Old Glast Heim Challenge Mode

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ภาพรวม

  • Base Level 170+
  • จุดเริ่มต้น (glast_01 143, 288)
  • คูลดาวน์ 1 วัน
  • พูดคุยกับ Oscar เพื่อเปิดอินสแตนซ์

 

วิธีเล่น

 

  • สีส้ม: จุดเริ่มต้น
  • สีน้ำเงิน: ด้านซ้าย (มอนสเตอร์ 50 ตัว)
  • สีเขียว: ด้านขวา (มอนสเตอร์ 50 ตัว)
  • สีเหลือง: ตำแหน่งเริ่มต้น / ตำแหน่งพอร์ทัล
  • สีม่วง: ตำแหน่งอัญเชิญ MVP
  • สีแดง: สนามต่อสู้ MVP.

เมื่อเข้าสู่อินสแตนซ์ คุณจะเริ่มที่จุดสีส้ม คุณจะเห็น NPC Oscar หัวหน้าปาร์ตี้ต้องพูดคุยกับ NPC เพื่อเริ่มการต่อสู้ สมาชิกปาร์ตี้ทุกคนจะถูกสุ่มแยกไปด้านซ้าย (กรอบสีน้ำเงิน) และด้านขวา (กรอบสีเขียว) ของแผนที่ แต่ละฝั่งมีมอนสเตอร์ 50 ตัว คุณต้องกำจัดมอนสเตอร์ 47 ตัวเพื่อปลดล็อกพอร์ทัล (สีเหลือง) หากอีกฝั่งยังไม่ถูกเคลียร์ พอร์ทัลจะนำคุณไปยังอีกฝั่ง คุณสามารถให้สมาชิกปาร์ตี้ฝ่ายสนับสนุนไม่ต้องขยับ และพวกเขาจะปลอดภัยจนกว่าคุณจะเคลียร์ฝั่งของคุณเสร็จ

หลังจากกำจัดมอนสเตอร์ฝั่งหนึ่งเสร็จ Oscar จะประกาศข้อความต่อไปนี้: “...” Prime Corruption Root จะเกิดในทางเดินกลาง และคุณต้องฆ่ามันภายใน 30 วินาที หากคุณฆ่าไม่ทันเวลา Prime Corruption Root จะฆ่าสมาชิกปาร์ตี้ทุกคนบนหน้าจอ (15×15) จากนั้น Oscar จะชำระล้างมัน (ปราบมันให้คุณ) จำนวน Prime Corruption Root ที่เกิดจะขึ้นอยู่กับระดับความยาก ระดับความยาก 4 สามารถเกิดได้ตั้งแต่สองตัวขึ้นไป ส่วนระดับความยาก 10 สามารถเกิดได้ถึงห้าตัว เพื่อให้มีโอกาสกำจัด Prime Corruption Root ทั้งสองฝั่งต้องถูกเคลียร์พร้อมกัน เพื่อให้ปาร์ตี้ไปถึงทางเดินกลางได้ทันเวลา หรืออีกทางหนึ่ง ปาร์ตี้สามารถหลีกเลี่ยงมอนสเตอร์นั้นได้ทั้งหมดโดยไม่มีบทลงโทษอื่นใดนอกจากรางวัลที่น้อยลงจาก Oscar

เมื่อเคลียร์ทั้งสองฝั่งแล้ว พอร์ทัลจะนำไปสู่ทางเดินกลาง ซึ่งคุณจะพบกับ Oscar ผู้จะนำคุณไปต่อสู้กับ Phantom Amdarais

มีโอกาสที่แทนที่จะเป็น Phantom Amdarais ผู้เล่นจะได้ต่อสู้กับ Phantom of Himmelmez Skills และ Mechanics บางอย่างอาจแตกต่าง และคุณจะมีโอกาสได้รับการ์ดของเธอ

ระดับความยากของ Old Glast Heim

Old Glast Heim Challenge Mode มีระบบเลือกระดับความยาก ซึ่งคุณสามารถปลดล็อกเวอร์ชันที่แข็งแกร่งขึ้นของอินสแตนซ์ได้หลังจากเคลียร์เวอร์ชันที่ง่ายกว่าของอินสแตนซ์แล้ว
ความคืบหน้าของการท้าทายในปัจจุบันสามารถตรวจสอบได้โดยพูดคุยกับ Oscar นอกอินสแตนซ์

