Frenzied Guide to Ranged AC

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Not that strong but getting there

Overview

WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build.

by FrenziedToad hmu if have questions.

How does our main skill work?

5322.png Frenzy Shot works kinda strange, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 25% the lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.

Strength

Single target dmg go brrr.

Weakness

AOE damage, only farming skill you get until endgame (5316.png Chain Reaction Shot) has a 1s cooldown making it really hard to farm, also it doesn't crit and its multiplier not good so the damage is not that great making it really hard to farm endgame content with it.

Leveling

This build has a strong single target attack in 5322.png Frenzy Shot however the AOE damage of the build from the beginning until the end. To level up you should use archer skills like 2233.png Arrow Storm or 47.png Arrow Shower, but preferably get someone to help you level up to fourth job.

Copy

Best skills to copy are 7.png Magnum Break and 2213.png Comet as they will increase your damage by a bunch.

Stats

Stat Points Priority Note
STR 1 None Don't level this stat as it doesn't increase damage.
AGI 100-120 Primary Should aim to get 193 attack speed.
VIT 100 total Secondary 100 total to be immune to stun.
INT 100 total Secondary 100 total to be immune to silence + insta cast
DEX 130 Primary Damage baby.
LUK 100-125 Primary If you are using 300261.png Galensis Card (300261) get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.

Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave chain reaction shot with it.

Traits

The only good traits for this build are POW, CON and CRT however the way you distribute your points depends if you got nebula or not. Frenzy shot got 15 weight on CON so always prioritize CON over the other traits.

Without Crit Nebula Star Cluster
Trait Points
POW 100
CON 100
CRT 35
With Crit Nebula Star Cluster
Trait Points
POW 45
CON 100
CRT 90

Equipments

I am gonna show here some items you can make from mid to endgame of the build, for early game stick with eden gear. You can mix and match the items you have/prefer to match your needs. In general you should aim for a equal ammount of crit damage and ranged damage on your build for maximum damage.

Weapon

Equipment Description Note
700066.png Dark Angel Ray Bow [2] (700066) A bow used by a fallen angel.
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ATK +5%, CON +2
Increases damage of Chain Reaction Shot by 5%.
_______________________
Refine Level +5:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Chain Reaction Shot by additional 5%.
Increases damage of Frenzy Shot by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
4836.png Expert Archer Lv5 (4836)
4844.png Sharp Lv5 (4844)
Best bow you can get from midgame all the way to dim and time dimension, the combo is super strong for this build and easy to farm.
700022.png Poenitentia Tenon [2] (700022) A bow containing the pain of bereavement.
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ATK +10%
_______________________
Increases damage of Frenzy Shot by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Triangle Shot by 3%.
_______________________
Refine Level +7:
Increases Critical Damage by 15%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by additional 30%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Damage of Frenzy Shot +5%.
_______________________
[Grade C]:
Damage of Frenzy Shot +8%.
P.ATK +1.
_______________________
[Grade B]:
Damage of Frenzy Shot +12%.
CON +1.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 230
None Gonna be real with you this bow not good but it do be an option.
700059.png Dim Glacier Bow [1] (700059) A bow that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
MATK +220
_______________________
Class Restrictions:
Archer, Rogue classes
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 240
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 230
311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)
311287.png Glacier Flower Spell (Frenzy Shot) (311287)
311287.png Glacier Flower Spell (Frenzy Shot) (311287)
Used to be real good as you can get a lot of multiplier with its enchant, however when the next bow released it became obsolete and having only one slot for cards doesn't help its case.
700092.png Dimensions Abyss Bow [2] (700092) A bow imbued with runic magic.
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CRI + 5
Increases Frenzy Shot damage by 15%.
_______________________
For each 2 Refine Levels:
Atk + 25, Atk + 1%.
_______________________
For each 3 Refine Levels:
increases Frenzy Shot damage by 5%.
_______________________
Refine Level +7:
increases critical damage by 20%.
_______________________
Refine Level +9:
Cri + 15, C.Rate + 5.
_______________________
Refine Level +11:
increases Frenzy Shot damage by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Abyss Chaser):
Increases Chain Reaction Shot damage by 45%
Increases Ranged Physical Damage by 15%,
if grade of Dimensions Abyss Bow and Time Dimensions Rune Crown (Abyss Chaser) is A or higher
Increases Frenzy Shot and Chain Reaction Shot damage by additional percentage equal to the sum of refine rate of set, enables to use Rose Blossom level 5.
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[Bonus by Grade]
[Grade D]:
P.Atk + 5.
_______________________
[Grade C]:
Increases Frenzy Shot damage by 15%.
_______________________
[Grade B]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
P.Atk + 3.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 320
Weapon Level: 5
Refinable / Gradable
Weight: 210
Required Level: 250
Depend on the monster you want to hit hard Best bow by far for this build and its combo is a real gamechanger as you will be finally able to farm for real as you will have two AOE skills.

