16.2 Terra Gloria: Difference between revisions

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=== Main Quest ===
=== Main Quest ===
In your personal room in the castle, you'll find both Nihil M. Heine and the body double for Spica waiting for you. Speak to Nihil (prt_cas_q 21, 39).
In your personal room in the castle, you'll find both Nihil M. Heine and the body double for Spica waiting for you. Speak to Nihil {{#navi:prt_cas_q|21|39}}.


* The real Spica is off investigating something and will appear after a short moment.
* The real Spica is off investigating something and will appear after a short moment.
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[[File:NihilMHeine-PrtCastle.png|frameless]]
[[File:NihilMHeine-PrtCastle.png|frameless]]


Once Spica Nerius appears, talk to her (prt_cas_q 23, 36) to find out that Crux found the maid who gave a Royal family member drugs in their muka juice. The maid revealed it was one of the chamberlains that planned it. Crux's investigation also found that the chamberlain was from the Republic of Schwartzvald. Crux continued to chase after the traitor chamberlain and followed him to Lighthalzen.
Once Spica Nerius appears, talk to her {{#navi:prt_cas_q|23|36}} to find out that Crux found the maid who gave a Royal family member drugs in their muka juice. The maid revealed it was one of the chamberlains that planned it. Crux's investigation also found that the chamberlain was from the Republic of Schwartzvald. Crux continued to chase after the traitor chamberlain and followed him to Lighthalzen.


[[File:SpicaNerius-PrtCastle.png|frameless]]
[[File:SpicaNerius-PrtCastle.png|frameless]]
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Although Crux is capable, he is still just one person. Nihil M. Heine is worried and requests that you go help Crux investigate because of your "freedom" of not being royalty. Skia will also go to Lighthalzen to help with the investigation. The pair will meet you in Lighthalzen airport.
Although Crux is capable, he is still just one person. Nihil M. Heine is worried and requests that you go help Crux investigate because of your "freedom" of not being royalty. Skia will also go to Lighthalzen to help with the investigation. The pair will meet you in Lighthalzen airport.


Find Crux (lhz_airport 189, 39) in the right side of the airport. Skia guesses the fugitive chamberlain will make an appearance in Lighthalzen versus Einbroch due to Einbroch's industrial pollution problem. They know his name is Bruno. You may remember having met Bruno at the top of the east stairs at the Banquet. Your investigation group splits up as Crux will check southern Lighthalzen, Skia will check the commerce areas, and you are to check the north and northeast. The rendezvous point is near the central department store.
Find Crux {{#navi:lhz_airport|189|39}} in the right side of the airport. Skia guesses the fugitive chamberlain will make an appearance in Lighthalzen versus Einbroch due to Einbroch's industrial pollution problem. They know his name is Bruno. You may remember having met Bruno at the top of the east stairs at the Banquet. Your investigation group splits up as Crux will check southern Lighthalzen, Skia will check the commerce areas, and you are to check the north and northeast. The rendezvous point is near the central department store.


[[File:Crux-LighthalzenAirship.png|frameless]]
[[File:Crux-LighthalzenAirship.png|frameless]]


Walk to the northern rear corner of the northern-most house (lighthalzen 184, 292) in town. You'll see a Man and a Scientist. The Man tries to intimidate the Scientist for more money because he's no longer able to live in Rune Midgard or the Republic of Schwartzvald. The two agree to meet in the slums next to avoid prying eyes. After the Man leaves, the Scientist mutters to someone else that the Man is to be killed as demanding too much money is just as bad as demanding too little.
Walk to the northern rear corner of the northern-most house {{#navi:lighthalzen|184|292}} in town. You'll see a Man and a Scientist. The Man tries to intimidate the Scientist for more money because he's no longer able to live in Rune Midgard or the Republic of Schwartzvald. The two agree to meet in the slums next to avoid prying eyes. After the Man leaves, the Scientist mutters to someone else that the Man is to be killed as demanding too much money is just as bad as demanding too little.