ระดับความยาก คะแนนความคืบหน้าที่ต้องใช้ HP ของ Phantom Amdarais
ระดับ 1 0 600.000.000
ระดับ 2 5 750.000.000
ระดับ 3 11 900.000.000
ระดับ 4 18 1.050.000.000
ระดับ 5 26 1.200.000.000
ระดับ 6 35 1.350.000.000
ระดับ 7 45 1.500.000.000
ระดับ 8 60 1.650.000.000
ระดับ 9 80 1.800.000.000
ระดับ 10 100 2.050.000.000

ระดับความยากที่สูงขึ้นจะมีผลดังต่อไปนี้:

  • ปรับความเสียหายของมอนสเตอร์ทั้งหมดด้วย (ความเสียหาย * ระดับความยาก)
  • ปรับ HP ของบอสด้วย (450,000,000 + [150,000,000 * ระดับความยาก]) ยกเว้นระดับ 10
  • ปรับ HP ของ Mutated Thorn ด้วย (5 + [ระดับความยาก * 4])
  • เพิ่มกลไกการฟื้นฟู HP ของบอสขึ้น (300,000 * ระดับความยาก) HP ทุก 2 วินาที
  • เพิ่มรางวัล
  • เพิ่มโอกาสเกิด Phantom of Himmelmez (5% * ระดับความยาก)

หมายเหตุ:

จำนวนคะแนนความคืบหน้าจะใช้ร่วมกันทั้งบัญชีเกม
คุณจะได้รับ 1 คะแนนความคืบหน้าตามระดับที่คุณเคลียร์ ตัวอย่าง: การเคลียร์ระดับความยาก 3 จะให้ 3 คะแนนความคืบหน้า

มอนสเตอร์

มอนสเตอร์ เผ่าพันธุ์/ขนาด/ธาตุ
20574.png
Mutating White Knight (20574)
Undead / Large / Dark 3
20576.png
Mutating Khalitzburg (20576)
Undead / Medium / Dark 3
20577.png
Cursed Raydric (20577)
Demi-Human / Medium / Dark 2
20578.png
Cursed Raydric Archer (20578)
Demi-Human / Medium / Dark 2
20579.png
Cursed Buttler (20579)
Undead / Medium / Undead 2
20580.png
Cursed Buttler (20580)
Undead / Medium / Undead 2
20581.png
Mutated Thorn (20581)
Formless / Medium / Fire 3
20575.png
Fallen Root (20575)
(MVP)
Demon / Large / Earth 3
20572.png
Phantom of Himmelmez (20572)
(MVP)
Angel / Medium / Holy 3
20573.png
Phantom of Amdarais (20573)
(MVP)
Demon / Large / Dark 3

ดรอปการ์ด

การ์ด คำอธิบาย
27382.png Fallen Root (27382) ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
27381.png [MVP] Phantom of Himmelmez Card (27381) Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
27383.png [MVP] Phantom of Amdarais Card (27383) MaxHP +10%
MaxSP +5%
_______________________
When equipped with Amdarais Card:
Increases Physical Damage against all enemies by 5%.
_______________________
When equipped with Realized Amdarais Card:
Increases Physical Damage against all enemies by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
27387.png Cursed Raydric Archer Card (27387) Increases Physical Damage against Demon race by 5%.
_______________________
When equipped with Cursed Raydric Card:
Increases Physical Damage against Demon race by 15%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
27386.png Cursed Raydric Card (27386) Increases Physical Damage against Undead race by 5%.
_______________________
When equipped with Cursed Raydric Archer Card:
Increases Physical Damage against Undead race by 15%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
27388.png Cursed Buttler Card (27388) Increases HP Recovery Rate by 50%.
_______________________
When equipped with Zombie Card:
MaxHP +15%

_______________________
Type: Card
Compound on: Accessory
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

ดรอปไอเทม

  • Temporal Fragments ดรอปจากมอนสเตอร์
  • Prime Corrupted Soul สามารถดรอป Temporal Fragments และ Temporal Gemstones
  • Amdarais's Phantom และ Phantom Himmelmez สามารถดรอป Temporal Spell, Sealed Temporal Circlets และ Powerful Dimensional Essence
  • การพูดคุยกับ Oscar หลังจากปราบบอสจะได้รับ 102552.png Antiquity Glast Heim (Phantom of Amdarais) (102552) หรือ 102553.png Antiquity Glast Heim (Phantom of Himmelmez) (102553) ขึ้นอยู่กับบอส

