Fuka's Serious Guide for FS Cardinal
About the guide
I am making this because there is no other guides and people ask on Discord if there is a Full Support (FS) guide every 2 days.
Here you will find builds on the cheaper side. Maybe I/someone else will bring a more end game build. (probably not me, as I haven't tested other stuff yet and most likely won't because the builds in this guide are sufficient for basically any map)
No, don't follow this guide if Arch Bishop is you first and only class. This build is supposed to play around other people so you won't be able to do stuff by yourself.
What is a FS Archbishop?
You basically buff everyone and don't die. You can tank most places as you have resistances, high HP and %MaxHP healing with Renovatio /
Mediale Votum
How deep is it?
No.
Because I am not that knowledgeable either.
Overview
Consumables
- Brilliant Protection Scroll (23204) for DEF/MDEF
- Infinity Drink (23475) so your skills aren't interrupted
- Small Life Potion (14534) HP Regeneration (probably not)
- Small Mana Potion (23203) SP Regeneration (probably not)
- Mental Potion (14600) SP and SP Consumption (probably not)
- Almighty (12883) Some HP and ASPD (probably not)
- Limited Power Booster (14766) for ASPD (probably not)
- Red Booster (12796) for ASPD (probably not)
- Enhanced ASPD Potion (12684) for ASPD (probably not)
- Guyak Pudding (12710) for movement speed
- [Bound] Token of Siegfried (6316) We take care of everyone, but who takes care of us?
- Blue Gemstone (717) people may get annoyed if you don't have these
- Yggdrasil Berry (607) for desperate times
- Holy Water (523) for
Aspersio
If you are lazy like me:
- The One Potion (50035)
Some Stats
Most of the stats from the next table are NOT REALLY necessary. You can have a little bit less and be fine. If you go to places with high damage and don't have instant cast, I recommend using Infinity Drink (23475) or
The One Potion (50035) so your
Reparatio doesn't get interrupted.
Stat | How much you need | Explanation |
---|---|---|
Attack Speed (ASPD) | 193 | Reduces animation time to help with spamming skills and recovering AP
using |
Variable Cast Time (VCT) | 100% | It will help you if you don't want to use ![]() ![]() |
After Cast Delay (ACD) | 94% | Reduces time to cast another skill, so it helps with spamming. |
Fixed Cast Time (FCT) | 1.5s | Most skills have 1.5s FCT, but you can have 2s that can help with ![]() ![]() ![]() It will help you if you don't want to use |
More Stats
Stat | Points | Priority | Note |
---|---|---|---|
STR | 1-50 | Somewhat Useless | You can put more in here if you want to carry more stuff like a billion gems idk |
AGI | 90-130 | Primary | More ASPD |
VIT | 130 | Primary | 1M HP dream |
INT | 90 or 120 | Primary | For ![]() |
DEX | 1 | Useless | You will have Instant Cast with %VCT. No need putting points in here |
LUK | 80-100 | Secondary | Helps with Curse status. You need to have at least 100 combined (base+extra) (need confirmation) or have 0 LUK (Some cards subtract LUK). If you have the patience to use ![]() |
Traits
Trait | Points | Note |
---|---|---|
POW | 0 | No |
STA | 100 | RES to tank more |
WIS | 100 | MRES to tank more |
SPL | 0 | No |
CON | 0 | No |
CRT | Rest | More Healing |
Skills
WIP
Equipments
For now I have 2 builds for you. First one is the main build which is more generic and second one is more specific for Constellation Tower, but can be used anywhere (you have to be more careful in end game places like Depth 1/2).
As you will see, some equipment/enchantment values will be a bit vague/loose. I wrote it that way, because you will have to balance, mainly, ASPD and %VCT. So if you get a good %VCT enchant in an equipment, you can get another ASPD equipment/enchantment/card.