OPTIONAL: Go to the rendezvous point outside the department store (lighthalzen 202, 167). You'll find Skia there and tell her what you overheard. She tells you to go on ahead into the slums while she tells Crux and they will catch up to you.
OPTIONAL: Go to the rendezvous point outside the department store {{#navi:lighthalzen|202|167}}. You'll find Skia there and tell her what you overheard. She tells you to go on ahead into the slums while she tells Crux and they will catch up to you.


The Man is in the slums (lighthalzen 309, 263) and you call out "Bruno" and he is surprised. Suddenly, a Heart Hunter appears near the Man and surprises him. At this point, the Man realizes the Scientist has swindled him as he's not getting the money. Crux and Skia show up and recognize the Heart Hunter is the same type of mercenary that was caught and interrogated before. Crux is eager to capture this new guy and have a heart to heart interrogation. The Heart Hunter realizes there isn't much he can do now that Crux, Skia, and you are there, so he performs a suicide bombing. Skia tells Bruno that it's best to cooperate because those Heart Hunters will be chasing him for the rest of his life and that at least Rune Midgard won't kill him if he cooperates. Crux takes Bruno back to the palace.
The Man is in the slums {{#navi:lighthalzen|309|263}} and you call out "Bruno" and he is surprised. Suddenly, a Heart Hunter appears near the Man and surprises him. At this point, the Man realizes the Scientist has swindled him as he's not getting the money. Crux and Skia show up and recognize the Heart Hunter is the same type of mercenary that was caught and interrogated before. Crux is eager to capture this new guy and have a heart to heart interrogation. The Heart Hunter realizes there isn't much he can do now that Crux, Skia, and you are there, so he performs a suicide bombing. Skia tells Bruno that it's best to cooperate because those Heart Hunters will be chasing him for the rest of his life and that at least Rune Midgard won't kill him if he cooperates. Crux takes Bruno back to the palace.


[[File:Man-Bruno-Lighthalzen.png|frameless]]
[[File:Man-Bruno-Lighthalzen.png|frameless]]
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* Skia was sent on a task by Spica which is why she isn't in the room despite telling you in Lighthalzen that she was also returning to the palace. Besides this, it seems the an important object of the Nerius family has been taken to a suspicious facility in Schwartzvald and they need the Schwartzvald government's permission to investigate. It seems that the Schwartzvald government was already aware of some of the problems already. Due to Crux being so busy with the investigations, more hands are needed. Your job is to escort Spica which frees up Crux to move around.
* Skia was sent on a task by Spica which is why she isn't in the room despite telling you in Lighthalzen that she was also returning to the palace. Besides this, it seems the an important object of the Nerius family has been taken to a suspicious facility in Schwartzvald and they need the Schwartzvald government's permission to investigate. It seems that the Schwartzvald government was already aware of some of the problems already. Due to Crux being so busy with the investigations, more hands are needed. Your job is to escort Spica which frees up Crux to move around.


Travel to the Juno airport this time and meet Crux (y_airport 168, 41). He and Skia wanted to have a meeting in Yuno but Spica felt her royalty would draw a crowd and instead now wants to meet in the Lighthalzen hotel. He will warp you to the Lighthalzen airport by saying I will count on you.
Travel to the Juno airport this time and meet Crux {{#navi:y_airport|168|41}}. He and Skia wanted to have a meeting in Yuno but Spica felt her royalty would draw a crowd and instead now wants to meet in the Lighthalzen hotel. He will warp you to the Lighthalzen airport by saying I will count on you.


The last room in the Hotel is where you will find Spica Nerius. She introduces you to the Schwartz government representative.
The last room in the Hotel is where you will find Spica Nerius. She introduces you to the Schwartz government representative.


Speak to Philopontess (lhz_in02 239, 148) who goes by "Tess".
Speak to Philopontess {{#navi:lhz_in02|239|148}} who goes by "Tess".


