Biolab Gear
Equipment List
Armors | ||
Name | Price | Description |
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100 ![]() 50 35 |
Made similar to a Giant's shield that was an Ancient Temple guardian. _______________________ Decreases damage taken from Large size by 5%. _______________________ Refine Level +9: Decreases damage taken from Large size by 5%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight and Royal Guard _______________________ Type: Armor Position: Left Hand Defense: 130 Armor Level: 1 Refinable Weight: 280 Required Level: 100 |
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100 ![]() 50 22 |
One of Geffenia's secret treasures. There are not many people who can use this shield's magic. _______________________ INT +1 MDEF +2 _______________________ Base INT at least 120: MATK +10 MaxHP +800 _______________________ When equipped with Lacryma Stick: Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Left Hand Defense: 30 Armor Level: 1 Refinable Weight: 100 Required Level: 100 |
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100 ![]() 50 22 |
An ancient book of sacred songs handed down in the cathedral. _______________________ MDEF +5 _______________________ Enables the use of Level 2 Odin's Power. _______________________ Increases Healing skills effectiveness by 5%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Left Hand Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 140 |
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300 ![]() 300 400 |
This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock and Archbishop _______________________ Type: Armor Position: Garment Defense: 1 Armor Level: 1 Refinable Weight: 40 Required Level: 130 |
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100 ![]() 50 35 |
A glove designed to defend and attack at the same time. _______________________ MaxSP +20 DEF +3 CRI +3 _______________________ When equipped with Krishna: ATK +50 FLEE -30 Increases damage of Sonic Blow by 50%. _______________________ When equipped with Cakram: MaxHP -10% CRI +4 Increases Critical Damage by 40%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Right Accessory Defense: 3 Armor Level: 1 Weight: 40 Required Level: 100 |
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100 ![]() 50 30 |
A lab outfit from a student who went crazy while studying Homunculi for too long. _______________________ DEX +1 MaxSP +30 _______________________ When equipped with Scalpel: Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol. This rate increases depending on the Refine Level. _______________________ Enchantable: Yes _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Armor Defense: 66 Armor Level: 1 Refinable Weight: 66 Required Level: 100 |
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300 ![]() 300 400 |
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: 3rd classes _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 40 Required Level: 100 |
Armors | |||
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Image | Name | Price | Stats |
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50 ![]() 100 10 |
Increases Hit Success rate depending on Base Luck. |
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50 ![]() 100 85 |
Increases damage to Demihuman monsters by 50%.
Increases damage of Cross Impact by 30%. Decreases Flee by 30. |
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50 ![]() 100 35 |
Adds Ignition status while attacking
physically while risking being burned as well. Not possible to destroy. |
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50 ![]() 100 35 |
Has a chance of casting Cold slower on
the target while physically attacking while risking being cast on yourself. |
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50 ![]() 100 40 |
Decreases MaxSP by 100.
Increases damage of Cannon Spear by 13% and increases with each refine level. |
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300 ![]() 300 400 |
ASPD -10, when you de-equip SP -600.
Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. |
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50 ![]() 100 40 |
Increases damage from Diamond Dust
and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. |
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50 ![]() 100 40 |
A staff that increases the potency of
Heal and Archbishop Healing skills while increasing SP consumption depending on refine level. MATK +160. |
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50 ![]() 100 35 |
Has a chance of activating freeze status
while physically attacking and increases the chance with each refine level. MATK +80. |
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50 ![]() 100 35 |
Has a chance of activating curse status
while physically attacking and increases the chance with each refine level. MATK +80. |
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50 ![]() 100 40 |
When dealing melee physical damage,
has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. |
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50 ![]() 100 35 |
Increases the damage of Triangle Shot
depending on refine level as well as increasing SP consumption of the skill. |
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50 ![]() 100 35 |
Increases the damage of Arrow Storm depending
on refine level as well as increasing SP consumption of the skill. If Base AGI is 120, adds 1 ASPD. |
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50 ![]() 100 35 |
Has a chance of activating Fiber Lock
while attacking. |