Melee crit paradise dk edition

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Introduction

This is a comprehensive one-stop bible for melee crit players in MuhRO through the lens of a Melee Crit Dragon Knight.

Lore of Dragon Knight

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Taken from High school DXD, Issei in Dragon form

Dragon Knights (DK) are the 4th class of the knight branch who gain the powers of the Red Dragon through Leticia; a cosmic dragon who took notice of your character after mastering your mana acquired through Runes ( one that draw the respect of dragons but scares off Pecos) discovered in Ash Vacuum as a Rune Knight . Ash Vacuum is an alternate dimensions where Satan Morroc hailed from.

The Crit DK is one of 2 main playstyles for DK that directly imbue the Strength of the Dragon into his Sword to dish out outrageous DPS through skills like:

  • 5213.pngSTORM SLASH: One of the highest DPS single-target skill due to short cool down and 60% chance to deal double damage,
  • 5208.png Hack and Slasher: A 7x7 AOE skill to deal with mobs. The damage is okay but the AOE is small as the downside of Crit DK.
  • 1001.png Charge Attack: At 14 cells- the furthest mobility target skill in game, allows Crit DK to close in on any target easily.
  • 5212.png Vigor: Draws out the dragon's energy to deal 50% additional damage to Angel and Demi-human enemies. Also increases normal attack damage.


The other playstyle draws upon the Vitality of the dragon to spew flames via 6001.png Dragonic Breath- a build with lesser Single target DPS but more life and better AOE (9x9).

Highlight of the melee crit DK build

Pro: The high DPS of the skill 5213.pngStorm Slash, coupled with all the other defensive tools available to you as through Runes makes you probably the best boss-killer in the current meta.

Con: The small 7x7 AOE of 5208.pngHack and Slasher makes your field-farming capabilities much lower than the typical mage.

With the pro and con summarised, the best playstyle that best suits a CRIT DK is through instances with bosses that offers great pay-outs and selected dungeons where pathways are narrower. Fortunately, the current end game dungeon, Depth 2, is one of them, and instances are still very profitable in the current meta.

However, Crit DK is a mediocre option for making zeny via field-farming generally where AOE matters most. MuhRO closely follows the original kRO system where field-farming is a big part of the game and even improves upon it by having typical Cash shop items such as 6635.png Blacksmith's blessings and 12103.png Bloody branches being acquirable through field farming. As such, you may find that the starting farm speed of the CRIT DK is slower but it is something you have to accept until you get strong enough to beat powerful instances.

Pre-game Setup

Turbo

In official servers, some players set up external macro programs to help them spam and click skills. MuhRO has it's own one built into the game to even the playing fields without cheating. This is a game-changer in your gaming experience, so make sure to set it up first!

Refer to: https://wiki.muhro.eu/Patcher#Turbo_Setup

Autoloot

MuhRO has a very comprehensive loot system that lets you save various versions of autolooting items dropped by monsters in game. However, new players usually find that they have to keep retyping their autoloot options on login. Reason is that you need to save your current loot setup as the main login option.

You may do so via the command @alc , which allows you to save several different loot lists.

You can load different ones that you saved via @als as well.

Generally for new players, we would typically just type @autoloot 100 to loot everything, and use @nolootid +id to not pick up items that weight too much.

Refer to : https://wiki.muhro.eu/index.php?title=Autoloot_setups for some loot setup options.