Crimson Weapons
Jump to navigation
Jump to search
Crimson weapons are a good starting weapon for some classes, as they are equipped with various elements.
Weapon Certificate
@go eden (paramk 59, 100)
Crimson weapons with a refine value +9 to +12 can be destroyed with a +9 Lv3 Weapon Refine Ticket Exchange Hammer (100381) to get a +7 to +10 Weapon Certificate.
Also, you can sell them to the NPC for good zeny.
Weapons
Weapon | Description |
![]() |
Dagger that emitting red aura. _______________________ Increases ATK by (Refine*Refine) up to +15 Refine Level. _______________________ Increases MATK by (Refine*Refine)/2 up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Novice, Swordsman, Magician, Archer, Merchant, Thief, Ninja and Soul Linker _______________________ Type: Dagger Position: Right Hand Physical Attack: 55 Weapon Level: 3 Refinable Weight: 55 Required Level: 70 |
![]() |
One-handed sword that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Novice, Swordsman, Merchant and Thief classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 85 Weapon Level: 3 Refinable Weight: 85 Required Level: 70 |
![]() |
Two-Handed Sword that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv) up to +15 Refine Level. MATK increased by (RefineLv*RefineLv)/2 up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Swordman classes _______________________ Type: 2hSword Position: Right Hand Physical Attack: 170 Weapon Level: 3 Refinable Weight: 170 Required Level: 70 |
![]() |
Two-Handed axe that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Class Restrictions: Swordsman and Merchant _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 200 Weapon Level: 3 Refinable Weight: 200 Required Level: 70 |
![]() |
Mace that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Class Restrictions: Novice, Swordsman, Merchant and Acolyte _______________________ Type: Mace Position: Right Hand Physical Attack: 80 Weapon Level: 3 Refinable Weight: 80 Required Level: 70 |
![]() |
One handed spear that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Swordman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 90 Weapon Level: 3 Refinable Weight: 90 Required Level: 70 |
![]() |
A Two-Handed spear that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Swordman classes _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 175 Weapon Level: 3 Refinable Weight: 175 Required Level: 70 |
![]() |
Bow that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ Base Level at least 70:Per 10 BaseLevel,ATK +5. _______________________ Class Restrictions: Archer, Thief and Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 120 Weapon Level: 3 Refinable Weight: 120 Required Level: 70 |
![]() |
Katar that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Assassin classes _______________________ Type: Katar Position: Right Hand Physical Attack: 130 Weapon Level: 3 Refinable Weight: 130 Required Level: 70 |
![]() |
Knuckle that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Priest and Monk classes _______________________ Type: Knuckle Position: Right Hand Physical Attack: 100 Weapon Level: 3 Refinable Weight: 100 Required Level: 70 |
![]() |
Book that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Priest, Sage and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 45 Weapon Level: 3 Refinable Weight: 45 Required Level: 70 |
![]() |
Rod that emitting red aura. _______________________ INT +4 MATK +70 _______________________ MATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: MATK +5 _______________________ Class Restrictions: Novice, Magician, Acolyte and Soul Linker _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 70 Weapon Level: 3 Refinable Weight: 60 Required Level: 70 |
![]() |
Two-Handed staff that emitting red aura. _______________________ INT +5 MATK +150 _______________________ MATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: MATK +5 _______________________ Indestructible in battle _______________________ Class Restrictions: Wizard and Soul Linker classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 150 Weapon Level: 3 Refinable Weight: 100 Required Level: 70 |
![]() |
Violin that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Bard classes _______________________ Type: Musical Position: Right Hand Physical Attack: 80 Weapon Level: 3 Refinable Weight: 80 Required Level: 70 |
![]() |
Whip that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Dancer classes _______________________ Type: Whip Position: Right Hand Physical Attack: 80 Weapon Level: 3 Refinable Weight: 80 Required Level: 70 |
![]() |
Huuma shuriken that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Class Restrictions: Ninja _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 3 Refinable Weight: 100 Required Level: 70 |
![]() |
Pistol that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Gunslinger _______________________ Type: Revolver Position: Right Hand Physical Attack: 100 Weapon Level: 3 Refinable Weight: 100 Required Level: 70 |