Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide
.(Work in progress)
Introduction
Me as a player
Hello! I'm Eneru, nice to meet you and thanks for clicking on this guide!
I started playing MuhRO a few months ago, and it's my first renewal server! Wanted to try some new job and inquisitor caught my eye. After loving it's critical build i knew i had to try and push it's potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!
Inquisitor as a job
Inquisitor is the most mobile class in the game thanks to it's second job skill, Snap (body relocation). This on itself is enough for many to enjoy the job, zooming around.
This job has two different paths, the tanky and high burst damage maxHP scaling melee build for Third Flame Bomb (TFB), and the critical more glass-cannon ranged critical build for Explosion Blaster (EB) .
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check Cruro's guide.
Stats, Traits and Skills
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about Stats and Traits.
Stats
STAT | Basic Information | Value |
---|---|---|
STR | Main source of damage. Increases our attack and weight capacity. | 120+ |
AGI | Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid. | 80+ |
VIT | Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun. | 80+ |
INT | As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence. | 70-80 |
DEX | Increases our hit, reduces VCT greatly and gives a small bonus to our attack. | 100-120* |
LUK | Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse. | 1-89+** |
*Since our main offensive skills are crit based, we don't need much DEX. It's mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.
**With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it's penalty. Otherwise, we can use 89+ to meet any needs we have.
Traits
TRAIT | Basic Information | Value |
---|---|---|
POW | Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait. | 110 |
STA | Helps reduce incoming physical damage. | 0+ |
WIS | Helps reduce incoming magical damage. | 0+ |
SPL | Increases our magical attack. We won't be using any SPL. | 0 |
CON | Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack. | 75-105* |
CRT | Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage. | 75-105-110* |
*Depends if we have to match values for Star Cluster of CRT or
Star Cluster of CON. Even so, CRT gives more value by itself.
Skills
Main used skills of each job.
Acolyte
Teleport: Level 1 is basically a fly wing.
Increase Agility: Increase movement speed and AGI stat. Removes Decrease-Agi debuff.
Blessing: Increases STR/INT/DEX stats. Removes Curse debuff.
Heal: Easily sustain yourself without relaying on potions. Very situational but still useful.
Ruwach: Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.
Champion
Body Relocation: Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). Once you get used to it, you'll forget that you used to right click to move. Or was it left click?
Dangerous Soul Collect (Zen): Summons all possible spirit spheres (5-15).
Explosion Spirits: Fury state gives free +20 CRIT for 180 seconds. Can't use
Blazing Flame Blast without being in this state.
Sura
Rising Dragon: Increases the number of spirit spheres one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.
Power Absorb: Consumes all your current spirit spheres and recovers 1% of your max SP for each one.
Gentle Touch-Change: Consumes 1 spirit sphere to increase ATK and ATK %.
Inquisitor
Powerful Faith: Greatly increases ATK and P.ATK.
Oleum Sanctum: Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and
Explosion Blaster deals extra damage.
Explosion Blaster: Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target's flee and dealing more damage. It also recovers 4 AP per use.
Massive Flame Blaster: Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a really long Cool Down (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for
Blazing Flame Blast.
Blazing Flame Blast: Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under
Massive Flame Blaster buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the future.
-
Acolyte skill tree
-
Champion skill tree
-
Sura skill tree
-
Inquisitor skill tree
Equipment
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.
First steps
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.
Do not focus too much on cards, but Empathize Card (300270) and
Observation Card (4392) is cheap and really good.
Gears
Position | Gear | Enchant | Card | Notes |
---|---|---|---|---|
Head (Top) |
|
|
Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order. | |
Head (Mid) |
|
Check how to craft New Wave Sunglasses. | ||
Head (Low) |
|
Check how to craft Blood Sucker. | ||
Armor |
|
![]() |
Check Grace Set page for a complete list of enchantments. Don't bother too much if you don't get anything useful. | |
Weapon |
|
|
| |
Shield |
|
|
Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order. | |
Garment |
|
![]() |
| |
Shoes |
|
|||
Accessory (Right) |
|
|
||
Accessory (Left) |
|
|
|
Check Automatic Equipment page for more detailed information. |
Shadow Gears & Costumes
Eden advanced shadow gears already give 50% defense penetration which is really good and you can forget changing it for quite long time.
Position | Gear | Enchant | Notes |
---|---|---|---|
Costume (Top) | - | ||
Costume (Mid) | - | ||
Costume (Low) | - | ||
Shadow Armor | ![]() |
||
Shadow Weapon | ![]() |
||
Shadow Shield | ![]() |
||
Costume (Garment) | - | ||
Shadow Shoes | ![]() |
||
Shadow Earring | ![]() |
||
Shadow Pendant | ![]() |
Midgame
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!
Gears
Position | Gear | Enchant | Card | Notes |
---|---|---|---|---|
Head (Top) |
|
|
![]() |
|
Head (Mid) |
|
![]() |
| |
Head (Low) |
|
Check how to craft Blood Sucker. | ||
Armor |
|
|
![]() |
|
Weapon |
|
![]() |
Check Issgard Equipment page for more detailed information about Dim Glacier weapons.
| |
Shield |
|
|
![]() |
|
Garment |
|
![]() |
Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary. | |
Shoes |
|
|
![]() |
Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order. |
Accessory (Right) |
|
|
|
Easy +30 CRIT on one single piece of gear. 4th slot can be random.
