Crimson Weapons

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Crimson weapons are a good starting weapon for some classes, as they are equipped with various elements.

Weapon Certificate

@go eden (paramk 59, 100)
Crimson weapons with a refine value +9 to +12 can be destroyed with a 100381.png +9 Lv3 Weapon Refine Ticket Exchange Hammer (100381) to get a +7 to +10 Weapon Certificate. Also, you can sell them to the NPC for good zeny.

Weapons

Weapon Description
28705.png Crimson Dagger [2] (28705) ItemID: 28705
_______________________
Dagger that emitting red aura.
_______________________
Increases ATK by (Refine*Refine)
up to +15 Refine Level.
_______________________
Increases MATK by (Refine*Refine)/2
up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Dagger
Attack: 55
Weight: 55
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Magician, Archer, Merchant, Thief, Ninja and Soul Linker
13454.png Crimson Saber [2] (13454) ItemID: 13454
_______________________
One-handed sword that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: One-Handed Sword
Attack: 85
Weight: 85
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Merchant and Thief classes
21015.png Crimson Two-Handed Sword [2] (21015) ItemID: 21015
_______________________
Two-Handed Sword that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv)
up to +15 Refine Level.
MATK increased by (RefineLv*RefineLv)/2
up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Two-Handed Sword
Attack: 170
Weight: 170
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Swordman classes
28106.png Crimson Two-Handed Axe [2] (28106) ItemID: 28106
_______________________
Two-Handed axe that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 200
Weight: 200
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Swordsman and Merchant
16040.png Crimson Mace [2] (16040) ItemID: 16040
_______________________
Mace that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Indestructible in battle
_______________________
Type: Mace
Attack: 80
Weight: 80
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Merchant and Acolyte
1443.png Crimson Spear [2] (1443) ItemID: 1443
_______________________
One handed spear that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
For each 10 Base Level above 70:
ATK +5
_______________________
Type: One-Handed Spear
Attack: 90
Weight: 90
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Swordman classes
1498.png Crimson Lance [2] (1498) ItemID: 1498
_______________________
A Two-Handed spear that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Two-Handed Spear
Attack: 175
Weight: 175
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Swordman classes
18130.png Crimson Bow [2] (18130) ItemID: 18130
_______________________
Bow that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
Base Level at least 70:Per 10 BaseLevel,ATK +5.
_______________________
Type: Bow
Attack: 120
Weight: 120
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Archer, Thief and Rogue
28007.png Crimson Katar [2] (28007) ItemID: 28007
_______________________
Katar that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Katar
Attack: 130
Weight: 130
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Assassin classes
1839.png Crimson Knuckle [2] (1839) ItemID: 1839
_______________________
Knuckle that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Knuckle
Attack: 100
Weight: 100
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Priest and Monk classes
28604.png Crimson Bible [2] (28604) ItemID: 28604
_______________________
Book that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Book
Attack: 45
Weight: 45
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Priest, Sage and Star Gladiator
1680.png Crimson Rod [2] (1680) ItemID: 1680
_______________________
Rod that emitting red aura.
_______________________
INT +4
MATK +70
_______________________
MATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
MATK +5
_______________________
Type: One-Handed Staff
Attack: 60
Weight: 60
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Magician, Acolyte and Soul Linker
2025.png Crimson Staff [2] (2025) ItemID: 2025
_______________________
Two-Handed staff that emitting red aura.
_______________________
INT +5
MATK +150
_______________________
MATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
MATK +5
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Wizard and Soul Linker classes
1939.png Crimson Violin [2] (1939) ItemID: 1939
_______________________
Violin that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Musical Instrument
Attack: 80
Weight: 80
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Bard classes
1995.png Crimson Wire [2] (1995) ItemID: 1995
_______________________
Whip that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Whip
Attack: 80
Weight: 80
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Dancer classes
13327.png Crimson Huuma Shuriken [2] (13327) ItemID: 13327
_______________________
Huuma shuriken that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Indestructible in battle
_______________________
Type: Huuma Shuriken
Attack: 100
Weight: 100
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Ninja
13127.png Crimson Revolver [2] (13127) ItemID: 13127
_______________________
Pistol that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Pistol
Attack: 100
Weight: 100
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Gunslinger