Main Build
Slot | Equipment | Description | Enchantment | Note |
---|---|---|---|---|
Headgear (Top) | +10 ![]() |
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
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Obtainable from Old Glast Heim Challenge Mode
Most important is |
Headgear (Middle) | ![]() |
Ears ornament known only given to a winner. Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
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Obtainable from Amicitia
You can enchant it with |
Headgear (Low) | ![]() |
Unknown energy surrounds the body. _______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Armor Position: Head Low Defense: 5 Armor Level: 1 Weight: 10 Required Level: 170 |
Obtainable from Bioresearch Laboratory's MVP (Usually cheap)
Combos with Gives lots of %VCT and %ACD | |
Armor | +9 ![]() |
The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power. _______________________ MaxHP +15% MaxSP +5% Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: MaxHP +2% _______________________ For each 3 Refine Levels: VIT +5 _______________________ For each 4 Refine Levels: Increases Physical Damage against Angel and Demon race by 10%. _______________________ When equipped with Clergy's Boots and Clergy's Manteau: VIT +8, DEF +50, MDEF +20 Decreases damage taken from Angel and Demon race monsters by 20%. _______________________ Total Refine Level of entire set at least +27: ATK +4% MATK +4% Decreases After Cast Delay by 20%. Decreases Fixed Casting Time by 20%. _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Weight: 80 Required Level: 170 |
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Obtainable from Odin's Past
You can follow this page to enchant it. IIRC %HP is better, but does it really matter? |
Weapon | +11 ![]() |
A hammer used to search the Einbech Tunnel. Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability. _______________________ MATK +180 MATK +7% _______________________ Indestructible in battle _______________________ Increases Healing effectiveness by 5%. Increases damage of Adoramus by 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 7%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Adoramus by additional 15%. Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 160 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 190 Required Level: 170 |
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Obtainable from (einbech 151, 251)
Gives 10% VCT and 20% ACD! You can follow this page to enchant it. Enchant can give up to 20% VCT! If you have enough %VCT, you can get %Heal Effectiveness or just skip enchanting. |
Shield | +11 ![]() |
A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
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Obtainable from Illusion of Twins
+11 is for the enchantment's requirements. |
Garment | +10 ![]() |
Manteau of legendary hero whose died in battle. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% _______________________ Base STR at least 90: ATK +10 _______________________ For each Refine Level: ATK +2 _______________________ Base INT at least 90: MATK +20 _______________________ For each Refine Level: MATK +3 _______________________ Base VIT at least 90: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +8: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +10: Decreases damage taken from Neutral elemental attacks by 4%. _______________________ Base AGI at least 90: Decreases After Attack Delay by 3%. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Refine Level +10: ASPD +1 _______________________ Base DEX at least 90: Increases Ranged Physical Damage by 3%. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 1%. _______________________ Base LUK at least 90: Increases Critical Damage by 5%. _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Type: Armor Position: Garment Defense: 30 Armor Level: 1 Refinable Weight: 60 Required Level: 170 |
Base version (![]() You have to transform it into the slotted version. (transformation process in the same page) Gives good ASPD, some neutral resist. | |
Shoes | +11[C] ![]() |
An improved version of the boots said to have been worn by great heroes. It resonates with the improved hero's armor. _______________________ MaxHP +1500, MaxSP +150. _______________________ Base Level at least 210: P.ATK +1, S.MATK +1. _______________________ For each 3 Refine Levels: MaxHP +1%, MaxSP +1%. _______________________ Refine Level +7: ATK +5%, MATK +5%. _______________________ Refine Level +9: CRI +5, Perfect Hit +10% Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.8 seconds. Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: RES +50 MRES +50 _______________________ [Grade C]: Physical and Magical damage against all elemental enemies +10%. _______________________ [Grade B]: STA +5 WIS +5 _______________________ [Grade A]: P.ATK +5 S.MATK +3 Refine Level +13: Fixed Casting Time -0.2 seconds. _______________________ Type: Armor Position: Shoes Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 190 |
Don't even mind looking | Base version ![]() You have to transform 2 times. This will give you good FCT, really good resistances and some %VCT/%ACD. |
Accessory (Right) | ![]() ![]() |
Medal awarded to those responsible for the safety of the Einbech mine. A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Decreases Variable Casting Time by 5%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by additional 15%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Magical Damage taken from all size enemies by 3%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.
All possible combos give %ACD and FCT. | |
Accessory (Left) | ![]() ![]() |
Epaulets awarded to those responsible for the safety of the Einbech mine. A very rare strap that has never been awarded. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.
