Hybrid Dragon Knight Luxury Sub-Guide by Sophie/Joan

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Dragon Knight











Introduction

<page under construction>

Hello I'm Sophie/Joan (Guide Date: 29/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/BioTemple/Mjol with my Dragon Knight char R.ClickToRename213123 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.

This guide is merely what I do with my Dragon Knight on Alice Hard and ToT (tested well until lvl 51) which is to make 2 builds, namely Draconic Breath (DcB) DK and Storm Slash (SS) DK build coexist within a single character, but it is not optimized (dm me on discord/In-game if you can improve upon it). The foundation of reason of why I tried to craft the Hybrid Build while risking being bad in ToT is that: even if it is only 50% the performace of the pure build, if you perform twice, your end contribution will be 100% again. The result was promising, that the hybrid build dish out DPS around 80-85% minimum compared to the pure builds even without much optimization. The reason might be that on the end game part of the spectrum, it is very much gear dependent than character inert stats dependent. All in all, as a Hybrid of both DcB build and SS build, most of the mechanic is simply the matter of full gear swapping, while grabbing the most you can from stats and skills distribution. And thus I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose). I would also advice the readers to first familiarize themselves with both DcB DK and SS DK builds separately or ideally to master them first somewhat, before trying to build the hybrid variant, as this is now in the area where straightforward optimization is too complex to be blindly applied because there are too many parameters to consider, and such I must leave the details for everyone's own taste and only concern myself with the big picture.

Scope/For Whom this guide is Intended for

End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. Cheverlotte's Guide to becoming a daring Dragon Knight). Alternatively you can treat the 2 gears parts of this guide separately as luxury recommendations for your own pure DcB/pure SS builds. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress).

End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing 300473.png [MVP] Snow Angel Card (300473) instead of 4679.png [MVP] Rune Knight Seyren Card (4679) you will want to wear 24339.png Almighty Shadow Earring (24339) and 24340.png Almighty Shadow Pendant (24340) ) and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).

File:Omnimon Hybrid.jpg

Stats/Traits

The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority):

  • 1. Instant Cast (dish out bigger DPS)
  • 2. ACD% and ASPD requirements (mostly for SS part of the build)
  • 3. 217 Critical rate (mostly for SS part of the build)
  • 4. Curse immunity
  • 5. Non-priority niches (carry weight, sp pool, survivability)
Stats
  • STR - 100-120; Carry weight, SS damage
  • VIT - 70-110; DcB damage, SS survivability
  • INT - 70-110; For Instant Cast, SP pool.
  • DEX - 100-120; For Instant Cast, DcB damage.
  • LUK - 80-100; For Curse Immunity, Critical rate.


Example (My stats when wearing 4679.png [MVP] Rune Knight Seyren Card (4679) and 300515.png Yoster Fixer Card (300515) :

  • STR - 120
  • AGI - 78
  • VIT - 90
  • INT - 90
  • DEX - 120
  • LUK - 89
Traits
  • POW - 110; Damage (both DcB and SS)
  • CRT - 110; Damage (for SS)
  • CON - 72; Damage (both DcB and SS)

Core Skills and Consumables

Buff

22540.png Lux Anima Runestone (22540) : Boosts both DcB and SS.

12731.png Turisus Runestone (12731) : Boosts SS.

Two Hand Quicken: Boosts ASPD for SS.

Draconic Aura: Boosts DcB damage.

Magnum Break: 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.

Improve Concentration lvl3: for helping Instant Cast (optional, from 50035.png The One Potion (50035) ).

Servant Weapon lvl1: for helping AP recovery mostly on DcB.

Other buffs (Enchant Blade, Aura Blade, Concentration, Parry): probably nice to have but idk if it is significant anymore

Active Skills

Swap Equip: Swap between DcB and SS part of the build.

Charge Attack: Mobility.

Storm Slash lvl5: the only Melee Skill you use because there is not enough skill points left to be put on Hack and Slasher (HnS) lvl10.

