:
Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
20937.gif
Brutal Murderer (20937)
214 4.960.787 Large/DemiHuman/Neutral 2 ItemID: 300241
_______________________
ATK +15
_______________________
Increases Physical Damage against Medium size by 15%.
_______________________
Base Level at least 200:
Increases Physical Damage against Medium size by additional 25%.
_______________________
When equipped with Bloody Murderer Card:
Increases Physical Damage against Medium size by additional 30%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
20935.gif
Gan Ceann (20935)
215 4.681.632 Medium/Formless/Neutral 1 ItemID: 300240
_______________________
ATK +15
_______________________
Increases Physical Damage against Large size by 15%.
_______________________
Base Level at least 200:
Increases Physical Damage against Large size by additional 25%.
_______________________
When equipped with Dullahan Card:
Increases Physical Damage against Large size by additional 30%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1

Level 2

Monster Level HP Size/Race/Element Card
20941.gif
Grote (20941)
253 9.950.045 Large/Demon/Earth 2 ItemID: 300246
_______________________
Increases Variable Casting Time by 5%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
MDEF +8
Decreases Magical Damage taken from enemies of Small size by 1%.
_______________________
Refine Level +11:
Decreases Magical Damage taken from enemies of Small size by additional 2%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
20936.gif
Disguiser (20936)
254 8.965.513 Medium/Demon/Undead 2 ItemID: 300244
_______________________
Increases Variable Casting Time by 5%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 2%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
20940.gif
Blue Moon Loli Ruri (20940)
255 9.301.992 Large/Demon/Dark 4 ItemID: 300245
_______________________
Increases Variable Casting Time by 5%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases Healing effectiveness by 3%.
_______________________
Refine Level +11:
Increases Healing effectiveness by additional 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
20942.gif
Pierrotzoist (20942)
255 9.701.992 Small/Demon/Dark 2 ItemID: 300247
_______________________
Increases Variable Casting Time by 5%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 1%.
_______________________
Refine Level +11:
Increases Magical Damage with Ghost element by additional 2%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
20943.gif
Death Witch (20943)
255 398.844.882 Large/DemiHuman/Dark 2 ItemID: 300248
_______________________
MATK +10%
_______________________
Increases SP Consumption by 50%.
Increases Magical Damage against Demon and Formless race by 50%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1

Scrap Weapons

Scrap Weapons dropping from the monster inside Rudus - Dungeon.

Item Drops
570012.png Scrap Lute [2] (570012)

ItemID: 570012
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Musical Instrument
Attack: 205
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Troubadour

580012.png Scrap Whip [2] (580012)

ItemID: 580012
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Whip
Attack: 205
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Trouvere

560011.png Scrap Fist [2] (560011)

ItemID: 560011
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Second Judgement and Second Faith by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 2%.
_______________________
Type: Knuckle
Attack: 210
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Inquisitor

700021.png Scrap Bow [2] (700021)

ItemID: 700021
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Gale Storm by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Bow
Attack: 210
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Wind Hawk

570012.png Scrap Lute [2] (570012)

ItemID: 570012
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Musical Instrument
Attack: 205
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Troubadour

700021.png Scrap Bow [2] (700021)

ItemID: 700021
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Gale Storm by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Bow
Attack: 210
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Wind Hawk

580012.png Scrap Whip [2] (580012)

ItemID: 580012
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Whip
Attack: 205
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Trouvere

650020.png Scrap Slasher [2] (650020)

ItemID: 650020
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases damage of Huuma Shuriken - Grasp by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Huuma Shuriken
Attack: 340
Weight: 220
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Shinkiro, Shiranui

800010.png Scrap Pistol [2] (800010)

ItemID: 800010
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Only One Bullet by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Pistol
Attack: 230
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

810006.png Scrap Piercer [2] (810006)

ItemID: 810006
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Spiral Shooting by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Rifle
Attack: 280
Weight: 160
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

820005.png Scrap Shatter [2] (820005)

ItemID: 820005
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of The Vigilante at Night by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Shotgun
Attack: 310
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

830009.png Scrap Splatter [2] (830009)

ItemID: 830009
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Magazine for One by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Gatling Gun
Attack: 270
Weight: 240
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

840005.png Scrap Bomber [2] (840005)

ItemID: 840005
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Wild Fire by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Grenade Launcher
Attack: 350
Weight: 320
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

560011.png Scrap Fist [2] (560011)

ItemID: 560011
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Second Judgement and Second Faith by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 2%.
_______________________
Type: Knuckle
Attack: 210
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Inquisitor