สกิลและกลไก

กลไก ระดับความยาก คำอธิบาย
ตัวนับปาร์ตี้ Lv 1 + ถ้าสมาชิกปาร์ตี้คนใดตาย MVP จะได้รับความเสียหายเพียง 1 หน่วยจากการโจมตีทั้งหมด


ผลนี้จะหายไปเมื่อสมาชิกปาร์ตี้ทุกคนมีชีวิตอีกครั้ง

เริ่มใหม่ Lv 1 + ถ้าสมาชิกปาร์ตี้ทุกคนตายเกิน 5 นาที MVP จะหายไปและ Oscar จะปรากฏตัวอีกครั้ง


คุณสามารถเรียก MVP อีกครั้งได้โดยการพูดคุยกับ Oscar

สนามต่อสู้ Lv 1 + ถ้า MVP เคลื่อนออกจากศูนย์กลางสนามต่อสู้ Oscar จะประกาศว่า MVP ต้องถูกนำกลับมาที่สนามภายใน 30 วินาที ไม่เช่นนั้นการต่อสู้จะเริ่มใหม่ ผู้เล่นต้องอยู่ในกลไก Grand Darkness (Grid)
การฟื้นฟู HP Lv 1 + MVP ฟื้นฟู HP แบบพาสซีฟ (300,000 * ระดับความยาก) ทุก 2 วินาที
สุ่มเทเลพอร์ตปาร์ตี้ Lv 1 + เมื่อ MVP ได้รับความเสียหายจำนวนมากในระยะเวลาสั้นๆ มันจะสุ่มเทเลพอร์ตสมาชิกปาร์ตี้ทั้งหมดภายในสนามต่อสู้ ค่าเกณฑ์ที่จะทำให้เกิดเหตุการณ์นี้จะขึ้นอยู่กับระดับความยาก
Firewall Lv 1 + สร้าง firewall ในรูปแบบที่เพิ่มขึ้นเรื่อยๆ ซึ่งจะผลักคุณออกไปไกลมาก
Land Protector คือเพื่อนของคุณ
Ground Drive เวอร์ชัน 1 Lv 1 + ร่าย Heaven's Drive ที่ศูนย์กลางของ MVP และกระจายออกในรูปแบบ (+) ที่เพิ่มขึ้นเรื่อยๆ
Land Protector คือเพื่อนของคุณ
Ground Drive เวอร์ชัน 2 Lv 1 + ร่าย Heaven's Drive ที่ศูนย์กลางของ MVP จากนั้นรอบๆ MVP ในรูปแบบสี่เหลี่ยม ตามด้วยการกระจายออกในรูปแบบ (+) ที่เพิ่มขึ้นเรื่อยๆ
Land Protector คือเพื่อนของคุณ
ความต้านทานธาตุ Lv 1 + เป็นเวลา 30 วินาที MVP จะได้รับภูมิคุ้มกันธาตุ (ทั้งกายภาพและเวท) ต่อธาตุใดธาตุหนึ่งและแสดงตัวอักษรจีนเหนือศีรษะ MVP จะเลือกจุดอ่อนทางธาตุของมันเสมอ Phantom Amdarais จะเลือกภูมิคุ้มกันธาตุ Holy Phantom Himmelmez จะเลือกภูมิคุ้มกันธาตุ Shadow
ใช้ Dispell หรือ Clearance
Grand Darkness Grid Lv 1 + เมื่อ MVP มี HP ต่ำกว่า 90% กริดของ Mutated Thorn จะปรากฏขึ้นบนแผนที่ หลังจาก 5 วินาที Mutated Thorn ที่รอดชีวิตทั้งหมดจะซ่อนตัวและร่าย Dark Grand Cross เป็นเวลา 10 วินาที Bathory card จะช่วยในการเอาชีวิตรอด คุณสามารถฆ่า Mutated Thorn เพื่อไม่ให้พวกมันร่าย Grand Darkness วิธีที่ดีที่สุดคืออยู่ตรงกลางของ Mutated Thorn 4 ตัวเพื่อหลีกเลี่ยงการถูกโจมตี
Grand Darkness Lv 1 + สกิลพิเศษเฉพาะ Phantom Amdarais MVP จะร่าย Grand Cross ธาตุ Shadow ที่จะตามติดตัวมันไป
ใช้ Bathory Card
Grand Cross Lv 1 + สกิลพิเศษเฉพาะ Phantom Himmelmez MVP จะร่าย Grand Cross ธาตุ Holy ที่จะตามติดตัวเธอไป

