Melee crit paradise dk edition
Introduction
This is a comprehensive one-stop bible for melee crit players in MuhRO through the lens of a Melee Crit Dragon Knight.
Lore of Dragon Knight
Dragon Knights (DK) are the 4th class of the knight branch who gain the powers of the Red Dragon through Leticia; a cosmic dragon who took notice of your character after mastering your mana acquired through Runes ( one that draw the respect of dragons but scares off Pecos) discovered in Ash Vacuum as a Rune Knight . Ash Vacuum is an alternate dimensions where Satan Morroc hailed from.
The Crit DK is one of 2 main playstyles for DK that directly imbue the Strength of the Dragon into his Sword to dish out outrageous DPS through skills like:
STORM SLASH: One of the highest DPS single-target skill due to short cool down and 60% chance to deal double damage,
Hack and Slasher: A 7x7 AOE skill to deal with mobs. The damage is okay but the AOE is small as the downside of Crit DK.
Charge Attack: At 14 cells- the furthest mobility target skill in game, allows Crit DK to close in on any target easily.
Vigor: Draws out the dragon's energy to deal 50% additional damage to Angel and Demi-human enemies. Also increases normal attack damage.
The other playstyle draws upon the Vitality of the dragon to spew flames via Dragonic Breath- a build with lesser Single target DPS but more life and better AOE (9x9).
Highlight of the melee crit DK build
Pro: The high DPS of the skill Storm Slash, coupled with all the other defensive tools available to you as through Runes makes you probably the best boss-killer in the current meta.
Con: The small 7x7 AOE of Hack and Slasher makes your field-farming capabilities much lower than the typical mage.
With the pro and con summarised, the best playstyle that best suits a CRIT DK is through instances and selected dungeons where pathways are narrower. Fortunately, the current end game dungeon, Depth 2, is one of them, and instances are still very profitable in the current meta.
The issue is that MuhRO is a server that closely follows the original kRO system; where field-farming is a big part of the game. It's even more emphasized here due to typical Cash shop items such as Blacksmith's blessings and Bloody branches being acquired through field farming.
Pre-game Setup
Turbo
In official servers, some players set up external macro programs to help them spam and click skills. MuhRO has it's own one built into the game to even the playing fields without cheating. This is a game-changer in your gaming experience, so make sure to set it up first!
Refer to: https://wiki.muhro.eu/Patcher#Turbo_Setup
Autoloot
MuhRO has a very comprehensive loot system that lets you save various versions of autolooting items dropped by monsters in game. However, new players usually find that they have to keep retyping their autoloot options on login. Reason is that you need to save your current loot setup as the main login option.
You may do so via the command @alc , which allows you to save several different loot lists.
You can load different ones that you saved via @als as well.
Generally for new players, we would typically just type @autoloot 100 to loot everything, and use @nolootid +id to not pick up items that weight too much.
Refer to : https://wiki.muhro.eu/index.php?title=Autoloot_setups for some loot setup options.