Hybrid Dragon Knight Luxury Sub-Guide by Sophie/Joan

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R.ClickToRename213123
Dragon Knight

Introduction

<page under construction>

Hello I'm Sophie/Joan (Guide Date: 29/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol/Alice Hard with my Dragon Knight char R.ClickToRename213123 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.

This guide is merely what I do with my Dragon Knight on Alice Hard and ToT (tested well until lvl 51) which is to make 2 builds, namely Draconic Breath (DcB) DK and Storm Slash (SS) DK build coexist within a single character, but it is not optimized (dm me on discord/In-game if you can improve upon it). The foundation of reason of why I tried to craft the Hybrid Build while risking being bad in ToT is that: even if it is only 50% the performance of the pure build, if you perform twice, your end contribution will be 100% again, at the very minimum. The result was promising; the hybrid build dishes out DPS around 80-85% minimum compared to the pure builds even without much optimization, making you almost twice as useful as other people, utilitarianistic speaking. The reason might be that on the end game part of the spectrum, it is very much more gear dependent than character inert stats dependent. All in all, as a Hybrid of both DcB build and SS build, most of the mechanic is simply the matter of full gear swapping, while grabbing the most you can from stats and skills distribution. And thus I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose). I would also advice the readers to first familiarize themselves with both DcB DK and SS DK builds separately or ideally to master them first somewhat, before trying to build the hybrid variant, as this is now in the area where straightforward optimization is too complex to be blindly applied because there are too many parameters to consider, and such I must leave the details to everyone's own taste and only concern myself with the big picture.

Scope/For Whom this guide is Intended for

End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. Cheverlotte's Guide to becoming a daring Dragon Knight). Alternatively you can treat the 2 gears parts of this guide separately as luxury recommendations for your own pure DcB/pure SS builds. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress).

End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing 300473.png [MVP] Snow Angel Card (300473) instead of 4679.png [MVP] Rune Knight Seyren Card (4679) you will want to wear 24339.png Almighty Shadow Earring (24339) and 24340.png Almighty Shadow Pendant (24340) ) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).

General Overview

Stats&Traits

The actual distribution of stats and traits are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):

  1. Instant Cast (dish out bigger DPS)
  2. ACD% and ASPD requirements (mostly for SS part of the build)
  3. 217 Critical rate (mostly for SS part of the build)
  4. Curse immunity
  5. Non-priority niches (carry weight, sp pool, survivability)
Stats
  • STR - 100-120; Carry weight, SS damage
  • VIT - 70-110; DcB damage, SS survivability
  • INT - 70-110; For Instant Cast, SP pool.
  • DEX - 100-120; For Instant Cast, DcB damage.
  • LUK - 80-100; For Curse Immunity, Critical rate.


Example (My stats when wearing 4679.png [MVP] Rune Knight Seyren Card (4679) and 300515.png Yoster Fixer Card (300515) :

  • STR - 120
  • AGI - 78
  • VIT - 90
  • INT - 90
  • DEX - 120
  • LUK - 89
Traits
  • POW - 110; Damage (both DcB and SS)
  • CRT - 110; Damage (for SS)
  • CON - 72; Damage (both DcB and SS)

Core Skills and Consumables

Buff

22540.png Lux Anima Runestone (22540) : Boosts both DcB and SS.

12731.png Turisus Runestone (12731) : Boosts SS.

60.png Two-Hand Quicken: Boosts ASPD for SS.

5210.png Dragonic Aura: Boosts DcB damage.

7.png Magnum Break: 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.

45.png Improve Concentration lvl3: For helping Instant Cast / ASPD (optional, from 50035.png The One Potion (50035) ).

5201.png Servant Weapon lvl1: For helping AP recovery mostly on DcB.

Other buffs (2001.png Enchant Blade, 355.png Aura Blade, 357.png Concentration, 356.png Parry): Probably nice to have but idk if it is significant anymore.

Active Skills

Swap Equip: Swap between DcB and SS part of the build.

1001.png Charge Attack: Mobility.

5213.png Storm Slash lvl5: The only Melee Skill you use because there is not enough skill points left to be put in 5208.png Hack and Slasher (HnS) lvl10.

6001.png Dragonic Breath lvl10: The Ranged Skill.

Gears and Min-Max Technicalities

About Physical Damage Modifiers For Hybrid DcB-SS DK Build

The general aim of the min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is that we want to maximize DPS because everything else is already covered by Dragon Knight's strength in general.