ใช้ Angeling Card

Rain of Meteor Lv 1 + เรียกอุกกาบาตธาตุไฟ (ความเสียหายเวท) ลงที่ศูนย์กลางของ MVP และกระจายออกในรูปแบบ (x) หรือ (+) ที่เพิ่มขึ้นเรื่อยๆ
Land Protector คือเพื่อนของคุณ
Demonic Hell Judgement Lv 1 + สกิลที่ใช้เวลาร่าย 1 วินาที มีพื้นที่ผลกระทบ 13×13 พร้อมกระเบื้องสีแดงเตือนบนพื้น สกิลนี้สร้างความเสียหายกายภาพ (เจาะเกราะและธาตุมืด) และทำให้เกิดสถานะสุ่ม ความเสียหายจะเป็นระยะประชิดหรือระยะไกลขึ้นอยู่กับว่าคุณอยู่ใกล้ MVP แค่ไหน
Ganbantein (Lv 9) Lv 1 + ลบสกิลพื้นทั้งหมดในพื้นที่ 9×9 ที่ศูนย์กลางของ MVP ทันที
Land Protector คือเพื่อนของคุณ
Shield Reflect Lv 1 + สกิลที่สะท้อนความเสียหายกายภาพระยะประชิดบางส่วนกลับไปยังผู้ใช้

คุณสามารถใช้ Dispell, Empty Shadow... .

Change Undead Lv 1 + สกิลพิเศษเฉพาะ Phantom Amdarais เปลี่ยนธาตุของ MVP จาก Shadow เป็น Undead


สิ่งนี้สามารถมองข้ามได้หากคุณใช้ธาตุ Holy

Change Darkness Lv 1 + สกิลพิเศษเฉพาะ Phantom Himmelmez เปลี่ยนธาตุของ MVP จาก Holy เป็น Shadow


คุณควรเปลี่ยนธาตุของคุณเป็น Holy เมื่อคุณเห็นความเสียหายของคุณลดลง

เสก Mutated Khalitzburg Lv 1 + เมื่อ MVP มี HP ต่ำกว่า 70% มันจะเสก Mutated Khalitzburg
เสก Mutated White Knight Lv 1 + เมื่อ MVP มี HP ต่ำกว่า 50% มันจะเสก Mutated White Knight
เสก Mutated Raydric Archer Lv 1 + เมื่อ MVP มี HP ต่ำกว่า 30% มันจะเสก Mutated Raydric Archer
Max Pain Lv 3 + เกิดขึ้นเมื่อ MVP มี Health ต่ำกว่า 70% สกิลนี้จะเปลี่ยน MVP เป็นสีทองที่จะติดตามความเสียหายทั้งหมดที่ MVP ได้รับและสะท้อนความเสียหายกลับไปยังผู้เล่นทุกคนบนหน้าจอตามสัดส่วน


วิธีที่ดีที่สุดคือหยุดโจมตี MVP เมื่อ Mutated Khalitzburg ตัวแรกเกิดและจับจังหวะสกิล Max Pain ของ Phantom Amdarais มีระยะเวลา 10 วินาทีและคูลดาวน์ 30 วินาที ซึ่งให้หน้าต่าง 20 วินาทีสำหรับการโจมตี

Grim Reaper Lv 3 + Reaper Yanku เกิดเป็น NPC และจะเดินไปหา MVP อย่างช้าๆ เมื่อมันไปถึง MVP กลไกการฟื้นฟู HP จะลดลง 50,000 HP ต่อ 2 วินาที ในขณะที่การโจมตีของมันจะเพิ่มขึ้น เอฟเฟกต์นี้สามารถซ้อนทับได้
Gradual Gravity Lv 9 + ร่ายดีบัฟที่ลด HP ของคุณเป็นเปอร์เซ็นต์หนึ่งของ HP สูงสุดของคุณต่อวินาที เอฟเฟกต์นี้สามารถฆ่าคุณได้ วิธีที่ดีที่สุดในการรับมือคือใช้ยาตลอดเวลา
อารีนาวงกลม Lv 9 + เอฟเฟกต์วงกลมสีน้ำเงินจะปรากฏขึ้นแบบสุ่มในสนามต่อสู้ ภายใน 1 นาที ผู้เล่นต้องล่อ MVP ให้เข้าไปในวงกลมนี้ หากไม่ MVP จะเกิดความโกรธและสร้างความเสียหายมากขึ้น