* Let us hear it.: Tess says the Secret Wing was not destroyed completely, but the Nerius family will help support them. The goal is to disable the Enterprise. The Rebellion will come to your aid by using their forces to inspect the facility. But the help has to be through you, and not the royal family.
* Let us hear it.: Tess says the Secret Wing was not destroyed completely, but the Nerius family will help support them. The goal is to disable the Enterprise. The Rebellion will come to your aid by using their forces to inspect the facility. But the help has to be through you, and not the royal family.
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[[File:Philopontess-Tess-LighthalzenHotel.png|frameless]]
[[File:Philopontess-Tess-LighthalzenHotel.png|frameless]]


There's an Unusual person (einbroch 239, 269) at the Einbroch train platform. He speaks in secret code you were never told about. He then admits he is Lazy, the person you were looking for. He then says the meeting was supposed to be Einbech.
There's an Unusual person {{#navi:einbroch|239|269}} at the Einbroch train platform. He speaks in secret code you were never told about. He then admits he is Lazy, the person you were looking for. He then says the meeting was supposed to be Einbech.


[[File:UnusualPerson-Lazy-Einbroch.png|frameless]]
[[File:UnusualPerson-Lazy-Einbroch.png|frameless]]


After a LONG talk, Lazy (einbroch 270, 268) will auto-generate a /navi for you to a little east of the train platform to get a "free ride." To avoid being tracked, Lazy wants to take you through a tunnel instead of the train.
After a LONG talk, Lazy {{#navi:einbroch|270|268}} will auto-generate a /navi for you to a little east of the train platform to get a "free ride." To avoid being tracked, Lazy wants to take you through a tunnel instead of the train.


[[File:Lazy-Einbroch.png|frameless]]
[[File:Lazy-Einbroch.png|frameless]]
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[[File:VerySmallHole-Einbroch.png|frameless]]
[[File:VerySmallHole-Einbroch.png|frameless]]


Talk to Lazy (einbech 46, 208) on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi.
Talk to Lazy {{#navi:einbech|46|208}} on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi.


Lazy (einbech 76, 131) is standing next to a pile of sand that is covering a Collapsed person. So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing.
Lazy {{#navi:einbech|76|131}} is standing next to a pile of sand that is covering a Collapsed person. So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing.


[[File:Lazy2-Einbech.png|frameless]]
[[File:Lazy2-Einbech.png|frameless]]


After finding Lazy (einbech 217, 82), you drop the Rebel man you carried on the ground. Lazy says someone already sensed his arrival, and he tells you to just leave the Gonie at the entrance.
After finding Lazy {{#navi:einbech|217|82}}, you drop the Rebel man you carried on the ground. Lazy says someone already sensed his arrival, and he tells you to just leave the Gonie at the entrance.


[[File:Lazy3-Einbech.png|frameless]]
[[File:Lazy3-Einbech.png|frameless]]


Once inside, speak to Lazy (rebel_in 21, 45) and he aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside.
Once inside, speak to Lazy {{#navi:rebel_in|21|45}} and he aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside.


[[File:Lazy1-Rebel-Inn.png|frameless]]
[[File:Lazy1-Rebel-Inn.png|frameless]]


Inside is a place for novices and senior citizens. You will find Lazy (rebel_in 86, 61) next to the couch. He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders.
Inside is a place for novices and senior citizens. You will find Lazy {{#navi:rebel_in|86|61}} next to the couch. He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders.


[[File:Lazy2-Rebel Inn.png|frameless]]
[[File:Lazy2-Rebel Inn.png|frameless]]


Go up the stairs to the left and talk to Elena Bolkova (rebel_in 70, 78). She doesn't want to let you pass and wants to fight you.
Go up the stairs to the left and talk to Elena Bolkova {{#navi:rebel_in|70|78}}. She doesn't want to let you pass and wants to fight you.


[[File:ElenaBolkova-Rebel Inn.png|frameless]]
[[File:ElenaBolkova-Rebel Inn.png|frameless]]
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* Access to Fighting Elena repeatable quest
* Access to Fighting Elena repeatable quest


Walk up the walkway and speak to Rebellion leader (rebel_in 122, 71). He will try to have the Young Rebellions escort you downstairs until you mention Gonie. Talk about cooperation and he laughs at the suggestion.
Walk up the walkway and speak to Rebellion leader {{#navi:rebel_in|122|71}}. He will try to have the Young Rebellions escort you downstairs until you mention Gonie. Talk about cooperation and he laughs at the suggestion.


