Illusion of Moonlight
Illusion of Moonlight
MVP Spawn
To spawn the Angry Moonlight MVP, you have to kill 1000 Angry Nine Tails. There will then be an announce on the map when she appears.
Illusion Gear

- Speak with Gemcutter inside the Illusion of Moonlight map.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
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Reduce fixed casting time by 3%. Increase heal effectiveness by 5%. Additional increase in heal effectiveness by 1% per refine rate. + ![]() MATK + 100, increased healing by 20%. If ![]() ![]() If the combined upgrade levels of bothare +18 or higher, increases heal effectiveness by 15%. If the combined upgrade levels of bothare +22 or higher, reduces delay after skill by 15%. Class: Armor Defense: 52 Weight: 40 Required Level: 99 Jobs: Every Job |
+7 ![]() 10 ![]() 100 ![]() |
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Reduces long ranged physical damage taken by 10%. For every 2 refines, further reduces long ranged physical damage taken by 3%. Class: Mace Attack: 185 Weight: 40 Weapon Level: 4 Required Level: 99 Jobs: Acolyte Class |
+7 ![]() 10 ![]() 20 ![]() |
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Int + 1 Additional Int + 1 and increase in heal effectiveness by 3% per 2 refine rate. + ![]() Increase movement speed and heal effectiveness by 10%. Class: Headgear Defense: 4 Location: Upper Weight: 10 Required Level: 99 Jobs: Acolyte Class |
+7 ![]() 10 ![]() 100 Bloody Love Letters |
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DEX + 3 Additional DEX + 1 per 2 refine rate. Class: Headgear Defense: 1 Location: Upper Weight: 20 Required Level: 99 Jobs: Every Job except Novice |
+7 ![]() 10 ![]() 100 ![]() |
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Max HP + 100, Max SP + 10. Additional Max HP + 100 and Max SP + 5 per refine rate. Class: Garment Defense: 8 Weight: 40 Required Level: 99 Jobs: Every Job except Novice |
+7 ![]() 10 ![]() 100 ![]() |
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Max HP + 100, Max SP + 10. Additional Max HP + 100 and Max SP + 5 per refine rate. Class: Footgear Defense: 10 Weight: 40 Required Level: 99 Jobs: Every Job except Novice |
+7 ![]() 10 ![]() 100 ![]() |
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Increase physical damage against shadow property, demon and undead race monsters by 20%. Reduce damage taken from shadow property, demon and undead race monsters by 10%. Additional increase physical damage and reduce damage taken by 3% per 2 refine rate. Restore 50 HP when killing enemy with melee physical damage. Per 2 refine rate, additional restore 1 SP when killing enemy with melee physical damage. Has a chance to inflict confusion status on user. + ![]() ASPD + 8%. If ![]() ![]() If the combined upgrade levels of ![]() ![]() If the combined upgrade levels of ![]() ![]() Class: Two-handed Spear Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 99 Jobs: Swordsman Class |
+7 ![]() 10 ![]() 100 ![]() |
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MATK +180, INT +3, DEX +2. When mastering Dragonology, decrease SP consumption of skills by 15% and MATK + 5%. For every 3 refines, further decrease the SP consumption of skills by 5% and increase MATK by 1%. + ![]() Psychic Wave damage by 10%. If ![]() ![]() If the combined upgrade levels of ![]() ![]() If the combined upgrade levels of ![]() ![]() Class: Rod Attack: 60 Weight: 50 Weapon Level: 4 Required Level: 99 Jobs: High Mage Class |
+7 ![]() 30 ![]() 100 ![]() |
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Max SP + 10%. Recovers 3 SP per physical melee hit. If refined to 10 or higher, recovers an additional 4 SP per hit. Class: Dagger Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 99 Jobs: Swordsman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja |
+7 ![]() 30 ![]() 100 ![]() |
Monsters
Cards
Card | Type | Effect |
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Weapon | Atk + 15 Matk + 15 + ![]() Additional Atk + 100, Matk + 100 + ![]() Has 2% to gain 50% chance to stun enemies for 5 seconds when dealing melee physical damage. |
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Armor | Atk + 20 Matk + 20 + ![]() Has 2% chance to increase damage received from Munak by 100% for 5 seconds when receiving melee physical damage. |
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Armor | Matk + 10 If refine rate is +10, Matk + 2% + ![]() Has 2% chance to increase SP regeneration by 100% for 5 seconds when dealing magical damage. |
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Weapon | + Bow Weapons Double Strafe Lv. 5 when dealing physical damage If refine rate is +10 or higher, increases Bow damage by 20% + ![]() Has 2% to gain +1 ASPD for 5 seconds when dealing physical damage. |
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Armor | CRIT + 5 Increase critical damage by 10% If refine rate is +10 or higher, CRIT + 10 + Nine Tail Card Has 2% to gain Flee +10 for 5 seconds when dealing melee physical damage. |
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Headgear | ATK + 2% Has 0.5% chance to cast Endure on yourself for 5 seconds when dealing melee physical damage. |
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Weapon | Matk + 25 Adds a 0.5% chance of making skills uninterrupted for 5 seconds when performing a magical attack. |
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Armor | Enables the use of Pressure Lv. 4 + ![]() Has 7% chance to gain Perfect Dodge +10 for 5 seconds when dealing melee physical damage. |