All possible combos give %ACD and FCT. |
Alternative Build
Slot | Equipment | Description | Enchantment | Note |
---|---|---|---|---|
Headgear (Top) | +10 ![]() |
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
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Obtainable from Old Glast Heim Challenge Mode
Most important is |
Headgear (Middle) | ![]() |
Ears ornament known only given to a winner. Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
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Obtainable from Amicitia
You can enchant it with |
Headgear (Low) | ![]() |
The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power. _______________________ When equipped with Temporal STR Manteau and Soaring Physical Armor: ATK +5% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +30 Decreases After Cast Delay by 7%. Total Refine Level of entire set at least +22: Increases Melee Physical Damage by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
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Obtainable from Fall of Glastheim - Hard Mode
Enchant process in the same page. Only get this if necessary for %VCT. |
Armor | +11 ![]() |
You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time. _______________________ VIT +12 MaxHP +20% MaxSP +5%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. Decreases Variable Casting Time by 3%. _______________________ For each 3 Refine Levels: Increases Damage against Dragon race by 7%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 6%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +80, MDEF +15 MaxHP +10% _______________________ For each 30 base VIT: Decreases damage taken from Medium and Large size by 1%. _______________________ receiving physical or magical damage has a chance to activate Dragon's Health: Decreases damage taken from all size enemies by 7% for 10 seconds. _______________________ If base VIT at least 120: Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect. _______________________ Total Refine Level of entire set at least +33: Increases Attack Speed by 20%. Decreases After Cast Delay by 25%. _______________________ Type: Armor Position: Armor Defense: 110 Armor Level: 1 Refinable Weight: 120 Required Level: 170 |
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Obtainable from Abyss Lake
Combos with Gives lots of %ACD, ASPD, %VCT and some FCT. |
Weapon | +11 ![]() |
A hammer used to search the Einbech Tunnel. Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability. _______________________ MATK +180 MATK +7% _______________________ Indestructible in battle _______________________ Increases Healing effectiveness by 5%. Increases damage of Adoramus by 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 7%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Adoramus by additional 15%. Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 160 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 190 Required Level: 170 |
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Obtainable from (einbech 151, 251)
You can follow this page to enchant it. Can give up to 20% VCT! If you have enough %VCT, you can get %Heal Effectiveness or just skip enchanting. |
Shield | +11 ![]() |
A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
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Obtainable from Illusion of Twins
+11 is for the enchantment's requirements. |
Garment | +11 ![]() |
Hood made of various parts of a powerful dragon. You can feel the pressure of the dragon just by wearing it. _______________________ DEF +20 MDEF +2 Increases recovery rate received from skills and items by 15%. _______________________ Refine Level +7: Decreases damage taken from Dragon race by 2%. _______________________ Refine Level +9: receiving physical or magical damage has a chance to recover 2000 HP per second for 3 seconds. _______________________ Refine Level +11: Decreases damage taken from Dragon race by additional 3%. _______________________ Type: Armor Position: Garment Defense: 23 Armor Level: 1 Refinable Weight: 50 Required Level: 170 |
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Obtainable from Abyss Lake |
Shoes | +11 ![]() |
Boots made of many parts of powerful dragons. You can feel the pressure of the dragon just by wearing it. _______________________ MaxSP +500 Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +7: Decreases damage taken from Dragon race by 2%. _______________________ Refine Level +9: receiving physical or magical damage has a chance to recover 500 SP per second for 3 seconds. _______________________ Refine Level +11: Decreases damage taken from Dragon race by additional 3%. _______________________ Type: Armor Position: Shoes Defense: 35 Armor Level: 1 Refinable Weight: 60 Required Level: 170 |
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Obtainable from Abyss Lake |
Accessory (Right) | ![]() ![]() |
Medal awarded to those responsible for the safety of the Einbech mine. A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Decreases Variable Casting Time by 5%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by additional 15%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Magical Damage taken from all size enemies by 3%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.
All possible combos give %ACD and FCT. | |
Accessory (Left) | ![]() ![]() |
Epaulets awarded to those responsible for the safety of the Einbech mine. A very rare strap that has never been awarded. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.
All possible combos give %ACD and FCT. |
Secret Build (WIP)
I hate when I say "I'll use Competentia" and people just ignore, go away and then complain. That's why I started thinking about this build.