อุปกรณ์

Sealed Temporal Circlet

หลังจากปราบ Phantom Amdarais ในอินสแตนซ์ Old Glast Heim Challenge Mode แล้ว จะมี NPC หีบสมบัติปรากฏขึ้นตรงกลาง เมื่อคลิกที่ NPC นั้น ไอเทม Temporal จะดรอปออกมาบนพื้น จำนวนรางวัลจะเพิ่มขึ้นตามระดับความยาก

ไอเทมรางวัล ระดับความยาก
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
25864.png Sealed Temporal Circlet (25864) 1-6 1-8 2-10 2-12 3-14 3-16 4-17 4-18 5-19 5-20
25865.png Temporal Gemstone (25865) 0 0 1-4 1-6 1-7 1-9 2-10 2-12 2-13 2-15
25866.png Temporal Spell (25866) 0 0 0 0 1-4 3-9 5-14 8-20 11-27 14-34
25867.png Temporal Fragment (25867) 1-16 1-24 1-31 1-38 2-40 2-42 3-44 3-46 4-48 4-50

นอกจากนี้ สมาชิกปาร์ตี้แต่ละคนจะได้รับ 25864.png Sealed Temporal Circlet (25864) จาก Oscar จำนวนที่ได้รับจะขึ้นอยู่กับผลงานของปาร์ตี้

Item Exchange

Rewards Exchange to: NPC
5x 25864.png Sealed Temporal Circlet (25864) Choose one Temporal Circlet Headgear  

HUGINN2001
(glast_01 141, 291)

25864.png Sealed Temporal Circlet (25864) 25867.png Temporal Fragment (25867) or

25865.png Temporal Gemstone (25865) or
25866.png Temporal Spell (25866)
more informations below

50x 25866.png Temporal Spell (25866) 27384.png Mutating White Knight Card (27384)
70x 25866.png Temporal Spell (25866) 27385.png Mutating Khalitzburg Card (27385)
100x 25866.png Temporal Spell (25866) 9133.png Mutated White Knight Egg (9133)
2x 25864.png Sealed Temporal Circlet (25864)

20x 25867.png Temporal Fragment (25867)

Get random Royal/Guardian Weapon  

MUNINN2003
(glast_01 139, 291)

10x 25866.png Temporal Spell (25866) Choose one Royal/Guardian Weapon
Card Description
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1

Sealed Temporal Circlet Conversion

When you exchange 1 25864.png Sealed Temporal Circlet (25864), you can be rewarded with up to 3 conversions:

  • 1 Conversion Reward - 61.16% Chance
  • 2 Conversions Reward - 37.32% Chance
  • 3 Conversions Reward - 1.519% Chance
Conversion Reward Chance
4x 25867.png Temporal Fragment (25867) 78,93%
8x 25867.png Temporal Fragment (25867) 11,28%
12x 25867.png Temporal Fragment (25867) 1,42%
16x 25867.png Temporal Fragment (25867) 0,41%
1x 25865.png Temporal Gemstone (25865) 5,87%
2x 25865.png Temporal Gemstone (25865) 1,35%
3x 25865.png Temporal Gemstone (25865) 0,34%
4x 25865.png Temporal Gemstone (25865) 0,07%
1x 25866.png Temporal Spell (25866) 0,20%
2x 25866.png Temporal Spell (25866) 0,07%
3x 25866.png Temporal Spell (25866) 0,06%

