Biolab Gear
Equipment List
Armors | ||
Name | Price | Description |
Giant Shield [1] (2160) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 35 Ghost Chill (6471) |
ItemID: 2160 _______________________ Made similar to a Giant's shield that was an Ancient Temple guardian. _______________________ Decreases damage taken from Large size by 5%. _______________________ Refine Level +9: Decreases damage taken from Large size by 5%. _______________________ Type: Shield Defense: 130 Weight: 280 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Rune Knight and Royal Guard |
Geffenia Water Book [1] (2161) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 22 Ghost Chill (6471) |
ItemID: 2161 _______________________ One of Geffenia's secret treasures. There are not many people who can use this shield's magic. _______________________ INT +1 MDEF +2 _______________________ Base INT at least 120: MATK +10 MaxHP +800 _______________________ When equipped with Lacryma Stick: Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%. _______________________ Type: Shield Defense: 30 Weight: 100 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Warlock |
Bible of Promise Vol.2 [1] (2162) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 22 Ghost Chill (6471) |
ItemID: 2162 _______________________ An ancient book of sacred songs handed down in the cathedral. _______________________ MDEF +5 _______________________ Enables the use of Level 2 Odin's Power. _______________________ Increases Healing skills effectiveness by 5%. _______________________ Type: Shield Defense: 20 Weight: 50 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 140 Archbishop |
Salvage Cape (2582) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
ItemID: 2582 _______________________ This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Type: Garment Defense: 1 Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 Warlock and Archbishop |
Assassin's Handcuffs [1] (2892) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 35 Ghost Chill (6471) |
ItemID: 2892 _______________________ A glove designed to defend and attack at the same time. _______________________ MaxSP +20 DEF +3 CRI +3 _______________________ When equipped with Krishna: ATK +50 FLEE -30 Increases damage of Sonic Blow by 50%. _______________________ When equipped with Cakram: MaxHP -10% CRI +4 Increases Critical Damage by 40%. _______________________ Type: Accessory Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Guillotine Cross |
Green Operation Coat [1] (15044) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 30 Ghost Chill (6471) |
ItemID: 15044 _______________________ A lab outfit from a student who went crazy while studying Homunculi for too long. _______________________ DEX +1 MaxSP +30 _______________________ When equipped with Scalpel: Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol. This rate increases depending on the Refine Level. _______________________ Type: Armor Defense: 66 Weight: 66 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Genetic |
Ancient Gold Ornament [1] (18570) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
ItemID: 18570 _______________________ A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Type: Headgear Defense: 7 Position: Top Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 3rd classes |