Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide
(Work in progress)
Introduction
Me as a player
Hello! I'm Eneru, nice to meet you and thanks for clicking on this guide!
I started playing MuhRO a few months ago, and it's my first renewal server! Wanted to try some new job and inquisitor caught my eye. After loving it's critical build i knew i had to try and push it's potential to the limit, so here i am, sharing my experiences, results, tests and fails! Hope you enjoy!
Inquisitor as a job
Inquisitor is the most mobile class in the game thanks to it's second job skill, Snap (body relocation). This on itself is enough for many to enjoy the job, zooming around.
This job has two different paths, the tanky and high burst damage maxHP scaling melee build for Third Flame Bomb, and the critical more glass-cannon ranged critical build for Explosion Blaster (mainly) .
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 and Explostion Blaster is an area of 9x9 around the user.
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check Cruro's guide.
Stats, Traits and Skills
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about Stats and Traits.
More in depth analysis and numbers later.
Stats
- STR: Main source of damage. Increases our attack and weight capacity.
- AGI: Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.
- VIT: Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.
- INT: As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.
- DEX: Increases our hit, reduces VCT greatly and gives a small bonus to our attack.
- LUK: Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.
Traits
- POW: Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.
- STA: Helps reduce incoming physical damage.
- WIS: Helps reduce incoming magical damage.
- SPL: Increases our magical attack. We won't be using any SPL.
- CON: Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.
- CRT: Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.
Skills
Main used skills of each job.
Acolyte
Teleport: Level 1 is basically a fly wing.
Increase Agility: Increase movement speed and AGI stat. Removes Decrease-Agi debuff.
Blessing: Increases STR/INT/DEX stats.
Heal: Easily sustain yourself without relaying on potions. Very situational but still useful.
Ruwach: Detect hidden enemies. Not many mobs use hiding. Mainly used in Varmundt Depth 2.
Champion
Body Relocation: Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). Once you get used to it, you'll forget that you used to right click to move. Or was it left click?
Dangerous Soul Collect (Zen): Summons all possible spirit spheres (5-15).
Explosion Spirits: Fury state gives free +20 CRIT for 180 seconds. Can't use
Blazing Flame Blast without being in this state.
Sura
Rising Dragon: Increases the number of spirit spheres one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.
Power Absorb: Consumes all your current spirit spheres and recovers 1% of your max SP for each one.
Gentle Touch-Change: Consumes 1 spirit sphere to increase ATK and ATK %.
Inquisitor
Powerful Faith: Greatly increases ATK and P.ATK.
Oleum Sanctum: Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and
Explosion Blaster deals extra damage.
Explosion Blaster: Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target's flee and dealing more damage. It also recovers 4 AP per use.
Massive Flame Blaster: Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a really long Cool Down (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for
Blazing Flame Blast.
Blazing Flame Blast: Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under
Massive Flame Blaster buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the future.