Temporal Circlet

Circlet (for 5x 25864.png Sealed Temporal Circlet (25864)) Item Description
19474.png Temporal Circlet (Rune Knight) [1] (19474) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MaxHP +250
_______________________
For each 3 Refine Levels:
MaxSP +2%
Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19475.png Temporal Circlet (Royal Guard) [1] (19475) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19476.png Temporal Circlet (Mechanic) [1] (19476) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Arms Cannon and Knuckle Boost by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19477.png Temporal Circlet (Genetic) [1] (19477) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Spore Explosion and Cart Tornado by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19478.png Temporal Circlet (Guillotine Cross) [1] (19478) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Rolling Cutter and Counter Slash by 20%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19479.png Temporal Circlet (Shadow Chaser) [1] (19479) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Fatal Menace and Feint Bomb by 30%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19480.png Temporal Circlet (Archbishop) [1] (19480) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Adoramus by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19481.png Temporal Circlet (Sura) [1] (19481) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +2%
Increases damage of Knuckle Arrow by 20%.
Increases damage of Tiger Cannon by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19482.png Temporal Circlet (Warlock) [1] (19482) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Chain Lightning and Jack Frost by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19483.png Temporal Circlet (Sorcerer) [1] (19483) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Psychic Wave and Diamond Dust by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19484.png Temporal Circlet (Ranger) [1] (19484) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
Increases damage of Arrow Storm and Aimed Bolt by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19485.png Temporal Circlet (Wanderer / Minstrel) [1] (19485) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Wanderer and Minstrel

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19486.png Temporal Circlet (Star Emperor) [1] (19486) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Falling Star by 30%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19487.png Temporal Circlet (Soul Reaper) [1] (19487) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Curse Explosion and Eswhoo by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Shadow element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19488.png Temporal Circlet (Rebellion) [1] (19488) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Round Trip and Banishing Buster by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19489.png Temporal Circlet (Oboro) [1] (19489) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Wind Blade and Freezing Spear by 30%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19490.png Temporal Circlet (Kagerou) [1] (19490) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Cross Slash and Kunai Explosion by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19491.png Temporal Circlet (Super Novice) [1] (19491) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
Decreases Variable Casting Time by 4%.
_______________________
For each 4 Refine Levels:
Increases Critical Damage by 5%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Super Novice

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19492.png Temporal Circlet (Summoner) [1] (19492) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Catnip Meteor and Picky Peck by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Summoner (Doram)

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
400998.png Temporal Circlet (Karnos) [1] (400998) For each 2 Refine Levels:
Base ATK +15
_______________________
Refine +3 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +4 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +6 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +8 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +9 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +11 or higher (additional):
After Cast Delay -5%
_______________________
Refine +12 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
Ranged Physical Damage +5%
_______________________
Refine +15 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +16 or higher (additional):
Ranged Physical Damage +5%
_______________________
Refine +18 or higher (additional):
ASPD +2%
Sharpen Gust damage +10%
Chop Chop damage +10%
_______________________
Refine +20 or higher (additional):
Ranged Physical Damage +5%
_______________________
Class Restrictions:
Alitea and Karnos

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170


Temporal Circlet Enchantment

Talk to NPC OSC0005 to enchant your Temporal Circlet.
 
(glast_01 137, 291)

First Enchant Second Enchant (normal) Second Enchant (special) Third Enchant
Slot Location
4th 3rd 2nd
Material
10x 25867.png Temporal Fragment (25867) 20x 25867.png Temporal Fragment (25867) 2x 25865.png Temporal Gemstone (25865) 2x 25866.png Temporal Spell (25866)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672) 4818.png Sharp Lv1 (4818)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673) 4817.png Sharp Lv2 (4817)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674) 4816.png Sharp Lv3 (4816)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675) 4843.png Sharp Lv4 (4843)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676) 4832.png Expert Archer Lv1 (4832)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4833.png Expert Archer Lv2 (4833)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678) 4834.png Expert Archer Lv3 (4834)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679) 4835.png Expert Archer Lv4 (4835)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680) 4869.png DelayAfterAttack Lv1 (4869)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681) 4872.png DelayAfterAttack Lv2 (4872)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682) 4873.png DelayAfterAttack Lv3 (4873)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683) 4881.png DelayAfterAttack Lv4 (4881)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684) 4815.png Spell Lv1 (4815)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685) 4814.png Spell Lv2 (4814)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686) 4813.png Spell Lv3 (4813)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687) 4812.png Spell Lv4 (4812)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688) 29706.png Tenacity Lv1 (29706)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689) 29061.png Mettle Lv1 (29061)
29674.png Temporal Jewel (STR) Lv 3 (29674) 29111.png Affection Lv1 (29111)
29675.png Temporal Jewel (AGI) Lv 1 (29675) 29101.png Adamantine Lv1 (29101)
29676.png Temporal Jewel (AGI) Lv 2 (29676) 29091.png Master Archer Lv1 (29091)
29677.png Temporal Jewel (AGI) Lv 3 (29677) 29071.png Magic Essence Lv1 (29071)
29678.png Temporal Jewel (VIT) Lv 1 (29678) 29081.png Acute Lv1 (29081)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)


