Biolab Gear
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
Equipment
- Go to Lighthalzen and walk to the Guard.
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Talk to him until a blue text appears, and he lets you through. - Find the Weird Old Man
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and choose Talk with him.
Currency
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
Template:Item List | Template:Item List (Level 3) | Template:Item List (Level 4) |
Equipment List
Armors | |||
---|---|---|---|
Image | Name | Price | Stats |
Giant Shield [1] (2160) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 35 Ghost Chill (6471) |
Reduces damage from big monsters by 5%.
If upgraded to Level 9 or higher, adds additional 5% reduction. | |
Geffenia Water Book [1] (2161) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 22 Ghost Chill (6471) |
INT +1, MDEF +2.
If the pure INT is 120, MATK +10, MaxHP +800. When equipped with La'cryma Stick [2] (1646) , the Floating Casting for Jack Frost, Frost Misty, and Storm Gust will be reduced 4 times % more than shield refining rate. | |
Bible of Promise Vol.2 [1] (2162) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 22 Ghost Chill (6471) |
MDEF +5.
Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 20. Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%. | |
Salvage Cape (2582) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
Possible to use Cicada Skin Shed
Level 1. Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. | |
Assassin's Handcuffs [1] (2892) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 35 Ghost Chill (6471) |
MaxSP +20, CRIT +3.
When equipped with Krishna, increases ATK +50, attack power 50% increase on Sonic Blow, FLEE - 30. When equipped with Chakram, increases CRI +4, and 40% of critical attack power, MaxHP - 10%. | |
Green Operation Coat [1] (15044) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 30 Ghost Chill (6471) |
DEX + 1, MaxSP + 30.
When equipped a Scalpel while killing Demi-human or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate. This rate increases depending on the refine level. | |
Ancient Gold Ornament [1] (18570) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
If base Lv. 150, All Stats +2.
If Swordsman, Merchant, Thief class, ATK + 8%. If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. |
Weapons | |||
---|---|---|---|
Image | Name | Price | Stats |
Agent Katar [1] (1290) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 10 Ghost Chill (6471) |
Increases Hit Success rate depending on Base Luck. | |
Guillotine Katar [1] (1291) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 85 Ghost Chill (6471) |
Increases damage to Demihuman monsters by 50%.
Increases damage of Cross Impact by 30%. Decreases Flee by 30. | |
Ygnus Stale [1] (1392) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Adds Ignition status while attacking
physically while risking being burned as well. Not possible to destroy. | |
End Sektura [1] (1393) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of casting Cold slower on
the target while physically attacking while risking being cast on yourself. | |
Cannon Spear [1] (1435) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
Decreases MaxSP by 100.
Increases damage of Cannon Spear by 13% and increases with each refine level. | |
Giant Lance (1490) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
ASPD -10, when you de-equip SP -600.
Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. | |
Chilly Spell Book [2] (1584) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
Increases damage from Diamond Dust
and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. | |
Light of Recovery [1] (1659) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
A staff that increases the potency of
Heal and Archbishop Healing skills while increasing SP consumption depending on refine level. MATK +160. | |
Aztoe Nail (13069) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating freeze status
while physically attacking and increases the chance with each refine level. MATK +80. | |
Scarletto Nail (13070) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating curse status
while physically attacking and increases the chance with each refine level. MATK +80. | |
Bloody Cross (16017) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
When dealing melee physical damage,
has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. | |
Catapult [2] (18109) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Increases the damage of Triangle Shot
depending on refine level as well as increasing SP consumption of the skill. | |
Big Crossbow [2] (18110) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Increases the damage of Arrow Storm depending
on refine level as well as increasing SP consumption of the skill. If Base AGI is 120, adds 1 ASPD. | |
Creeper Bow [2] (18111) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating Fiber Lock
while attacking. |
Enchantment
- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories
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. (See map on the right.) - There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer
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and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
- Cost's Blood Thirst (6470) and Will of Warrior (6469) .
Currency
Name | Description |
---|---|
10 Ghost Chill (6471) | Reset enchantment. |
10 Blood Thirst (6470) | Enchants the 3rd slot. |
10 Will of Warrior (6469) | Enchants the 4th slot. |
Enchant List
Weapon Enchants | |
---|---|
Type | Level |
STR+1 (4700) | 1~3 |
AGI+1 (4730) | 1~3 |
VIT+1 (4740) | 1~3 |
INT+1 (4710) | 1~3 |
DEX+1 (4720) | 1~3 |
LUK+1 (4750) | 1~3 |
Fighting Spirit Lv1 (4811) | 1~3 |
Sharp Lv1 (4818) | 1~3 |
Expert Archer Lv1 (4832) | 1~3 |
Spell Lv1 (4815) | 1~3 |
ASPD+1 (4807) | 1 |
Armor Enchants | |
---|---|
Type | Level |
STR+1 (4700) | 1~3 |
AGI+1 (4730) | 1~3 |
VIT+1 (4740) | 1~3 |
INT+1 (4710) | 1~3 |
DEX+1 (4720) | 1~3 |
LUK+1 (4750) | 1~3 |
DEF+3 (4791) | 3, 6, 9, 12 |
MDEF+2 (4786) | 2, 4, 6, 8, 10 |
HP+100 (4795) | 100, 200, 300 |
SP+50 (4800) | 50 |
FLEE+1 (4859) | 1, 3, 6 |