Headgear

Equipment Description Position Enchants Note
400383.png Crown of Good and Evil (Abyss Chaser) [1] (400383) A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Dark Angel Ray Bow:
For each 3 Refine Levels of Dark Angel Ray Bow:
Increases damage of Chain Reaction Shot by 4%.
Increases damage of Frenzy Shot by 5%.

If Dark Angel Ray Bow's Grade is B or higher:
Increases damage of Chain Reaction Shot by additional 10%.

When equipped with Evil Spell:
Increases damage of Chain Reaction Shot by additional 15%.
Increases damage of Frenzy Shot by additional 20%.
_______________________
When equipped with Holy Light Dagger:
For each 3 Refine Levels of Holy Light Dagger:
Increases damage of Abyss Dagger by 4%.
Increases damage of Deft Stab by 5%.

If Holy Light Dagger's Grade is B or higher:
Increases damage of Abyss Dagger by additional 10%.

When equipped with Good Spell::
Increases damage of Abyss Dagger by additional 15%.
Increases damage of Deft Stab by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
Top 312021.png Evil Spell (312021)
29083.png Acute Lv3 (29083)
Best top headgear before time dimensions because of the good and evil combo.
400109.png Boitata Hat [1] (400109) POW + 5, CRT + 5, HIT - 25.
Increases Attack Speed by 10%.
_______________________
For each 2 Refine Levels:
ATK + 20, DEF + 10.
_______________________
Refine Level +7:
Increases melee and Ranged Physical Damage by 15%.
_______________________
Refine Level +9:
ATK + 30, ATK + 10%.
_______________________
Refine Level +11:
P.ATK + 8.
Increases Critical Damage by 25%.
_______________________
When equipped with Boitata Card:
Increases Physical Damage against Poison and Water elemental enemies by 40%.
_______________________
When equipped with Sealed Boitata Card:
Increases Physical Damage against Poison and Water elemental enemies by 25%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 5%.
POW + 5.
_______________________
[Grade C]:
C.Rate + 3.
CRI + 15.
_______________________
[Grade B]:
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
[Grade A]:
C.Rate + 1.
For each 3 Refine Levels:
Increases Critical Damage by 14%.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Boit<INFO>m_crafting,88,166,0,100,0,0</INFO></NAVI>
_______________________
Type: Armor
Position: Head Top
Defense: 25
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
Top None If for some god forsaken reason you decide on using dim glacier bow this and the next hat are the ones for you, use this one for crit chance.
400110.png Crown of Beelzebub [1] (400110) POW + 5, CON + 5, CRI - 15.
Increases Attack Speed by 10%.
_______________________
For each 2 Refine Levels:
ATK + 25, DEF + 15.
_______________________
Refine Level +7:
Increases Melee and Ranged Physical Damage by 25%.
_______________________
Refine Level +9:
ATK + 40, ATK + 10%.
_______________________
Refine Level +11:
P.ATK + 12.
Increases physical damage against all elemental enemies by 12%.
_______________________
When equipped with Beelzebub Card:
Increases Physical Damage against Boss class by 16%.
_______________________
When equipped with Sealed Beelzebub Card:
Increases Physical Damage against Boss class by 8%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 5%.
POW + 5.
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 12%.
_______________________
[Grade B]:
P.ATK + 5.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
[Grade A]:
P.ATK + 2.
For each 3 Refine Levels:
Increases physical damage against all races (Except Players) by 3%.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>
_______________________
Type: Armor
Position: Head Top
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
Top None Same as last one but for pure damage.
400534.png Time Dimensions Rune Crown (Abyss Chaser) [1] (400534) A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP + 120, MaxSP + 30.
_______________________
For each 3 Refine Levels:
Atk + 2%.
_______________________
For each 4 Refine Levels:
increases Deft Stab and Frenzy Shot damage by 5%.
_______________________
Refine Level +7:
increases melee and long Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
P.Atk + 5.
_______________________
Refine Level +10:
increases physical damage against all race monsters (except players) by 15%.
_______________________
Refine Level +11:
Cri + 10
Reduces fixed casting time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
P.Atk + 3
_______________________
[Grade C]:
MaxHP + 3%
MaxSP + 3%
_______________________
[Grade B]:
Increases Physical Damage by 10%.
_______________________
[Grade A]:
Increases physical damage against all size enemies by 15%.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
Top 312712.png Time Dimension Jewel (Luck) Lv3 (312712)
312758.png Acute Jewel Lv10 (312758)
Best top headgear you can get for this build, acute jewel lv 10 is a big dream leave it on 5 until you rich enough to try lv 7. For the time dimension jewel preferably you get luck one however if you want you can settle for 312703.png Time Dimension Jewel (Dexterity) Lv3 (312703) .
410094.png Sealed Chain [1] (410094) A chain crafted to suppress evil energy.
_______________________
CRI +5
Increases Melee and Ranged Physical Damage by 5%.
_______________________
When equipped with Bondage Necklace:
Increases Critical Damage by 5%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
Mid None Mid headgear you should use in general until you get gambler's seal
400002.png Victory Wing Ears [1] (400002) Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from Muzaszir.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Mid 6% reduces delay after skill (optional) Optional mid headgear to use for reducing after cast delay.
410233.png Gambler's Seal [1] (410233) A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
Mid Mix any two of these lines
  1. 5% ranged damage
  2. 5% reduces after cast delay
  3. 5% crit chance
Best mid headgear you can get right now even on KRO and you get a lot of options for the enchants to customize your build.
19147.png Drops Balloon (19147) A Drops balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
DEX +2
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
Low Whatever you get Drop balloon if you are poor, use whichever poring family balloon you can get but this one is the best, and any enchant is good as you are not looking for damage.
19095.png Happy Balloon (19095) Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
Low None Drop balloon if you rich.
420076.png Bondage Necklace (420076) A necklace created by a being with strong magical powers to bind minions.
_______________________
CRI +3
_______________________
Increases Critical Damage by 5%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
Required Level: 150
Low None The damage lower you will stick with until you can get next one.
420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Ace of Diamonds in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
ATK +5%
Increases Ranged Physical Damage by 10%.
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
Low 5 dex
5 crit chance or 7% ranged damage
Best damage lower in the game with the combo.