การอัปเกรด Enchantment ของ Temporal Circlet

หากคุณได้รับ Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence หรือ Acute ในการ enchant ครั้งที่ 3 จะสามารถอัปเลเวลได้ในลักษณะคล้ายกับ Bio5 Headgears

การอัปเกรดเลเวล จำนวน 25866.png Temporal Spell (25866) ที่ต้องใช้ โอกาส
Lv1 -> Lv2 4 80%
Lv2 -> Lv3 6 70%
Lv3 -> Lv4 8 50%
Lv4 -> Lv5 10 20%
Lv5 -> Lv6 12 20%
Lv6 -> Lv7 16 20%
Lv7 -> Lv8 20 20%
Lv8 -> Lv9 28 20%
Lv9 -> Lv10 40 20%
  • การพยายามอัปเกรดเลเวลทุกครั้งมีโอกาสล้มเหลว
  • หากล้มเหลวที่เลเวล 2 หรือสูงกว่า เลเวล enchant จะลดลง 1 เลเวล
  • หากล้มเหลวที่เลเวล 1 คุณจะเสียเพียงวัสดุ และ enchant จะยังคงอยู่ที่ Lv1
  • ไม่มีการทำลายไอเทมเมื่อล้มเหลว


  • ค่าใช้จ่ายในการเลือก enchant ที่ต้องการ : 5,000,000 zeny + 40x 25866.png Temporal Spell (25866).

คุณสามารถอัปเกรด enchant พิเศษด้วยโอกาสสำเร็จ 100% ได้ถึงเลเวล 5:

  • เลเวล 1 ไปเลเวล 2 : 3,500,000 zeny + 20x 25866.png Temporal Spell (25866).
  • เลเวล 2 ไปเลเวล 3 : 5,000,000 zeny + 30x 25866.png Temporal Spell (25866).
  • เลเวล 3 ไปเลเวล 4 : 8,000,000 zeny + 40x 25866.png Temporal Spell (25866).
  • เลเวล 4 ไปเลเวล 5 : 14,000,000 zeny + 50x 25866.png Temporal Spell (25866).

Enchantment Reroll

You can individually reroll enchantments in 3rd and 4th slots.

Slot Location
4th 3rd
Material
50x 25867.png Temporal Fragment (25867) 100x 25867.png Temporal Fragment (25867) 10x 25865.png Temporal Gemstone (25865)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689)
29674.png Temporal Jewel (STR) Lv 3 (29674)
29675.png Temporal Jewel (AGI) Lv 1 (29675)
29676.png Temporal Jewel (AGI) Lv 2 (29676)
29677.png Temporal Jewel (AGI) Lv 3 (29677)
29678.png Temporal Jewel (VIT) Lv 1 (29678)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)

Reset

  • You can reset the headgear (all enchants at once, not selectable) with two options:


อาวุธ Royal

อาวุธสามารถแลกเปลี่ยนหรือดรอปจากมอนสเตอร์ภายใน Old Glast Heim Challenge Mode - อินสแตนซ์ (โอกาส 1%)

อาวุธ Royal (ใช้ 20x 25866.png Temporal Spell (25866))
1336.png Guardian Knight Axe [2] (1336) A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
18191.png Royal Knight Bow [2] (18191) A ceremonial bow used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
21055.png Guardian Knight Claymore [2] (21055) A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
28141.png Guardian Knight Battle Axe [2] (28141) A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32027.png Guardian Knight Spear [2] (32027) A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
32353.png Guardian Knight Jewel Sword [2] (32353) A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
1870.png Royal Knuckle [2] (1870) Knuckles used by Glastheim Monks.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 20%.
_______________________
Refine Level +11:
Decreases Rampage Blaster skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
2060.png Royal Magician Staff [2] (2060) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +270
MATK +5%
_______________________
For each Refine Level:
MATK +5
_______________________
Refine Level +9:
Increases damage of Chain Lightning and Earth Strain by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 270
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
13347.png Royal Huuma Shuriken [2] (13347) These Huuma Shurikens were smuggled in Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Cross Slash by 20%.
_______________________
Refine Level +11:
Decreases Cross Slash skill cooldown by 2 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ninja classes