[[File:RebellionLeader-Rebel-Inn.png|frameless]]
[[File:RebellionLeader-Rebel-Inn.png|frameless]]
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[[File:RebellionGuard-Rebel-Inn.png|frameless]]
[[File:RebellionGuard-Rebel-Inn.png|frameless]]


Walk forward inside and Dien (rebel_in 164, 88) will start talking to you. The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses.
Walk forward inside and Dien {{#navi:rebel_in|164|88}} will start talking to you. The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses.


Dien chooses to help convince the others to cooperate.
Dien chooses to help convince the others to cooperate.
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[[File:Dien-Rebel-Inn.png|frameless]]
[[File:Dien-Rebel-Inn.png|frameless]]


Hand Special Force commander (rebel_in 210, 89) a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish.
Hand Special Force commander {{#navi:rebel_in|210|89}} a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish.


[[File:SpecialForceCommanderErst-Rebel-Inn.png|frameless]]
[[File:SpecialForceCommanderErst-Rebel-Inn.png|frameless]]


Go back to Rebellion leader Rupert (rebel_in 122, 71) in the corner of the hallway and deliver Dien's letter to him.
Go back to Rebellion leader Rupert {{#navi:rebel_in|122|71}} in the corner of the hallway and deliver Dien's letter to him.


Talk to Rebellion Guard leader who appeared next to him. (Required step? I think so, some of my quest logs disappeared)
Talk to Rebellion Guard leader who appeared next to him. (Required step? I think so, some of my quest logs disappeared)
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==== Heart Hunter War Base ====
==== Heart Hunter War Base ====
Rebellion Squadder (rebel_in 65, 46) tells you that Tess is here. You can say Yes to be transported to the Einbech train platform, or you can walk there.
Rebellion Squadder {{#navi:rebel_in|65|46}} tells you that Tess is here. You can say Yes to be transported to the Einbech train platform, or you can walk there.


[[File:RebellionSquadder-Rebel-Inn.png|frameless]]
[[File:RebellionSquadder-Rebel-Inn.png|frameless]]


Once in Einbroch, go to the hotel (ein_in01 198, 224). Go to second floor in the room just north of the stairs (ein_in01 273, 276). Wess will invite you in.
Once in Einbroch, go to the hotel {{#navi:ein_in01|198|224}}. Go to second floor in the room just north of the stairs {{#navi:ein_in01|273|276}}. Wess will invite you in.


Talk to Nihil in the Einbroch hotel room. Apparently wanting to actually do something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate.
Talk to Nihil in the Einbroch hotel room. Apparently wanting to actually do something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate.


Travel one map north of Einbroch city to the operation spot and speak to Julian (ein_fild04 281, 337).
Travel one map north of Einbroch city to the operation spot and speak to Julian {{#navi:ein_fild04|281|337}}.


Monster taming will interfere with the next portion of the quest. So don't do it. (Though I'm not sure which items you would use to tame...)
Monster taming will interfere with the next portion of the quest. So don't do it. (Though I'm not sure which items you would use to tame...)
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==== Werner Laboratory Central Room Instance ====
==== Werner Laboratory Central Room Instance ====
Speak to Rookie (slabw01 236, 91) to start the instance. (Supposedly you need to talk to him again to get actual quest where you fight the MVP. I was rushing through this part, and I was getting attacked by the Chimeras on the map)
Speak to Rookie {{#navi:slabw01|236|91}} to start the instance. (Supposedly you need to talk to him again to get actual quest where you fight the MVP. I was rushing through this part, and I was getting attacked by the Chimeras on the map)


Rookie wants to go to the Central Room
Rookie wants to go to the Central Room
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==== Main Quest continued again ====
==== Main Quest continued again ====
Talk to Rookie (que_swat 150, 58) and he will want to go back to the hotel. He will warp you back to Einbroch Field 04.
Talk to Rookie {{#navi:que_swat|150|58}} and he will want to go back to the hotel. He will warp you back to Einbroch Field 04.


