Gale Windhawk Luxury Sub-Guide by Sophie/Joan
| R.ClickToRename242812 | |||||
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Introduction
<page under construction (last update 10 Dec 2025)>
Hello I'm Sophie/Joan (Guide Start Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.
This guide is merely what I do on my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out to satisfy the demand after seeing some people asking in the #archer channel for a Gale Storm build guide from time to time. There's different requirements and priorities with GS build vs CB build (e.g. %acd reduction is not really needed for GS build, while 50% is needed for CB build) and the aim of GS build is strictly for farming (it is not for bossing). However between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons and gambler's seal), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose).
Scope/For Whom this guide is Intended for
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning players, y'all can refer to this guide as the continuation of the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress) and have moved away from wearing
Galensis Card (300261) on garment because 125 LUK is bad for your stat balance.
End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with
[MVP] Snow Angel Card (300473) you will want to consume
Abrasive (14536) ), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).
General Overview
Stats&Traits
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):
- Instant Cast (hurt others faster than they can hurt you)
- One Hit (OH) damage capability and 217 critical rate (if they're dead they can't hurt you)
- Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck face spawn but somehow have to survive it)
- Curse immunity
- Non-priority niches (carry weight, ASPD, Gale Storm spammability)
Stats
- STR - 50-100; Carry weight
- AGI - 80-120; (all remaining points here); reaching 183 ASPD should be easy
- VIT - 77-110; Should adjust it yourself so that you don't get yeeted by D1/D2 mobs that facespawn on you. Can put minimum amount when in a party with devo
- INT - 100-120; For Instant Cast, SP pool.
- DEX - 120-130; For Instant Cast, Damage.
- LUK - 80-100; For Curse Immunity, Critical rate.
Example (My stats when wearing
[MVP] Yortus Arbiter Card (300530) or
[MVP] Snow Angel Card (300473) :
- STR - 80
- AGI - 82
- VIT - 77
- INT - 110
- DEX - 130
- LUK - 99
other variation stats (adjusting my dex and int with existing gears to give just enough instant cast):
- STR - 90
- AGI - 90
- VIT - 90
- INT - 113
- DEX - 122
- LUK - 89
Traits
- POW - 110; Damage (non-crit related)
- CRT - 110; Damage (crit related)
- CON - 72; Little more damage and evasion/survivability, otherwise can be put into WIS or STA (so far no content needs it though)
Core Skills
Buff
Improve Concentration: For Instant Cast
True Sight: Additional Critical Rate
Wind Walk: MS and FLEE rate
Calamity Gale /
Unlimit: Makes Gale Storm crit (Calamity Gale only) and adds an additional 350% ranged% damage (both)
Magnum Break (optional, from
Marine Sphere Card (4084) ): 20% fire-elemental bonus damage outside of all other sources. It simply hits above its weight after you have exhausted every other damage% modifier source
Active Skills
Swap Equip: You will want to swap into CB build when Calaminity Gale/Unlimit is not active to recover AP.
Camouflage: Survivability.
Warg Rider: MS and Survivability.
Detect: Useful on some maps like D2.
Crescive Bolt: Your secondary hard hitting skill in case the enemy gets too close and a way to recover AP while still hitting hard.
Gale Storm: Your hard hitter, but is useless without Calamity Gale/Unlimit active.
Gears and Min-Max Technicalities: Calamity Gale Build
About Physical Damage Modifiers for Gale WH Build
The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned One Hit (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the single instance of the damage, not the DPS).
Listed from most precious to least worthy, type @bs in game to see yours:
- Class%: Hardest and most expensive to get, generally speaking. You will have 30%-85%. Main Sources:
[MVP] Encroached Tan Card (300533) ,
[MVP] Realized Amdarais Card (4602) combo,
[MVP] Violent Coelacanth Card (4529) ,
[MVP] Snow Angel Card (300473) , Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. - Enemy_Element%: Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-130%. Main Sources:
[MVP] Boitata Card (27126) -like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. - Skill%: Quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory. You will have 35%-95%.
- Enemy_Race%: Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources:
[MVP] Boitata Card (27126) -like MVP cards on body slot, HoL accessories and enchantments, various equipment. - Enemy_Size%: Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
- Res_Ignore%: Only relevant source for now is the Fatal Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
- Critical%: and other critical related modifier like C.RATE: You will have around 300-550% critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE
- Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments,
[MVP] Encroached Tan Card (300533) - Range%:: We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above.