Listed from most precious to least worthy. Type @bs in game to see yours:

  • Class%: Hardest and most expensive to get. Generally speaking, you will have around 15%-70%. Main Sources: 4529.png [MVP] Violent Coelacanth Card (4529) ,300474.png [MVP] Rgan Chief Cleaner Card (300474) , 300473.png [MVP] Snow Angel Card (300473) , Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, 300532.png [MVP] Ghost Ship Captain Card (300532) .
  • Enemy_Element%: Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
  • Skill%: Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for DcB and is already mandatory, 300585.png Tris Card (300585) for SS with Yorscalp combo.
  • Enemy_Race%: Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: 4679.png [MVP] Rune Knight Seyren Card (4679) , HoL accessories and enchantments, various equipments.
  • Enemy_Size%: Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, 22540.png Lux Anima Runestone (22540) .
  • Res_Ignore%: Only source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% and 400723.png Yorscalp Crown of Execution [1] (400723) for 10% modifier. The effect is only roughly 5-10% pure damage increase every 20% Res_Ignore% modifier, though it is nice, because it is outside all other modifiers calculations.
  • Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, 300533.png [MVP] Encroached Tan Card (300533) .
  • Critical% and other critical related modifier like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
  • Melee%: Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:300474.png [MVP] Rgan Chief Cleaner Card (300474) , various other sources.
  • Range%: Easy to get and cheap. You will have around 250-450% Range%. Main Sources: 300473.png [MVP] Snow Angel Card (300473) , various other sources.
  • MAXHP%: Easy to get and cheap. You will have around 150%-300% MAXHP%. Main Sources: 4302.png [MVP] Tao Gunka Card (4302) , various other sources.

DcB Gears

Recommended gears (as of Date: 29/Aug/2025):

Type Item Card Enchants and Notes
Upper +12 to +15 [A] 400529.png Time Dimensions Rune Crown (Dragon Knight) [1] (400529)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • MaxHP +8~10%
    • Long range physical attack +8~10%
Lower 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: DEX +5
    • 2nd line: Long range physical attack +6~7%
Armor +12 to +15 [A] 450171.png Nebula Suit of Concentration [1] (450171)

Weapon +12 to +15 [A] 630041.png Dimensions Dragon Lance [2] (630041)

Garment +12 to +15 [A] 480350.png Circulation of Life Summer [1] (480350)

Shoes +11 [C] 470073.png Boots of Unknown Life [1] (470073) (BiS)
and/or
+12 [A] 470174.png Glade Rune Boots [1] (470174)

  • Papila Card or Midnight Archi Card will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
  • The reason I did not list 470260.png Gaebolg Boots [1] (470260) or 470303.png Yorscalp Boots [1] (470303) is because it doesn't contain Enemy_Element% (more details on previous part), so I still value it less than our Varmundt Boots while the MaxHP% bonus, even though is big, is most likely already saturated at this point of end game, while the bonus 200 VIT from 470073.png Boots of Unknown Life [1] (470073) is becoming more significant instead.
Accessory (Right)
490133.png Stamina Signet of Star [1] (490133) (BiS) or 490132.png Power Signet of Star [1] (490132)


Accessory (Left) 490484.png Signet of Circulation Summer [1] (490484)

  • Shadow Gears:
    • Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier
    • Not needing full penetration/infinity

SS Gears

Recommended gears (as of Date: 29/Aug/2025):

Type Item Card Enchants and Notes
Upper +15 [A] 400723.png Yorscalp Crown of Execution [1] (400723) (BiS)
or
+12 to +15 400529.png Time Dimensions Rune Crown (Dragon Knight) [1] (400529) (Old BiS)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • Critical Atttack +8~10%
    • After cast delay -8~10%
    • Melee physical damage +8~10%
Lower 420210.png Ace of Hearts in Mouth (Melee Physical) (420210) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: STR +5 or LUK +5 or AGI +5 or VIT +5
    • 2nd line: Critical Atttack +6~7% or Melee physical damage +6~7%
Armor +12 to +15 [A] 450172.png Nebula Suit of Creative [1] (450172)

Weapon +15 [A] 600031.png Flush Claw Sword [2] (600031) (BiS)
and/or
+12 to +15 [A] 600054.png Dimensions Dragon Sword [2] (600054) (Old BiS)

Garment +12 to +15 [A] 480352.png Circulation of Life Winter [1] (480352)

Shoes +12 [A] 470174.png Glade Rune Boots [1] (470174)
and/or
+12 [A] 470173.png Flame Rune Boots [1] (470173) and/or
+12 [A] 470197.png Dim Glacier Boots [1] (470197) (Experimental)

  • Midnight Archi Card or Piloted Midrange Rgan will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
  • The reason I did not list 470260.png Gaebolg Boots [1] (470260) or 470303.png Yorscalp Boots [1] (470303) is because it doesn't contain Enemy_Element% (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
  • Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming Enemy_Element% from the proc, so with Dim Glacier Boots you fill the Enemy_race% modifier instead.
Accessory (Right)
490135.png Creative Signet of Star [1] (490135)

Accessory (Left) 490486.png Signet of Circulation Winter [1] (490486)

Glossary

  • BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
  • Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
  • Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.

Acknowledgements

  • Special Thanks to Tmisn for editing and proofreading.
  • Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
  • Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
  • Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.