True End Game Secret Guide by Sophie/Joan


Proportions
Practical Mixing Ratios

Introduction

<page under construction>

Hello I'm Sophie/Joan (Guide Date: 4/Sep/2025). You would see me often AFK in the center of Prontera/Gonryun/Garden of Time with my Soul Ascetic (SA) char R.ClickToRename254519 or other characters. This guide is merely what I do with my characters and I do not claim to be the best at this, in fact there are many other people better at this who, for time to time, posted in MuhRO discord, showing myriads of previously unexplored combinations and elegant theming born from boundless creativity and refined taste (also feel free to dm me on discord/In-game if you can improve upon mine we can talk about this all day lol). I just simply tried to write it out, because I think more frequently there are people asking which combination is better? A or B combinations etc, while it is hard to give convincing or objective opinion on this without offending or sounding like a snob because it is simply hard to explain things without a common ground. Also that I am sure discussion demands regarding this matter from both new and old players are as high as ever (as of 4/Sep/2025) and also that I saw many new previously unavailable and previously exclusive costumes rapidly being added and made available within the last 3-4 months, in fact there is so many of them after the costume revamp just around the earlier part of this year of the Lord 2025.

Lastly and most importantly, I have to state that here: there's not a single Holy Grail of the best or universally perfect costume, so much so that that you should always strive to find and create the better combination design and to endlessly experiment while talking it out with your fellow AFK friends and fellow enthusiasts. To help with the said communication attempt/discussion, I would hope that the guide would provide a common ground of at least one conceptual framework (while there are many other more avantgarde frameworks/practical methods developed within the last 20-30 years alone in the field of Visual Design and Communication, in fact the methodology I wrote in this guide is considered the most basic and old one) or for personal betterment, to offer a school of thought to make it possible for oneself to silently be able to adore and appreciate character designs that others have been meticulously worked on. And allow one to confidently jump in any of related topics and hopefully not to be looked down as a mere simpleton but as fellow people of culture. All in all, after reading this guide it is my greatest wish that the communication (as someone said "dm is the Key") between fellow enthusiasts and appreciators would hopefully be more smooth and structuralized and also for everyone to stay cute and pretty. The exception might be if you want to flex your rare expensive costumes and wouldn't mind looking overall tasteless or looking jagged or overwhelming for other purposes (and one of the purpose might be making other people lag on your farming maps).

Scope/For whom this guide is intended for

End game utilization guide of nice to have and fun to wear things for those players whom have reached the true end game, whom have collected most if not all the server's best costumes that came with various rarities (and even some server-wide unique by-request ones). But well as Sun Tzu once said, "It is useless to have a large army, without knowing how to command them" and such I hope with this guide it would be easier to sort out what items will or will not work within your arsenal and avoid the trap of: Expensive = Good. This guide is very subjective and intuitive as I do not provide exact judgement and detailed appreciation of which some costumes or stones might or might not work as well for your in-game character's designs, but for that case you can find me to test out or experiment with any costumes/effect stone that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already bought Alternate Costume Coupon (for some jobs with not too well made 4th job's skin) or is in progress to do so and don't mind spending on this matter (or is saving up), have bought Pet Disguise Coins whenever it suits the entire palette combination, and/or at one point have accumulated and cashed out thousands of FP (Fashion Points) for effect stones via slot machine NPC on the @go main second floor (because those effect stones are more important than jobs stones amirite). Also one thing to note is that there are certainly better methods for designing and conceptualizing more complex schemes (e.g. animated costumes/animated stone effect as the highlight) and so this guide will not cover the field of applications that far, because it will require far more complex fundamentals and practical experiences of which I don't think I have enough to briefly and accurately write, while keeping this as a fun lightweight guide. Also you are required to have the drive and tenacity to spend hours at a time just to find the perfect cloth colour on Dr. Style NPC (this is a warning).

True End Game optimization problem is that for some people culturally, some costumes/effect stones setups suit them better as it simply satisfy the specifics of their personal styles and currently owned assets (e.g. you don't know what will you win from your 41010.png Costume Reward Box Summer (41010) ), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser mismatch and whatnots as long as things work well (shout out to get the costume envy immunity people!).