Trivia:
- ATK%: this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)
Gears
Recommended gears (as of Date: 28/Aug/2025):
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +12 to +15 [A] |
|
|
| Middle |
|
| |
| Lower | and/or |
| |
| Armor | +12 to +15 [A] |
|
|
| Weapon | +12 to +15 [A] and/or +12 to +15 [A] |
|
|
| Garment | +12 to +15 [A] |
|
|
| Shoes | +12 [A] and/or +12 [A] +12 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
|
- Pets:
Abysmal Knight Egg (9132) or
Mistress Egg (9193) - Shadow Gears:
- Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with
[MVP] Thanatos Card (4399) otherwise just wear one pair. - Needing full penetration/infinity otherwise wear
[MVP] Thanatos Card (4399) for 100% def pierce and
Infinity Shadow Weapon (24386) or
Infinity Shadow Shield (24733) or
Mistress Egg (9193) for ignore weapon size - Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using
Mistress Egg (9193) . There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and
[MVP] Ancient Tao Gunka Card (27294) (Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth - With
[MVP] Thanatos Card (4399) use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
- Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with
- Currently not-haves list on this part:
[MVP] Ultra Limacina Card (300377) ,
[MVP] Boitata Card (27126) ,
[MVP] Gloom Under Night Card (4408) ,
[MVP] Jewgoliant Card (300007) ,
[MVP] Bone Detardeurus Card (300021) ,
[MVP] Gaia Pol Card (300445) ,
[MVP] Broken Thanatos Card (300280)
Gears and Min-Max Technicalities: Crescive Bolt Build (Added by Popular Demand)
Stats&Traits
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):
- Instant Cast (Damage Flow)
- Critical Magic number: I think it is 217 (as of 10 Dec 2025)
- Survivability, HP pool to survive boss mechanism (put it on lowest on priority if you have devo on the team)
- Damage Flow: acd% at around 50% (could be less if ur laggy like me), ASPD 184 (or more)
- Non-priority niches (carry weight, Curse immunity)
Stats
Example (My stats when wearing
[MVP] Yortus Arbiter Card (300530) while ignoring the potential 10 critical bonus at 120 luk):
- STR - 90
- AGI - 90
- VIT - 90
- INT - 113
- DEX - 122
- LUK - 89
other variation stats (adjusting my luk to 120 for the bonus critical, pending because I haven't actually needed to do this to pass the critical magic number):
- STR -
- AGI -
- VIT -
- INT -
- DEX -
- LUK - 120
Traits
- POW - 90-110; Damage (non-crit related)
- CRT - 90-110; Damage (crit related)
- CON - 72; Little more damage and evasion/survivability, otherwise can be put into WIS or STA (so far no content needs it though)
- WIS - as needed (more important at bossing in contrast to Gale build's OH farming)
- STA - as needed (more important at bossing in contrast to Gale build's OH farming)
About Physical Damage Modifiers for Crescive Bolt Build
The general aim of the min-maxing process (as of Date: 10/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual discussion of this part will rely heavily on Calamity Gale Build part as the precedent (or as The Standard); if there's any confusion arise please go back and try again to regain the contextual sauce. I was only able to start to talk about this matter as I only completed all the needed gears for the test recently and I also do not provide the guarantee that this setup and version of min-max understanding will provide absolute peak damage but y'all are welcome to bump me to test with stuff listed. TL;DR this part is, beside it is for CB instead of Gale Build, is when we ditch
Time Dimensions Rune Crown (Wind Hawk) [1] (400539) for +15[A]
Yorscalp Crown of Execution [1] (400723) and
Epesto Walther Megas Card (300595) .