Check Gray Wolf Equipment page for more details about the crafting and enchantments. |
Accessory (Left) |
|
|
|
You can also keep on using ![]() |
Shadow Gears & Costumes
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.
These should be your first priority, focusing first on Full Penetration Set.
Check Shadow Gears page to find more about how to craft, merge and refine these gears.
Position | Gear | Enchant | Notes |
---|---|---|---|
Costume (Top) | - | ||
Costume (Mid) | - | ||
Costume (Low) | - | ||
Shadow Armor | |||
Shadow Weapon | +10 ![]() |
It requires to be +10 to remove size penalty. | |
Shadow Shield | |||
Costume (Garment) | - | ||
Shadow Shoes | |||
Shadow Earring | +9 ![]() |
Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9. | |
Shadow Pendant | +9 ![]() |
Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9. |
Endgame
Top-tier gears.
Gears
Position | Gear | Enchant | Card | Notes |
---|---|---|---|---|
Head (Top) |
|
|
Getting ![]() ![]() | |
Head (Mid) |
|
|||
Head (Low) | ||||
Armor |
|
|||
Weapon |
|
|||
Shield |
|
|
||
Garment |
|
|
||
Shoes |
|
|
Check Varmundt's Biosphere page for more detailed information on how to craft and enchant these boots. | |
Accessory (Right) |
|
|
Any combination of ![]() ![]() I'm currently trying to test out if going full Master Archer is better when having excessive CRIT. Testing with ![]() | |
Accessory (Left) |
|
|
Need to test with ![]() ![]() |
Shadow Gears & Costumes
Check Shadow Enchanting page and Costume Enchants page for more detailed information on how to enchant these gears.
Position | Gear | Enchant | Notes |
---|---|---|---|
Costume (Top) | ![]() |
||
Costume (Mid) | ![]() |
||
Costume (Low) | ![]() |
||
Shadow Armor | +10 ![]() |
|
Preferred first options C.Rate > POW > CRT.
Preferred second options Ranged Damage % > CRIT I don't like going for critical damage on these enchants. |
Shadow Weapon |
|
Same. | ![]() |
Shadow Shield |
|
Same. | ![]() Only use it if you have a comfortable amount of ACD. |
Costume (Garment) |
|
||
Shadow Shoes | +10 ![]() |
Same. | |
Shadow Earring | +10 ![]() |
Same. | |
Shadow Pendant | +10 ![]() |
Same. |
Extras
Pets
These are the pets that bring more utility to our build. You can check all the other pets here.
Monster | Relevant Effect (Loyal) |
---|---|
![]() Incubus (1374) |
MaxSP +5%
Low chance of gaining 1% of the damage inflicted to an enemy as SP. *Usually my go to pet as EB consumes SP really fast. |
![]() Succubus (1370) |
MaxHP +1%
Low chance of gaining 5% of the damage inflicted to an enemy as HP. |
![]() Abysmal Knight (3145) |
Atk + 5%, P.Atk + 2.
Increases physical damage against boss monsters by 5%. *When facing only boss monsters and not burning through your SP this extra damage can help. |
![]() Mistress (1059) |
Increases Physical Damage against Normal class by 7%.
Nullifies reduction in damage against monsters resulting from monster's size. *When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity. |
![]() Eddga (1115) |
Cri + 8, C.Rate + 3. |
![]() Corrupted Wanderer (20420) |
AGI +4. CRI +3. Increases Critical Damage by 7%. |
![]() Choco (1214) |
CRI +9. Increases Ranged Physical Damage by 3%. |
Rune tablets
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.
-
2 sets is good enough.
-
Use only 3 set effect for CRIT bonus.
-
Use only 3 set effect. When upgraded is more useful than Ashy Forest.
Consumables
* All consumables marked with (*) are components of The One Potion (50035) , which includes those and some more, and costs 25
Eden Coin (25223) .
Damage
Usable | Relevant Effect | Cost |
---|---|---|
![]()
|
+30% ranged attack damage. Effect is lost when dying. | 3 ![]() for |
![]() |
+20 ATK. +30 Flee. | 3 ![]() |
![]() |
+30 ATK. +5% ASPD .
-10% MaxHP and MaxSP. |
3 ![]() |
![]() |
+5% Critical damage. +5% Ranged physical damage.
+5% MaxHP and MaxSP. |
3 ![]() |
![]() |
+30 ATK. +1% ATK. +30 Flee. +1 ASPD. | 3 ![]() |
![]() |
+10 All Stats. +30 ATK. | 3 ![]() |
![]() |
+15% Ranged physical damage. | Zeny / Biolo Craftable |
![]() |
+5 All Traits. +10 P.Atk. | 250 Cash Points for ![]() |
Sustain
Usable | Relevant Effect | Cost |
---|---|---|
![]() |
Restores 5% of MaxSP every 5 seconds. | 3 ![]() |
![]() |
Restores 5% of MaxHP every 5 seconds. | 3 ![]() |
![]() |
DEF +500 and MDEF +200. | 3 ![]() |
![]() |
Restores 7% of MaxHP every 4 seconds. | 4 ![]() |
![]() |
Restores 4% of MaxHP every 3 seconds. | 4 ![]() |
![]() |
Incrases MaxHP. (not sure of what %). | Zeny / Biolo Craftable |
Utility
Usable | Relevant effect | Cost |
---|---|---|
![]() |
CRIT +30. | 50 Cash Points |
Alternatives and variables
Compare enchants and cards and stats combinations.