[[File:IRO Wiki Swat Rookie.png|frameless]]
[[File:IRO Wiki Swat Rookie.png|frameless]]
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You receive 10 Honor Token (not Schwartz) and 2.5 mil Base and Job EXP (VIP)
You receive 10 Honor Token (not Schwartz) and 2.5 mil Base and Job EXP (VIP)
Spica says Philopontess is waiting at Werner Laboratory for you.
Spica says Philopontess is waiting at Werner Laboratory for you.
Go to Werner Laboratory and talk to Philopontess (que_swat 145, 57). He will reward you with 10 Schwartz's Honor Token.
Go to Werner Laboratory and talk to Philopontess {{#navi:que_swat|145|57}}. He will reward you with 10 Schwartz's Honor Token.


* Access to People in the Lab repeatable quest.
* Access to People in the Lab repeatable quest.
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# Once using the Small Leather Bag, you receive 6 character-bound items. Below are the locations to turn those items in:
# Once using the Small Leather Bag, you receive 6 character-bound items. Below are the locations to turn those items in:
# Old Rings - Knight Windsor in the Prontera pub in the inner ring to the south-east (prt_in 177, 26). He knew something was wrong when he found Seyren's Pecopeco.
# Old Rings - Knight Windsor in the Prontera pub in the inner ring to the south-east {{#navi:prt_in|177|26}}. He knew something was wrong when he found Seyren's Pecopeco.
# Locket Pendant - Knight Windsor (from above) is upset that his children ended up dead. With no wife or children anymore, he will probably drown his sorrows at the pub he's in.
# Locket Pendant - Knight Windsor (from above) is upset that his children ended up dead. With no wife or children anymore, he will probably drown his sorrows at the pub he's in.
# Wood Rosary - Sister Margaret at St. Capitolina Abbey (prt_monk 93, 254), the home of the monks. Margaret recalls how Margaretha Sorin was such a tomboy when she was younger.  Speaking to her again will give you a chance to be warped directly to Prontera.
# Wood Rosary - Sister Margaret at St. Capitolina Abbey {{#navi:prt_monk|93|254}}, the home of the monks. Margaret recalls how Margaretha Sorin was such a tomboy when she was younger.  Speaking to her again will give you a chance to be warped directly to Prontera.
# Portable Sewing Box - Hunter Sherine is inside the house to the right of the North Kafra in Payon (payon 187, 233) at the end of the hallway. Cecil asked her sister how to sew so she could put a button on her clothing and appear more feminine.
# Portable Sewing Box - Hunter Sherine is inside the house to the right of the North Kafra in Payon {{#navi:payon|187|233}} at the end of the hallway. Cecil asked her sister how to sew so she could put a button on her clothing and appear more feminine.
# Decorated Archer's Thimble - Blacksmith Cleaver is downstairs of the Juno weapon shop (yuno_in01 163, 31) and wonders what happened to Howard. It was a gift that he had trouble making. Howard has an older brother that Cleaver will give the thimble to.
# Decorated Archer's Thimble - Blacksmith Cleaver is downstairs of the Juno weapon shop {{#navi:yuno_in01|163|31}} and wonders what happened to Howard. It was a gift that he had trouble making. Howard has an older brother that Cleaver will give the thimble to.
# Assassin's Mark Dagger - Guile Marovitz is in the Morroc pub (que_job01 89, 91). Eremes always hated failed missions and was usually pretty lucky; except this time.
# Assassin's Mark Dagger - Guile Marovitz is in the Morroc pub {{#navi:que_job01|89|91}}. Eremes always hated failed missions and was usually pretty lucky; except this time.


==== Rachel's Repair Work ====
==== Rachel's Repair Work ====
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==== Enable Teleportation in Schwartz! ====
==== Enable Teleportation in Schwartz! ====
Speak to Arinoa Yurhik next to the fireplace (rebel_in 82, 68). Some man appears nearby asking if you were the one making a fuss in Clana Nemieri.
Speak to Arinoa Yurhik next to the fireplace {{#navi:rebel_in|82|68}}. Some man appears nearby asking if you were the one making a fuss in Clana Nemieri.


Arivero Yuhrik (rebel_in 78, 66) is self-proclaimed "hot" guy and is seemingly just an obnoxious "bro". There's unspoken communication between the two siblings and then Vero says he wants you to go to four places and destroy things.
Arivero Yuhrik {{#navi:rebel_in|78|66}} is self-proclaimed "hot" guy and is seemingly just an obnoxious "bro". There's unspoken communication between the two siblings and then Vero says he wants you to go to four places and destroy things.