Slot | Equipment | Description | Enchantment | Note |
---|---|---|---|---|
Headgear (Top) | ||||
Headgear (Middle) | ||||
Headgear (Low) | ||||
Armor | ||||
Weapon | ||||
Shield | ||||
Garment | ||||
Shoes | ||||
Accessory (Right) | ||||
Accessory (Left) |
Not Even my Final Form Build (WIP)
I start to imagine what a real full FS build would be... then i remember there are another 6 builds from different classes that I already planned on building... all at the same time...
Slot | Equipment | Description | Enchantment | Note |
---|---|---|---|---|
Headgear (Top) | ||||
Headgear (Middle) | ||||
Headgear (Low) | ||||
Armor | ||||
Weapon | ||||
Shield | ||||
Garment | ||||
Shoes | ||||
Accessory (Right) | ||||
Accessory (Left) |
Costume Stones
WIP
Cards
Didn't give too much attention when i was making this build. If you have a recommendation you can DM me.
Equipment | Card | Description | Note |
---|---|---|---|
Headgear (Top) | ![]() |
MaxHP +10% _______________________ Base VIT at least 100: Decreases damage taken from Earth and Poison elemental attacks by 1%. _______________________ Base VIT at least 130: Decreases damage taken from Earth and Poison elemental attacks by 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
MORE HP! Expensive because it is hard to farm. |
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For each 2 Refine Levels: MaxHP +1% _______________________ Type: Card Compound on: Head Top Weight: 1 |
MORE HP! Combos with ![]() ![]() | |
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Decreases After Cast Delay by 5%. _______________________ When equipped with Juergen Wagner Card and Agnes Lugenburg Card: Increases Physical Damage against Small size and Brute race by 7%. _______________________ When equipped with Wolf Lugenburg Card and Poe Richard Card: Increases Physical Damage against Medium size by 7%. Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Some %ACD | |
Headgear (Middle) | ![]() |
MaxHP +10% _______________________ Base VIT at least 100: Decreases damage taken from Earth and Poison elemental attacks by 1%. _______________________ Base VIT at least 130: Decreases damage taken from Earth and Poison elemental attacks by 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
MORE HP! Expensive because it is hard to farm. |
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MaxHP +5% _______________________ When equipped with Bungisngis Card: MaxHP +5% _______________________ Type: Card Compound on: Head Top Weight: 1 |
MORE HP! Combos with ![]() ![]() | |
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Decreases After Cast Delay by 5%. _______________________ When equipped with Juergen Wagner Card and Agnes Lugenburg Card: Increases Physical Damage against Small size and Brute race by 7%. _______________________ When equipped with Wolf Lugenburg Card and Poe Richard Card: Increases Physical Damage against Medium size by 7%. Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Some %ACD | |
Armor | ![]() |
MaxHP +10% DEF +50 _______________________ For each 3 Refine Levels: MaxHP +1% _______________________ Base Level at least 160: VIT +3 DEF +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
MORE HP! and some DEF |
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MaxHP +10% _______________________ Base Level at least 200: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
MORE HP! and some DEF | |
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DEF +100, RES +50 _______________________ Up to max +11 Refine Level: MaxHP -30%, ATK -10%, MATK -10% _______________________ Refine Level +12: MaxHP +30%, ATK +10%, MATK +10% _______________________ When Armor Level of compounded equipment is 2: RES +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
MORE HP! and some DEF and RES | |
Weapon | ![]() |
Increases Healing skills effectiveness by 2% _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 3%. _______________________ Refine Level +11: Increases Healing skills effectiveness by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
%Heal Effectiveness |
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ATK -3% Increases Attack Speed by 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
ASPD | |
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ATK +15 _______________________ Increases Physical Damage against Medium and Large size by 20%. _______________________ When equipped with Khalitzburg Knight Card: Increases Physical Damage against Medium and Large size by 15%. Decreases damage taken from Medium and Large size by 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
%Size Damage Reduction combo with ![]() ![]() | |
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MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
%Size Damage Reduction combo with ![]() ![]() | |
Shield | ![]() |
DEF +20 _______________________ Decreases Damage taken from Medium and Large size by 25%. _______________________ When equipped with White Knight Card: Decreases Damage taken from Medium and Large size by 5%. Increases Physical Damage against Medium and Large size by 15%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