 

Important Jargons (just go back here again whenever you forgor)

Hero Colour (Base colour): your main / most dominant choice (the foundation of the scheme).

Supporting colour: the secondary element that works alongside the base.

Accent colour: the adjuster or highlighter (tertiary, neutral, or pop of contrast).


General Overview of Very Practical Mixing Ratios

It is recommended to at least google once about static theory (wheel divisions) just to see the overall wheel of colour (not gonna post it here nor writing about the details), but I will try to make things to be as concrete as possible within this guide and applicable for our RO related purposes.

Stats&Traits

The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):

  1. Instant Cast (very important for both builds: you want to DPS hard with single target talisman build and instant-cast leap+skill with area talisman build)
  2. Damage (in general) and OH capability (mostly for area talisman build)
  3. ASPD (SA talisman skills have no After Cast Delay so your bottleneck will be ASPD)
  4. Survivability, HP pool (mostly when doing single target talisman build)
  5. Curse immunity
  6. Non-priority niches (carry weight, SP pool, SP consumption)
Stats
  • STR - 80-100; Carry weight. (talisman bundles are heavy)
  • AGI - 110-120; Reaching 185-187 ASPD will still not be that easy. Also some people have utilized builds with even more ASPD, but I have yet to fathom their usage
  • VIT - 90-120; Can put minimum amount when in a party with devo
  • INT - 100-120; MATK, SP pool. (SA have high SP consumption problem)
  • DEX - 1 (all remaining points here)
  • LUK - 89-110; For Curse Immunity, MATK

Example (My stats for general farming):

  • STR - 100
  • AGI - 120
  • VIT - 108
  • INT - 120
  • DEX - 2
  • LUK - 89
Traits
  • SPL - 110; Damage
  • CON - 110; Damage (and a bit of survivability)
  • WIS/STA - 72; Survivability

Core Skills

Buff/Debuff and Passives

5416.png Talisman Mastery: More damage from skills with talismans (what we really care about) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). Still better damage addition than Soul of Heaven and Earth if you can only pick one.

5431.png Circle of Directions and Elementals: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear).

5417.png Soul Mastery: Up to +10 SPL, not bad but not that good either. Just put points here if you can't reach 5432.png Soul of Heaven and Earth with your remaining skill points.

2597.png Shadow Soul: We care about the ASPD bonus.

2599.png Fairy Soul: We care about the VCT% reduction bonus.

2596.png Golem Soul: More DEF and MDEF, mostly used for party play.

2608.png Soul Revolution: Use this to reset soul.

425.png Mild Wind: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy). Unequip the weapon to reset the element.

462.png Kaizel: You buff with this and got revived if you die.

2601.png Curse of Wicked Soul: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason.

5423.png Talisman of Five Elements: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong, so always use it).

5432.png Soul of Heaven and Earth: A party buff that provides a large damage modifier: Physical melee% and ranged%, and Magical Ele%. Used to be more godly, but is kinda meh for solo play now, because Ele% saturates fast, since the CoL Autumn gives a lot of Ele%. (Refer to the next part if you're confused about the meh Ele% vs the precious Enemy_Element%)

Active Skills

Swap Equip: You can just swap between Single Target Talisman Build vs Area Talisman Build by simply switching the weapons.

426.png Leap: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like leaping mechanism (not everyone does).

5426.png Talisman of Blue Dragon: Main Single Target DPS skill. auto-casts Red Phoenix (TD combo).

5427.png Talisman of White Tiger: Main Area skill. auto-casts Black Tortoise (TD combo).

Gears and Min-Max Technicalities

About Magical Damage Modifiers for Talisman SA Build

The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned DPS and One Hit (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for blue dragon and the single burst instance of skill for white tiger).