You get four options After choosing one, he will disappear.
You get four options After choosing one, he will disappear.
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Repeating a few times (I think about the torch). Vero's theory is that fire is the strongest right before being turned off. He wants you to bring some fire items to the train to test his theory.
Repeating a few times (I think about the torch). Vero's theory is that fire is the strongest right before being turned off. He wants you to bring some fire items to the train to test his theory.


Walk near the end of the freight train (einbech 212, 212) and Arivero Yurhik will appear.
Walk near the end of the freight train {{#navi:einbech|212|212}} and Arivero Yurhik will appear.


* Things that are known to work here:
* Things that are known to work here:
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Arivero Yurhik tells us an agent found another teleport prohibition equipment (Water) in a Lighthalzen mansion. Tell him that Rough Wind is the element stone that is strong against water.
Arivero Yurhik tells us an agent found another teleport prohibition equipment (Water) in a Lighthalzen mansion. Tell him that Rough Wind is the element stone that is strong against water.


In Lighthalzen (lighthalzen 135, 233), Arivero Yurhik requires 1 Mystic Frozen and 3 Rough Wind to reveal and destroy the equipment.
In Lighthalzen {{#navi:lighthalzen|135|233}}, Arivero Yurhik requires 1 Mystic Frozen and 3 Rough Wind to reveal and destroy the equipment.


Return to the base and talk to Arinoa Yurhik to get Arivero Yurhik to appear. You start to wonder if his elder sister is actually pleased, and he says she's just shy. Then the device that prevents the prohibition equipment from disappearing broke. He needs a Star Crumb to fix it.
Return to the base and talk to Arinoa Yurhik to get Arivero Yurhik to appear. You start to wonder if his elder sister is actually pleased, and he says she's just shy. Then the device that prevents the prohibition equipment from disappearing broke. He needs a Star Crumb to fix it.
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* Ask him: He gets defensive and you just laugh it off anyway.
* Ask him: He gets defensive and you just laugh it off anyway.


Travel to Juno (yuno 204, 226) with 4 Great Natures and 1 Rough Wind and give them to Arivero Yurhik. Rekenber and the government seemed to have caught on. He tells you of the last location in Einbroch and runs away as if being chased.
Travel to Juno {{#navi:yuno|204|226}} with 4 Great Natures and 1 Rough Wind and give them to Arivero Yurhik. Rekenber and the government seemed to have caught on. He tells you of the last location in Einbroch and runs away as if being chased.


In the south-east of Einbroch (einbroch 262, 42) is a panicked Arivero Yurhik. He asks you to destroy this one, and as soon as you do, Vero teleports away suspiciously.
In the south-east of Einbroch {{#navi:einbroch|262|42}} is a panicked Arivero Yurhik. He asks you to destroy this one, and as soon as you do, Vero teleports away suspiciously.
Inside the base, talk to Arinoa Yurhik and Rebellion leader appears and is confused because there is no large mission that he knows about. You explain the mission but the Rebellion leader doesn't know of any Arivero Yurhik... He tells you that Arinoa's younger brother died in an accident a while ago.
Inside the base, talk to Arinoa Yurhik and Rebellion leader appears and is confused because there is no large mission that he knows about. You explain the mission but the Rebellion leader doesn't know of any Arivero Yurhik... He tells you that Arinoa's younger brother died in an accident a while ago.
Receive 10 Schwartz's Honor Token, Base EXP and Job EXP and a lot of unanswered questions.
Receive 10 Schwartz's Honor Token, Base EXP and Job EXP and a lot of unanswered questions.
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[[File:ElenaBolkova-Rebel Inn.png|frameless]]
[[File:ElenaBolkova-Rebel Inn.png|frameless]]


Go downstairs and talk to Jana Levedeva (rebel_in 109, 54).
Go downstairs and talk to Jana Levedeva {{#navi:rebel_in|109|54}}.


Return to Elena Bolkova upstairs and Tell her about Lebedev twins.
Return to Elena Bolkova upstairs and Tell her about Lebedev twins.