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The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
Ancient Tri Joints
Ancient Stalactic Golems
Ancient Megaliths
On the other hand, if the Wootan clan is active, you will only see the following mobs:
Ancient Stone Shooters
Ancient Wootan Shooters
Ancient Wootan Fighters
After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
Illusion Gear
Speak with Village Soap Artisan (com_d02_i 234, 266) inside the Illusion of Luanda dungeon, next to the Bulletin Board.
You need to equip the base item to be able to craft its Illusion counterpart.
More information about these Illusion Enchants can be found in this page.
Image
Name
Description
Crafting
Illusion Table [2]
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%. Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10). Increases physical damage taken from Shadow property monsters by 30%. + Illusion Ring [1] Increases attack speed by 8% (reduces after attack delay by 8%). Increases critical damage by 5% per 2 refine rate of Illusion Tablet. If the refine rate is 9 or higher, CRIT + 15. If the refine rate is 11 or higher, ATK + 100. Class: Book Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.
+7 Tablet [1] 50 Illusion Stones 100 Weak Worms
Illusion Hunter Bow [2]
When equipped with Hunting Arrow , increases long ranged physical damage by 50%. CRIT + 1 per refine rate. If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%). If the refine rate is 9 or higher, increases critical damage by 15%. If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%. + Illusion Boots [1] ATK + 10%. If the refine rate of both is 7 or higher, ASPD + 2. If the sum of their refine rates is 18 or higher, increases critical damage by 10%. If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage. [Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%. Class: Bow Attack: 165 Weight: 150 Weapon Level: 4 Required Level: 120 Usable Jobs: Ranger.
VIT + 3, MDEF + 3. If the refine rate is 7 or higher, VIT + 5. If the refine rate is 9 or higher, reduces after cast delay by 12%. + Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]] VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15. Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%. If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds. If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%. Class: Headgear Defense: 25 Location: Upper Weight: 100 Required Level: 130 Usable Jobs: All except Novice.
MaxHP + 10%. If the refine rate is 7 or higher, DEF + 50. If the refine rate is 9 or higher, additional DEF + 100. Class: Armor Defense: 158 Weight: 350 Weapon Level: 4 Required Level: 130 Usable Jobs: All except Novice.
MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%. Class: Shoes Defense: 42 Weight: 120 Required Level: 130 Usable Jobs: All except Novice.
VIT + 1, MDEF + 2. If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%. If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%. Class: Garment Defense: 47 Weight: 100 Required Level: 130 Usable Jobs: All except Novice.
+7 Goibne's Spaulders 120 Illusion Stones 7 Fragments of Lightning Stone 150 Tokens of Bigstone
Monsters
Megalith Clan
Image
Name
Level
HP
Size/Race/Element
Ancient Tri Joint
164
694,500
Small / Insect / Earth 1
Ancient Stalatcic Golem
167
725,400
Large / Formless / Neutral 4
Ancient Megalith
166
708,500
Large / Formless / Neutral 4
Ancient Tao Gunka
(MVP)
169
19,280,000
Large / Demon / Neutral 3
Wootan Clan
Image
Name
Level
HP
Size/Race/Element
Ancient Stone Shooter
166
692,500
Medium / Plant / Fire 3
Ancient Wooter Shooter
164
702,100
Medium / Human / Earth 2
Ancient Wootan Fighter
167
725,500
Medium / Human / Fire 2
Ancient Wootan Defender
(MVP)
169
20,154,000
Large / Human / Fire 4
Cards
Card
Type
Effect
Ancient Tri Joint Card
Weapon
ATK + 30. MaxHP - 1%.
Ancient Stalactic Card
Garment
MaxHP + 150. Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT. If base VIT is 120 or higher, reduces after cast delay by 3%.
Ancient Megalith Card
Weapon
MATK + 30. MaxSP - 1%.
Ancient Tao Gunka Card
Headgear
Ignores 30% of the defense of boss monsters. If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.
Ancient Stone Shooter Card
Garment
Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
Ancient Wootan Shooter Card
Garment
Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
Ancient Wootan Fighter Card
Weapon
Increases critical damage by 10%. CRIT + 5.
Ancient Wootan Defender Card
Shield
Reduces physical damage taken from boss monsters by 30%. If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.