Thief de

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Dieb

Thief
Basis Job: Novice
Job Typ: 1. Klasse
min. Job Level: 40
max. Job Level: 50
Job Bonus
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3

Überblick

Diebe zeichnen sich durch hohe Fluchtgeschwindigkeit und ihre Fähigkeit aus, einen hohen ASPD zu haben . Obwohl ihre grobe Ausbildung im Kämpfen alles ist, was sie haben, erlernen sie die Kunst der Täuschung und Heimlichkeit, die ihnen auf dem Schlachtfeld helfen wird. Sie sind in der Wüstenstadt Morroc und der umliegenden Sograt-Wüste aufgewachsen und haben die Zerstörung von Morroc aus erster Hand miterlebt . Sie haben geschworen, die Schattenkünste zu erlernen, um ihre Heimatstadt stets zu schützen.

Diebe verursachen durch ihre Doppelangriffe mit einem Dolch oder Bogen großen Schaden . Sie können sich auch vor Monstern verstecken und ihnen sogar Beute stehlen , wodurch sie in frühen Phasen mehr Zeny erwerben können.

Jobwechsel

Main Office (Hauptbüro) in Prontera beim NPC Jobmaster.

Builds

Speed-Build

Spielweise

Dieser Build konzentriert sich darauf, zu vermeiden, von Monstern getroffen zu werden, die Perfect Dodge und Back Slide verwenden, und die Vorteile von Double Attack zu nutzen, indem er einen hohen AGI für erhöhte ASPD hat. Durch Steal kann zusätzliche Beute von Monstern erhalten werden, die hilft, mehr Zeny zu verdienen und seltene Beute zu finden.

Verteilung der Statuspunkte

Die Zuweisung der Statuspunkte ist abhängig von den Monstern die du töten willst, deiner Überlebensfähigkeit, deinen Fähigkeiten das Spiel zu spielen und dem geplanten Charakteraufbau.
So könnte die Statuspunkteverteilung mit Baselevel 40 aussehen:

  • STR.: 10
  • AGI: 56
  • VIT: 1
  • INT: 1
  • DEX: 20
  • LUK: 1

Fähigkeiten

Fertigkeiten
48.png Double Attack
Max Level: 10
Skill Form: Passive
Description: When attacking with Dagger
class weapon, there is chance of
inflicting double attacks. Skill level
affects
Double Attack chance and HIT
bonus. This skill also affects
Left-Hand damage of
Katar class weapons.
[Lv 1]: 7% chance, HIT +1%
[Lv 2]: 14% chance, HIT +2%
[Lv 3]: 21% chance, HIT +3%
[Lv 4]: 28% chance, HIT +4%
[Lv 5]: 35% chance, HIT +5%
[Lv 6]: 42% chance, HIT +6%
[Lv 7]: 49% chance, HIT +7%
[Lv 8]: 56% chance, HIT +8%
[Lv 9]: 63% chance, HIT +9%
[Lv 10]: 70% chance, HIT +10%
49.png Improve Dodge
Max Level: 10
Skill Form: Passive
Description: Increases FLEE rate. FLEE
rate receives additional bonus upon
reaching 2nd classes. This skill also
slightly enhances the
Movement Speed
of
Assassin classes.
[Lv 1]: Flee +3, 2nd Classes: Flee +4
[Lv 2]: Flee +6, 2nd Classes: Flee +8
[Lv 3]: Flee +9, 2nd Classes: Flee +12
[Lv 4]: Flee +12, 2nd Classes: Flee +16
[Lv 5]: Flee +15, 2nd Classes: Flee +20
[Lv 6]: Flee +18, 2nd Classes: Flee +24
[Lv 7]: Flee +21, 2nd Classes: Flee +28
[Lv 8]: Flee +24, 2nd Classes: Flee +32
[Lv 9]: Flee +27, 2nd Classes: Flee +36
[Lv 10]: Flee +30, 2nd Classes: Flee +40
50.png Steal
Max Level: 10
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Steals an item from
a specified target. If target's
DEX is
higher than the caster, the success rate
of stealing an item is decreased. This
skill can't be used on
Boss monster and
Players.

[Lv 1]: 8% base chance
[Lv 2]: 14% base chance
[Lv 3]: 20% base chance
[Lv 4]: 26% base chance
[Lv 5]: 32% base chance
[Lv 6]: 38% base chance
[Lv 7]: 44% base chance
[Lv 8]: 50% base chance
[Lv 9]: 56% base chance
[Lv 10]: 62% base chance
51.png Hiding
Max Level: 10
Requirement: Steal 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hides under the ground to
avoid enemy attack.
Detection skills
can cancel
Hiding status. Demon, Insect
and
Boss monsters can detect character
in
Hiding status. Can be canceled by
using the skill again.

[Lv 1]: 30 sec, Drains 1 SP per 5 sec
[Lv 2]: 60 sec, Drains 1 SP per 6 sec
[Lv 3]: 90 sec, Drains 1 SP per 7 sec
[Lv 4]: 120 sec, Drains 1 SP per 8 sec
[Lv 5]: 150 sec, Drains 1 SP per 9 sec
[Lv 6]: 180 sec, Drains 1 SP per 10 sec
[Lv 7]: 210 sec, Drains 1 SP per 11 sec
[Lv 8]: 240 sec, Drains 1 SP per 12 sec
[Lv 9]: 270 sec, Drains 1 SP per 13 sec
[Lv 10]: 300 sec, Drains 1 SP per 14 sec
52.png Envenom
Max Level: 10
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Deals Poison elemental
damage to a target that has a chance
of inflicting
Poison status. Target
in
Poison status receives certain damage
according
MaxHP every second and reduced
physical defense by 25%.
Envenom
inflicts normal damage, but gets
additional
Mastery ATK according skill level.
[Lv 1]: Mastery ATK +15, 14% Poison chance
[Lv 2]: Mastery ATK +30, 18% Poison chance
[Lv 3]: Mastery ATK +45, 22% Poison chance
[Lv 4]: Mastery ATK +60, 26% Poison chance
[Lv 5]: Mastery ATK +75, 30% Poison chance
[Lv 6]: Mastery ATK +90, 34% Poison chance
[Lv 7]: Mastery ATK +105, 38% Poison chance
[Lv 8]: Mastery ATK +120, 42% Poison chance
[Lv 9]: Mastery ATK +135, 46% Poison chance
[Lv 10]: Mastery ATK +150, 50% Poison chance
53.png Detoxify
Max Level: 1
Requirement: Envenom 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Removes Poison status from
a targeted character.

Quest-Fertigkeiten
149.png Sprinkle Sand
Requirement: Finish Quest
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Kicks sand into enemy's
face which will inflict 130% ATK
Earth
elemental physical damage and can inflict
Blind
on the target.
152.png Throw Stone
Requirement: Finish Quest
Skill Form: Active
Type: Special Physical
Target: 1 Character
Cast Time: None
After Cast Delay: 0.1s
Cool Down: None
Description: Attacks an enemy with a
Stone which inflicts 50 damage that
pierce enemy's defense and has a low
chance of inflicting
Stun or Blind statuses.
Consumes 1
Stone.
151.png Pick Stone
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Picks up a Stone from the
ground. This skill fails, if the current
Weight
is more than 70%.
150.png Back Slide
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Description: Quickly move 5 cells
backwards to position yourself safely away
from threats.