Listed from most precious to least worthy, type @bs in game to see yours:
- Class%: [stays the same] still the hardest and most expensive to get and even slightly harder to get because you will generally want to to go with
[MVP] Yortus Arbiter Card (300530) instead of
[MVP] Snow Angel Card (300473) (will be discussed later). You will have 20%-75%. Main Sources:
[MVP] Encroached Tan Card (300533) ,
[MVP] Realized Amdarais Card (4602) combo,
[MVP] Violent Coelacanth Card (4529) , Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. - Enemy_Element%: [moves 1 upwards] Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-130%. The reason it moves upwards in the worth list is in the case you will want to use
Gaebolg Boots [1] (470260) or
Yorscalp Boots [1] (470303) instead of
Glade Rune Boots [1] (470174) (the shift will be discussed later). Main Sources:
[MVP] Boitata Card (27126) -like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. - Enemy_Size%: [moves 2 upwards] Harder to get now that your weapon slot which is now occupied by
Epesto Walther Megas Card (300595) . Even harder if the other slot is filled with
[MVP] Thanatos Card (4399) . This is where
Gaebolg Boots [1] (470260) or
Yorscalp Boots [1] (470303) comes into play, while
Crescive Shadow Armor (24912) and
Crescive Shadow Shoes (24913) gives a little. You will have around 45%-140%. Main Sources: Cards on Weapon slots, Shadow Gears. - Skill%: [moves 1 downwards] For Crescive Bolt it is easier thanks to the Episode 21 Heroes cards and Yorscalp Crown combo. You will have 160% at +15
Yorscalp Crown of Execution [1] (400723) and
Epesto Walther Megas Card (300595) and even more with
Crescive Shadow Armor (24912) and
Crescive Shadow Shoes (24913) . - Enemy_Race%: [moves 1 downwards] Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources:
[MVP] Boitata Card (27126) -like MVP cards on body slot, HoL accessories and enchantments, various equipment. - Res_Ignore%: The effect is roughly 5-10% pure damage increase every 20% res ignore, though it is nice, because it is outside all other modifier calculations. We have more now that we use
Yorscalp Crown of Execution [1] (400723) and that
Crescive Shadow Armor (24912) and
Crescive Shadow Shoes (24913) you could pair them with
Fatal Master Shadow Earring (1270015) and
Fatal Master Shadow Pendant (1270016) for even more Res_Ignore% from the latter. - Critical%: and other critical related modifier like C.RATE: You will have around 200-450% critical% and 80-140 C.RATE. We suffer here on mainly on critical and critical% as we do not use
Time Dimensions Rune Crown (Wind Hawk) [1] (400539) anymore and that
Acute Jewel Lv5 (312753) is big on critical and critical%. In my case I only have around 175 critical without
[MVP] Yortus Arbiter Card (300530) , that is most likely the reason of the sudden high demand as people realized this very thing. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE - Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments,
[MVP] Encroached Tan Card (300533) - Range%:: We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above.
Trivia:
- ATK%: this is useless tier damage modifier and should just be ignored for physical build.
Gears
Recommended gears (as of Date: 10/Dec/2025):
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +15 [A] |
|
|
| Middle |
|
| |
| Lower | and/or |
| |
| Armor | +12 to +15 [A] |
|
|
| Weapon | +12 to +15 [A] |
|
|
| Garment | +12 to +15 [A] |
|
|
| Shoes | +12 [A] and/or +12 [A] +12 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
|
- Pets:
Abysmal Knight Egg (9132) or
Mistress Egg (9193) - Shadow Gears:
- Double Maximum Mammoth combo: very strong, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with
[MVP] Thanatos Card (4399) otherwise just wear one pair. - Needing full penetration/infinity otherwise wear
[MVP] Thanatos Card (4399) for 100% def pierce and
Infinity Shadow Weapon (24386) or
Infinity Shadow Shield (24733) or
Mistress Egg (9193) for ignore weapon size - Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using
Mistress Egg (9193) . There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and
[MVP] Ancient Tao Gunka Card (27294) (Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth - With
[MVP] Thanatos Card (4399) use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
Crescive Shadow Armor (24912) and
Crescive Shadow Shoes (24913) most likely becoming the new BiS, but unconfirmed (10 Dec 2025) because I have yet to test it myself.
- Double Maximum Mammoth combo: very strong, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with
- Currently not-haves list on this part:
[MVP] Ultra Limacina Card (300377) ,
[MVP] Boitata Card (27126) ,
[MVP] Gloom Under Night Card (4408) ,
[MVP] Jewgoliant Card (300007) ,
[MVP] Bone Detardeurus Card (300021) ,
[MVP] Gaia Pol Card (300445) ,
[MVP] Broken Thanatos Card (300280) ,
Crescive Shadow Armor (24912) ,
Crescive Shadow Shoes (24913)
Sophie's Industrious Alts Mass Production Recommendation
Not going to be your typical leveling guide, because this approach will prioritize:
- Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for WH will be highlighted on this guide.
- Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons
- Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250.
Undergoing Assumptions:
- Exp Event ongoing and you use the
Novice Battle Manual (7803) (very important for efficiency). When
Novice Battle Manual (7803) expires you will use
HE Battle Manual (12411) or
Core Battle Manual (100351) - You spend on episode ticket 16, 17.1, and 17.2.
- You are using Guyak Pudding, Eden Food buff separately /
The One Potion (50035) / or at the very least
Brilliant Protection Scroll (23204) . - Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit most if not all mobs listed on all maps on the Steps part.