_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 240
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
18198.png Royal Knight Archer Bow [2] (18198) A bow used by the Glastheim Soldiers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 170
Required Level: 170
26165.png Royal Cleric Staff [2] (26165) A ceremonial staff used by the Glastheim Clerics.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
26166.png Royal Magician Wand [2] (26166) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno and Crimson Rock by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 80
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
26172.png Royal Foxtail [2] (26172) A mysterious foxtail found in the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30, MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
Magical attacks have a chance to increase MATK by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Summoner (Doram)

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 275
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
26216.png Royal Whip [2] (26216) A ceremonial whip used by the Glastheim Dancers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Wanderer

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28046.png Royal Katar [2] (28046) A beautiful Katar used in the Glastheim as decoration.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28636.png Royal Sage Book [2] (28636) A magical book used by Glastheim Scholars.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
_______________________
Increases Wind and Water elemental magical damage by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Varetyr Spear and Diamond Dust by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Book
Position: Right Hand
Physical Attack: 90
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28774.png Royal Gladius (R) [2] (28774) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
When equipped with Royal Gladius (L):
For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L):
ATK +7

Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.

If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase ATK by additional 10% for 10 seconds.

If total Refine Level of entire set at least +40:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28775.png Royal Gladius (L) [3] (28775) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 100
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28776.png Royal Magician Dagger [2] (28776) A personal dagger used by Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds.

If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32111.png Royal Chello [2] (32111) A musical instrument used by the Glastheim Military Band.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Minstrel

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 90
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
32304.png Royal Revolver [2] (32304) This gun was smuggled into the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fire Dance by 20%.
_______________________
Refine Level +11:
Decreases Heat Barrel skill cooldown by 5 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rebellion

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Type: Revolver
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
32401.png Royal Pillar [2] (32401) A thick iron stick used for decorative purposes in Glastheim.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
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Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32402.png Royal Syringe [2] (32402) A laboratory syringes used in the Glastheim Institute.
It was made to heal people, but it is influenced by the magical power of Himmelmez.
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Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon and Spore Explosion by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32403.png Royal Alchemy Staff [2] (32403) Crafting Staff used by Glastheim Researchers.
Although beautiful in shape, but it is influenced by the magical power of Himmelmez.
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Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by 20%.
Decreases Crazy Weed skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
590101.png Guardian Knight Jewel Scepter [2] (590101) Weapon cannot be broken
MATK +5%
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For each Refine Level:
MATK +4
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Refine +9 or higher (additional):
Ice Splash damage +20%
Earth Stamp damage +20%
_______________________
Refine +11 or higher (additional):
Magic damage to Undead monsters +20%
Magic damage to Angel-type monsters +20%
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[Set Bonus]
<ITEM>[Guardian Knight Jewel Scepter]<INFO>590101</INFO></ITEM>
<ITEM>[King Schmidt's Suit]<INFO>15388</INFO></ITEM>
<ITEM>[King Schmidt's Manteau]<INFO>15389</INFO></ITEM>

MATK +30
1% chance on magic attack to trigger for 10s:
Water and Earth magic damage +10%

Right hand refine+Armor refine+Garment refine >= 30:
Magic damage to Holy property +20%
Magic damage to Undead property +20%
_______________________
Class Restrictions:
Alitea and Karnos

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 120
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 480
Required Level: 170

อาวุธ Guardian

อาวุธสามารถแลกเปลี่ยนหรือดรอปจากมอนสเตอร์ภายใน Old Glast Heim Challenge Mode - อินสแตนซ์ (โอกาส 1%)

อาวุธ Guardian (ใช้ 10x 25866.png Temporal Spell (25866))
21055.png Guardian Knight Claymore [2] (21055) A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
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ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
1336.png Guardian Knight Axe [2] (1336) A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32027.png Guardian Knight Spear [2] (32027) A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
28141.png Guardian Knight Battle Axe [2] (28141) A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32353.png Guardian Knight Jewel Sword [2] (32353) A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170