Listed from most precious to least worthy, type @bs in game to see yours:

  • Class%/Boss%: Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources: 300472.png [MVP] Demigod Lasgand Card (300472) , Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why 300472.png [MVP] Demigod Lasgand Card (300472) was so expensive in contrast to the physical builds which have plethora of Class%/Boss% sources)
  • Enemy_Element%: Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
  • Skill%: Quite hard to get as the only source is from TDRC and Dimensions/Time Gap Weapons for Talisman skills, which is already mandatory. You will have around 70%-130%. Haven't yet tested the Yorscalp headgear + 300600.png Iana Card (300600) combo (the red phoenix and talisman of four bearing god skill).
  • Enemy_Race%: kinda rare for magical racial modifier. You will have 50%-130%. Main Sources:4441.png [MVP] Falling Bishop Card (4441) -like MVP cards on shoes, HoL accessories and enchantments, various equipments.
  • Enemy_Size%: Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
  • MRes_Ignore%: Only relevant source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
  • MATK%: You will have more than 150-250% MATK%. Main Sources: 450173.png Nebula Robe of Spell [1] (450173) , Shadow Gear Enchantments for MATK%, 4441.png [MVP] Falling Bishop Card (4441) -like MVP cards on shoes, various equipments.
  • Spl: You will have around 200-250 or more. Main Sources: 470204.png Moan of Corruption [1] (470204) , Shadow Gear enchantments,
  • S.MATK: You will have around 350 or more. Main Sources: various equipments,
  • Ele%: You will easily have around 300-500% or more. Main Sources: 27362.png [MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from 27362.png [MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio.

Gears

Recommended gears (as of Date: 2/Sep/2025):

Type Item Card Enchants and Notes
Upper +12 to +15 [A] 400544.png Time Dimensions Rune Crown (Soul Ascetic) [1] (400544)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta)
    • VCT% reduction +8-10% (only if you still have a VCT% problem, see here there's no ASPD/reduce delay after attack option)
    • MaxHP +8-10% (Experimental), the reason is that sometimes additional HP is simply better when you already have saturated every other damage source modifier.
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: VIT +5 / INT +5 / any (stats are not that important)
    • 2nd line: Ele% +6-7% or S.MATK +6-7% (BiS) or %increases attack speed (reduces delay after attack) (Experimental)
Armor +12 to +15 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon +12 to +15 [A] 550131.png Dimensions Soul Stick [2] (550131) (Single Target DPS)
and/or
+12 to +15 [A] 550132.png Dimensions Soul Rod [2] (550132) (Area Damage)

  • For a list of possible enchants, refer to this. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
Shield +11 to +12 [C] 460040.png Glacier Guard [1] (460040)
or
+12 to +14 [A] 460020.png Mad Bunny-LT [1] (460020)

  • For a list of possible enchants, refer to this. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
Garment +12 to +15 [A] 480351.png Circulation of Life Autumn [1] (480351)


Shoes +12 to +14 [A] 470204.png Moan of Corruption [1] (470204)

  • MoC is still very strong with its +SPL bonus
Accessory (Right)
490136.png Spell Signet of Star [1] (490136)

Accessory (Left) 490485.png Signet of Circulation Autumn [1] (490485)

  • Pets: 9134.png White Knight Egg (9134)
  • Shadow Gears:
    • Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo: very strong if not BiS,
    • Needing Full Tempest acc combo for 100% magic penetration.
    • Otherwise double +10/+10 Magical/Spell/Sorcery Master Shadow Gears is not bad.
  • Currently not-haves list: 300145.png [MVP] Abysmal Witch Card (300145) , 300262.png [MVP] The One Card (300262) ,300377.png [MVP] Ultra Limacina Card (300377) .

Miscellaneous and Hot Tips (for SA in general)

  • To reset soul, use 2608.png Soul Revolution. To reset 425.png Mild Wind element, just unequip your weapon. (Credit to aru? (4/Sep/2025) for this Hot Tips)
  • Use 2612.png Kaute and 5418.png Talisman of Protection helps a lot in field farming (confirmed at Z1/Z2, D2, Nif2 Bio Temple) for SP and HP problem. For 5418.png Talisman of Protection you should raise your 5416.png Talisman Mastery skills and CRT for greater effect. (Credit to Micha (4/Sep/2025) for this Hot Tips)

Glossary

  • BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
  • Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
  • Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.

Acknowledgements

  • Special Thanks to Tmisn for editing and proofreading.
  • Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
  • Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
  • Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
  • Credit to Aintz for personally contacting me and showing a viable very strong option of 300495.png Philofontes Card (300495) and 300497.png Secret Wing Lazy Card (300497) cards on weapon. (4/Sep/2025)