- You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.:
- +9/+11
Drooping Thanatos's Dolor [1] (400023) combo with
Thanatos' Necklace (490099) or its derivatives (red/blue but not really recommended unless you need HP/SP leech early and you don't need acd% this early) starting at level 1. - Temporal boots and manteaus for level 100 and up.
- Illusions set starting at level 120/130 up to 150/160.
- Convertible wings/Celine Set/Automatic/FWM/EDDA set starting at level 150/160/170.
- Grey Wolf set starting at level 190.
- MVP equips (e.g. PCC)/Good and Evil set starting at level 200/205.
- Varmundts pieces/Glacier set starting at level 230.
- +9/+11
- Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min, and 250 in around to 1-2h depending on your performance and investment level.
Non-core Equipment will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption.
Phase 1: lvl 1 to post-Rebirth lvl 100
Primary Skill: Arrow Shower
Core item:
Bow [4] (1702) with 4x
Polluted Wander Man Card (27361)
Steps:
1. Payon Dungeon + Eden Quest, don't claim yet.
2. Orc Dungeon + Eden Quest, don't claim yet.
3. Amatsu Dungeon + Eden Quest, don't claim yet.
4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until Rebirth.
5. Rebirth and kill mobs on Payon Dungeon until you change class into high archer, then start to claim Eden Quests as you progress.
6. Repeat Step 2, 3, and 4 and accumulate claimable Eden Quests but do not claim yet until job change to Job 3.
Phase 2: lvl 100 Job 3 to lvl 200
Primary Skill: Arrow Storm -> Aim to reduce 0.3 seconds fixed casting time. Ignis cap + virtual bow combo eliminates the skill cooldown making it very spammable.
Core item:
- +9~+11
Big Crossbow [2] (18110) with 2x
Polluted Wander Man Card (27361) at lvl 100. - +9~+11
Ignis Cap [1] (400022) and +9~+11
Virtual Bow-OS [2] (18178) with 2x
Polluted Wander Man Card (27361) at lvl 130. Recommended setup is either +11
Ignis Cap [1] (400022) combined with cheaper
Minor Casting Stone (Dual) (1000521) or +9
Ignis Cap [1] (400022) combined with more expensive
Variable Casting Time Stone (Dual) (1000522) . Or source the fixed cast time reduction from other items such as Illusion Sprint Mail + Shoes Set combo at +22 total refinement. - +9~+11
Ignis Cap-LT [1] (400266) (upgrade hammer exist) with 2x
Virtual Bow-OSAD [2] (700054) or Yormi-Scalleg combo at lvl 170. Economically not really recommended though because the gain is miniscule to unreformed version but gain is a gain and there's no other better bows until Gale Storm is spammable reliably.
Steps:
1. Claim previously stacked Eden Quests.
2. Do and claim Illusion of Moonlight until lvl 150.
3. Do and claim Illusion of Teddy Bear until you are strong enough for Illusion of Twins.
4. Do and claim Illusion of Twins until lvl 190.
5. Do and claim Varmundt's Powerplant2 until job 4. Should be viable if your AS is strong and spammable enough, otherwise just do Illusion of Twins until you get into job 4.
Phase 3: Job 4 lvl 200 to 250 and beyond
Primary Skill: Gale Storm
Core item:
Temporal Circlet (Ranger) [1] (19484) with acute and +9
Glacier Bow (700052) fully enchanted at level 230. Get one with 1st slot enchant Gale Storm if you can. Other enchantments could be double elements and physical(ATK).
Steps:
1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice.
2. Do and claim Amiticia 2 until you are 240.
3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower).
4. You are at maximum power at lvl 250 able to wield any equipment. D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing.
Glossary
- BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
- Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
- Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
- Damage Flow: Your continuous stream of damage flowing through, it is considered good if you have only skill unique CD as your bottleneck. If your bottleneck is anything else (could be your non-instacast, your ASPD, your aftercast delay,etc) it means your damage flow is not good and you will have to improve upon that. If your bottleneck is PC power or connection (like me) well then it's too bad can't do anything about that but also it means you can be more relaxed and be a bit below theoretical values on some aspects like your acd% reduction.
Acknowledgements
- Special Thanks to Tmisn for editing and proofreading.
- Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
- Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
- Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
- Credit to Yanalicious for personally contacting me and pointing out that on
Creative Signet of Star [1] (490135) the double
Star of Master Archer Lv5 (310701) enchantment was actually the slightly better enchantment than double
Star of Sharp Lv.5 (310706) enchantment (tested, around 1-2% better). (30/Aug/2025)