Illusion Enchantment

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Enchanting

  • The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
  • Each item can only be enchanted twice at the cost of 5  Illusion Stones per try. You can only enchant Illusion items.
  • Depending on the item type, you will get different enchants.
Level 3 Weapon Enchants
Melee-type Enchantments
Fighting Spirit 1 Fighting Spirit 2 Fighting Spirit 3 Fighting Spirit 4 Fighting Spirit 5
Acute 1 Acute 2 Acute 3 Acute 4 Acute 5
Mettle 1 Mettle 2 Mettle 3 Mettle 4 Mettle 5
ASPD +1 ASPD +2
Str +2 Str +3 Str +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4
Level 3 Weapon Enchants
Range-type Enchantments
Expert Archer 1 Expert Archer 2 Expert Archer 3 Expert Archer 4 Expert Archer 5
Master Archer 1 Master Archer 2 Master Archer 3 Master Archer 4 Master Archer 5
Magic Essence 1 Magic Essence 2 Magic Essence 3 Magic Essence 4 Magic Essence 5
ASPD +1 ASPD +2
Agi +2 Agi +3 Agi +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4
Level 3 Weapon Enchants
Magic-type Enchantments
Spell 1 Spell 2 Spell 3 Spell 4 Spell 5
Archbishop 1 Archbishop 2
Int +2 Int +3 Int +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4
Armor Enchants
MaxHp +1% MaxHp +2% MaxHp +3% MaxHp +4%
SP Absorb 1 SP Absorb 2 HP Absorb 1 HP Absorb 2
Rune of Strength 1 Rune of Strength 2 Rune of Agility 1 Rune of Agility 2
Rune of Vitality 1 Rune of Vitality 2 Rune of Intellect 1 Rune of Intellect 2
Rune of Dexterity 1 Rune of Dexterity 2 Rune of Luk 1 Rune of Luk 2
Str +2 Str +3 Str +4
Agi +2 Agi +3 Agi +4
Vit +2 Vit +3 Vit +4
Int +2 Int +3 Int +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4
Accessory Enchants
HP +200 HP +300 HP +400
SP +20 SP +50 SP +75
Str +2 Str +3 Str +4
Agi +2 Agi +3 Agi +4
Vit +2 Vit +3 Vit +4
Int +2 Int +3 Int +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4

Resetting Enchants

  • The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
  • Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price Success Chance
100,00 zeny 50%
200,00 zeny 60%
300,000 zeny 70%
400,000 zeny 80%
500,000 zeny 100%
5 Illusion Stones 100%

Partial Reset

For the price of 30  Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.

Illusion Weapon Level 4 Enchants

  • Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
  • Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic).
  • The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
  • Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
  • Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
  • There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Physical Damage against Neutral Monsters by 1~10%
  • Increases Physical Damage against Water Monsters by 1~10%
  • Increases Physical Damage against Earth Monsters by 1~10%
  • Increases Physical Damage against Fire Monsters by 1~10%
  • Increases Physical Damage against Wind Monsters by 1~10%
  • Increases Physical Damage against Poison Monsters by 1~10%
  • Increases Physical Damage against Holy Monsters by 1~10%
  • Increases Physical Damage against Shadow Monsters by 1~10%
  • Increases Physical Damage against Ghost Monsters by 1~10%
  • Increases Physical Damage against Undead (Element) Monsters by 1~10%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • ATK + 5~30
  • ATK + 1~3%
  • Increases Physical Damage against Formless Monsters by 1~10%
  • Increases Physical Damage against Undead (Race) Monsters by 1~10%
  • Increases Physical Damage against Brute Monsters by 1~10%
  • Increases Physical Damage against Plant Monsters by 1~10%
  • Increases Physical Damage against Insect Monsters by 1~10%
  • Increases Physical Damage against Fish Monsters by 1~10%
  • Increases Physical Damage against Demon Monsters by 1~10%
  • Increases Physical Damage against Demi-Human Monsters by 1~10%
  • Increases Physical Damage against Angel Monsters by 1~10%
  • Increases Physical Damage against Dragon Monsters by 1~10%
  • Increases Physical Damage against Small Monsters by 1~5%
  • Increases Physical Damage against Medium Monsters by 1~5%
  • Increases Physical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~5%
  • Increases Critical Damage by 1~5%
  • Reduces After Cast Delay by 1~5%
  • Increases FLEE by 1~20
Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Magical Damage against Neutral Monsters by 1~10%
  • Increases Magical Damage against Water Monsters by 1~10%
  • Increases Magical Damage against Earth Monsters by 1~10%
  • Increases Magical Damage against Fire Monsters by 1~10%
  • Increases Magical Damage against Wind Monsters by 1~10%
  • Increases Magical Damage against Poison Monsters by 1~10%
  • Increases Magical Damage against Holy Monsters by 1~10%
  • Increases Magical Damage against Shadow Monsters by 1~10%
  • Increases Magical Damage against Ghost Monsters by 1~10%
  • Increases Magical Damage against Undead (Element) Monsters by 1~10%
  • Reduces Variable Casting Time by 1~15%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • MATK + 5~30
  • MATK + 1~3%
  • Increases Magical Damage against Formless Monsters by 1~10%
  • Increases Magical Damage against Undead (Race) Monsters by 1~10%
  • Increases Magical Damage against Brute Monsters by 1~10%
  • Increases Magical Damage against Plant Monsters by 1~10%
  • Increases Magical Damage against Insect Monsters by 1~10%
  • Increases Magical Damage against Fish Monsters by 1~10%
  • Increases Magical Damage against Demon Monsters by 1~10%
  • Increases Magical Damage against Demi-Human Monsters by 1~10%
  • Increases Magical Damage against Angel Monsters by 1~10%
  • Increases Magical Damage against Dragon Monsters by 1~10%
  • Increases Magical Damage against Small Monsters by 1~5%
  • Increases Magical Damage against Medium Monsters by 1~5%
  • Increases Magical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Reduces After Cast Delay by 1~5%