Draconic Breath lvl10: the Ranged Skill


About Physical Damage Modifiers

The general aim of min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is because we want to maximize DPS because everything else is already covered by Dragon Knight's strength in general.

Listed from most precious to least worthy, type @bs in game to see yours:

  • Class%, hardest and most expensive to get generally speaking, probably you will have 15%-70%. Main Sources: 4529.png [MVP] Violent Coelacanth Card (4529) , 300473.png [MVP] Snow Angel Card (300473) , Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet, 300532.png [MVP] Ghost Ship Captain Card (300532) .
  • Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%, probably you will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
  • Skill%, quite hard to get as the source is limited as of episode 21, probably you will have around 90%-135%. Main source: TDRC and Dimensions Weapons for DcB and is already mandatory, 300585.png Tris Card (300585) for SS.
  • Enemy_Race%, not very rare but getting the right ones could be costly, probably you will easily have 100%-200%. Main Sources: 4679.png [MVP] Rune Knight Seyren Card (4679) , HoL accessories and enchantments, various equipments.
  • Enemy_Size%, easy to get and cheap, probably you will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, 22540.png Lux Anima Runestone (22540) .
  • Res_Ignore%, only source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% amount but the effect is only roughly 5-10% pure damage increase though it is nice because it is outside all other modifiers calculations.
  • Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, 300533.png [MVP] Encroached Tan Card (300533) .
  • Critical% and other critical related modifier like C.RATE, probably you will have around 300-450% critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
  • Melee%, easy to get and cheap, probably you will have around 200-350% Melee%. Main Sources:300474.png [MVP] Rgan Chief Cleaner Card (300474) , various other sources.
  • Range%, easy to get and cheap, probably you will have around 250-450% Range%. Main Sources: 300473.png [MVP] Snow Angel Card (300473) , various other sources.
  • MAXHP%, easy to get and cheap, probably you will have around 150%-300% MAXHP%. Main Sources: 4302.png [MVP] Tao Gunka Card (4302) , various other sources.

Gears

Recommended gears (as of Date: 29/Aug/2025):

Type Item Card Enchants and Notes
Upper +12 to +15 [A] 400539.png Time Dimensions Rune Crown (Wind Hawk) [1] (400539)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • Critical Atttack +10%
    • Critical Atttack +9%
    • Critical Atttack +8%
Lower 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: DEX +5
    • 2nd line: Critical Atttack +7% or Critical Atttack +6%
Armor +12 to +15 [A] 450172.png Nebula Suit of Creative [1] (450172)

Weapon +12 to +15 [A] 700108.png Time Gap Wind Bow [2] (700108)
and/or
+12 to +15 [A] 700093.png Dimensions Wind Crossbow [2] (700093)

Garment +12 to +15 [A] 480352.png Circulation of Life Winter [1] (480352)

Shoes +12 [A] 470174.png Glade Rune Boots [1] (470174)
and/or
+12 [A] 470175.png Ice Rune Boots [1] (470175) and/or
+12 [A] 470197.png Dim Glacier Boots [1] (470197) (Experimental)

  • Midnight Archi Card will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
  • The reason I did not list 470260.png Gaebolg Boots [1] (470260) or 470303.png Yorscalp Boots [1] (470303) is because it doesn't contain Enemy_Element% (more details on previous part) and so I still value it less than our Varmundts Boots. Note that the mats are cheap nowadays so resetting the 2nd slot enchantment is not as daunting as it used to be.
  • Dim glacier boots only to be paired with jitterbug combo proc. The reason is that the overwhelming Enemy_Element% from the proc and so now with Dim Glacier Boots you fill the Enemy_race% modifier instead.
Accessory (Right)
490135.png Creative Signet of Star [1] (490135)


Accessory (Left) 490486.png Signet of Circulation Winter [1] (490486)

Glossary

  • BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
  • Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus) so they are generally are still top tier recommended items, though not to die for.
  • Experimental: Strong items that could possibly be BiS on some setups but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.

Acknowledgements

  • Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
  • Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
  • Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.