Thief
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Basis Job: |
Novice
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Job Typ: |
1. Klasse
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min. Job Level: |
40
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max. Job Level: |
50
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Job Bonus
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STR |
AGI |
VIT |
INT |
DEX |
LUK
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+4 |
+4 |
+2 |
+1 |
+4 |
+3
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Überblick
Diebe zeichnen sich durch hohe Fluchtgeschwindigkeit und ihre Fähigkeit aus, einen hohen ASPD zu haben . Obwohl ihre grobe Ausbildung im Kämpfen alles ist, was sie haben, erlernen sie die Kunst der Täuschung und Heimlichkeit, die ihnen auf dem Schlachtfeld helfen wird. Sie sind in der Wüstenstadt Morroc und der umliegenden Sograt-Wüste aufgewachsen und haben die Zerstörung von Morroc aus erster Hand miterlebt . Sie haben geschworen, die Schattenkünste zu erlernen, um ihre Heimatstadt stets zu schützen.
Diebe verursachen durch ihre Doppelangriffe mit einem Dolch oder Bogen großen Schaden . Sie können sich auch vor Monstern verstecken und ihnen sogar Beute stehlen , wodurch sie in frühen Phasen mehr Zeny erwerben können.
Jobwechsel
Main Office (Hauptbüro) in Prontera beim NPC Jobmaster.
Builds
Speed-Build
Spielweise
Dieser Build konzentriert sich darauf, zu vermeiden, von Monstern getroffen zu werden, die Perfect Dodge und Back Slide verwenden, und die Vorteile von Double Attack zu nutzen, indem er einen hohen AGI für erhöhte ASPD hat. Durch Steal kann zusätzliche Beute von Monstern erhalten werden, die hilft, mehr Zeny zu verdienen und seltene Beute zu finden.
Verteilung der Statuspunkte
Die Zuweisung der Statuspunkte ist abhängig von den Monstern die du töten willst, deiner Überlebensfähigkeit, deinen Fähigkeiten das Spiel zu spielen und dem geplanten Charakteraufbau.
So könnte die Statuspunkteverteilung mit Baselevel 40 aussehen:
- STR.: 10
- AGI: 56
- VIT: 1
- INT: 1
- DEX: 20
- LUK: 1
Fähigkeiten
Fertigkeiten
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Double Attack Max Level: 10 Skill Form: Passive Description: When attacking with Dagger class weapon, there is chance of inflicting double attacks. Skill level affects Double Attack chance and HIT bonus. This skill also affects Left-Hand damage of Katar class weapons. [Lv 1]: 7% chance, HIT +1% [Lv 2]: 14% chance, HIT +2% [Lv 3]: 21% chance, HIT +3% [Lv 4]: 28% chance, HIT +4% [Lv 5]: 35% chance, HIT +5% [Lv 6]: 42% chance, HIT +6% [Lv 7]: 49% chance, HIT +7% [Lv 8]: 56% chance, HIT +8% [Lv 9]: 63% chance, HIT +9% [Lv 10]: 70% chance, HIT +10%
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Improve Dodge Max Level: 10 Skill Form: Passive Description: Increases FLEE rate. FLEE rate receives additional bonus upon reaching 2nd classes. This skill also slightly enhances the Movement Speed of Assassin classes. [Lv 1]: Flee +3, 2nd Classes: Flee +4 [Lv 2]: Flee +6, 2nd Classes: Flee +8 [Lv 3]: Flee +9, 2nd Classes: Flee +12 [Lv 4]: Flee +12, 2nd Classes: Flee +16 [Lv 5]: Flee +15, 2nd Classes: Flee +20 [Lv 6]: Flee +18, 2nd Classes: Flee +24 [Lv 7]: Flee +21, 2nd Classes: Flee +28 [Lv 8]: Flee +24, 2nd Classes: Flee +32 [Lv 9]: Flee +27, 2nd Classes: Flee +36 [Lv 10]: Flee +30, 2nd Classes: Flee +40
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Steal Max Level: 10 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Steals an item from a specified target. If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on Boss monster and Players. [Lv 1]: 8% base chance [Lv 2]: 14% base chance [Lv 3]: 20% base chance [Lv 4]: 26% base chance [Lv 5]: 32% base chance [Lv 6]: 38% base chance [Lv 7]: 44% base chance [Lv 8]: 50% base chance [Lv 9]: 56% base chance [Lv 10]: 62% base chance
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Hiding Max Level: 10 Requirement: Steal 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Hides under the ground to avoid enemy attack. Detection skills can cancel Hiding status. Demon, Insect and Boss monsters can detect character in Hiding status. Can be canceled by using the skill again. [Lv 1]: 30 sec, Drains 1 SP per 5 sec [Lv 2]: 60 sec, Drains 1 SP per 6 sec [Lv 3]: 90 sec, Drains 1 SP per 7 sec [Lv 4]: 120 sec, Drains 1 SP per 8 sec [Lv 5]: 150 sec, Drains 1 SP per 9 sec [Lv 6]: 180 sec, Drains 1 SP per 10 sec [Lv 7]: 210 sec, Drains 1 SP per 11 sec [Lv 8]: 240 sec, Drains 1 SP per 12 sec [Lv 9]: 270 sec, Drains 1 SP per 13 sec [Lv 10]: 300 sec, Drains 1 SP per 14 sec
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Envenom Max Level: 10 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Deals Poison elemental damage to a target that has a chance of inflicting Poison status. Target in Poison status receives certain damage according MaxHP every second and reduced physical defense by 25%. Envenom inflicts normal damage, but gets additional Mastery ATK according skill level. [Lv 1]: Mastery ATK +15, 14% Poison chance [Lv 2]: Mastery ATK +30, 18% Poison chance [Lv 3]: Mastery ATK +45, 22% Poison chance [Lv 4]: Mastery ATK +60, 26% Poison chance [Lv 5]: Mastery ATK +75, 30% Poison chance [Lv 6]: Mastery ATK +90, 34% Poison chance [Lv 7]: Mastery ATK +105, 38% Poison chance [Lv 8]: Mastery ATK +120, 42% Poison chance [Lv 9]: Mastery ATK +135, 46% Poison chance [Lv 10]: Mastery ATK +150, 50% Poison chance
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Detoxify Max Level: 1 Requirement: Envenom 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Removes Poison status from a targeted character.
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Quest-Fertigkeiten
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Sprinkle Sand Requirement: Finish Quest Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Kicks sand into enemy's face which will inflict 130% ATK Earth elemental physical damage and can inflict Blind on the target.
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Throw Stone Requirement: Finish Quest Skill Form: Active Type: Special Physical Target: 1 Character Cast Time: None After Cast Delay: 0.1s Cool Down: None Description: Attacks an enemy with a Stone which inflicts 50 damage that pierce enemy's defense and has a low chance of inflicting Stun or Blind statuses. Consumes 1 Stone.
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Pick Stone Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Ground Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Picks up a Stone from the ground. This skill fails, if the current Weight is more than 70%.
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Back Slide Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Description: Quickly move 5 cells backwards to position yourself safely away from threats.
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