%Size Damage Reduction combo with ![]() ![]() |
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MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
%Size Damage Reduction combo with ![]() ![]() | |
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Decreases damage taken from Boss class by 40%. Increases damage taken from Normal class by 40%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
%Boss Damage Reduction | |
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For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Physical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
MORE HP! | |
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For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Magical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
MORE HP! | |
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STR +10, VIT +15, LUK -25 _______________________ Decreases damage taken from monsters of every size by 20%. Decreases Magical Damage against monsters of Holy, Shadow, Ghost and Poison element by 25%. _______________________ For each Refine Level: DEF +20, RES +5 _______________________ Refine Level +7: Increases Physical Damage against monsters of Water, Wind, Earth and Fire element by 25%. _______________________ Refine Level +10: Increases Melee and Ranged Physical Damage by 10%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
Some HP, %Size Damage Reduction and some DEF/RES. It frees up 1 weapon card slot. Watch out for LUK values (Curse resistance) | |
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Decreases damage taken from enemies of every race, except Players, by 15%. _______________________ Up to max +11 Refine Level: Increases damage taken from enemies of every size by 25%. _______________________ Refine Level +12: Decreases damage taken from enemies of every size by 25%. _______________________ When Armor Level of compounded equipment is 2: RES +50, MRES +50 _______________________ Type: Card Compound on: Left Hand Weight: 1 |
Objectively better than ![]() ![]() %Size Damage Reduction and %Race Damage Reduction and frees up 1 weapon card slot. | |
Garment | ![]() |
MaxHP +8% MaxSP +4% _______________________ When equipped with Shoes compounded with one of the following cards: Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card: ATK +10% MATK +10% _______________________ Type: Card Compound on: Garment Weight: 1 |
MORE HP! |
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For each 10 base VIT: MaxHP +150 Increases Attack Speed by 1%. _______________________ Base VIT at least 120: Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Garment Weight: 1 |
Mostly used for %ACD | |
Shoes | ![]() |
VIT +1 MaxHP +10% _______________________ When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card: DEX +5 Increases damage of Arrow Vulcan by 5%. Increases damage of Musical Strike by 10%. Increases damage of Throw Arrow by 10%. When equipped by Bard or Dancer classes: Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack. _______________________ Type: Card Compound on: Shoes Weight: 1 |
MORE HP! |
any 17.2 10% HP card
like |
INT +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Fire Ball by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
MORE HP! | |
Accessory (Right) | ![]() or any 17.2 10% HP card |
VIT +3 MaxHP +10% _______________________ Increases damage of Banishing Point and Cannon Spear by 10%. _______________________ When equipped with Verporta Card and Senior Assistant Bot Card: Increases damage of Banishing Point and Cannon Spear by 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Banishing Point by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Cannon Spear by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
MORE HP! |
Accessory (Left) | ![]() |
Decreases After Cast Delay by 4%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Some %ACD |
![]() or any 17.2 10% HP card |
VIT +3 MaxHP +10% _______________________ Increases damage of Banishing Point and Cannon Spear by 10%. _______________________ When equipped with Verporta Card and Senior Assistant Bot Card: Increases damage of Banishing Point and Cannon Spear by 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Banishing Point by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Cannon Spear by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
MORE HP! |
Shadow Gear
You will use Eden's Advanced Paradise. It cost 230 Eden Coins to buy all pieces.
It gives 15% ACD and 10% VCT and 7% ASPD. REALLY cheap when compared to the Shadow Gears you would have to make.
Pet
Wouldn't bother getting one
Blue Moon Loli Ruri Egg (9140)
What everyone should know, but sometimes go unnoticed
Shout out to Madame Celery for the good general tips guide for the MuhRO server (Madame Celery's Guide to MuhRO)
There you can find general equipment progression, level up spots suggestions, what to farm and where, what is a Refinement Ticket and how to get it, some notable cards that I definitely didn't look to make the card section of this guide.
You can use the refinement tickets in the Hero Boots-LT [1] (470094) transformation and refinement of basically all equipment from the builds in this guide.