Armor

Equipment Description Enchant Note
450206.png Snow Flower Armor [1] (450206) An armor made by grinding the flower petals that grow in Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
P.ATK +2
_______________________
When equipped with Snow Flower Manteau:
ATK +50
_______________________
When equipped with Snow Flower Muffler:
Decreases After Cast Delay by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 150
Armor Level: 2
Refinable
Weight: 80
Required Level: 210
311155.png Ice Flower Spell (Angle Shot) (311155)
311100.png Ice Flower Spell (Sniper) (311100)
This armor is already strong but even stronger on this class as the generic enchant is also the enchant that boost our skills.
450182.png Illusion Sprint Mail [1] (450182) Armor that grants agility for sprinting.
_______________________
VIT +5
_______________________
Increases Natural HP Recovery Rate by 20%.
_______________________
Refine Level +7:
Increases Natural HP Recovery Rate by additional 20%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 7%.
_______________________
When equipped with Illusion Sprint Shoes:
ATK +10%

Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher:
ATK +70

Total Refine Level of entire set at least +18:
Increases Physical Damage by 15%.

Total Refine Level of entire set at least +22:
Decreases Fixed Casting Time by 0.7 seconds.
Increases Physical Damage against Boss class by 25%.
_______________________
When equipped with Illusion Sprint Ring and Illusion Sprint Glove:
MaxHP +15%, MaxSP +15%.

_______________________
Type: Armor
Position: Armor
Defense: 40
Armor Level: 1
Refinable
Weight: 150
Required Level: 130
4995.png Rune of Strength Lv2 (4995)
4995.png Rune of Strength Lv2 (4995)
Good early to midgame armor when comboing with the boots.
450283.png Engraved Ice Storm Rune Suit [1] (450283) Armor created from deep energy research in the Varmund Biosphere.
The runes of ice and storm are imprinted with your mana.
_______________________
POW + 3, CON + 3, CRI - 10.
ATK + 140.
_______________________
For each 2 Refine Levels:
ATK + 15, DEF + 30.
_______________________
Refine Level +7:
ATK + 5%, P.ATK + 2, MDEF + 25.
_______________________
Refine Level +9:
P.ATK + 5, MDEF + 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 25
ATK + 5%
_______________________
[Grade C]:
ATK + 45
ATK + 8%
Increases Ranged Physical Damage by 3%.
_______________________
[Grade B]:
ATK + 13%
Increases Ranged Physical Damage by 5%
POW + 10.
_______________________
[Grade A]:
ATK + 16%
Increases Ranged Physical Damage by 7%
CON + 10

_______________________
Type: Armor
Position: Armor
Defense: 125
Armor Level: 2
Refinable / Gradable
Required Level: 250
Fixed enchant Best AOE damage armor you can get and good option for single target too but you you will need a lot of crit chance from other sources to compensate.
450285.png Engraved Corruption Poison Rune Cloth [1] (450285) Armor created from deep energy research in the Varmund Biosphere.
Runes of Corruption and Venom are imprinted with your mana.
_______________________
POW + 3, CRT + 3, CRI + 10.
ATK + 120.
_______________________
For each 2 Refine Levels:
ATK + 12, DEF + 30.
_______________________
Refine Level +7:
ATK + 5%, P.ATK + 2, MDEF + 25.
_______________________
Refine Level +9:
MDEF + 25, C.RATE + 7.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases Melee/Ranged Physical Damage by 5%
Increases Critical Damage by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 25
ATK + 5%
_______________________
[Grade C]:
ATK + 45
ATK + 8%
Increases Critical Damage by 8%.
_______________________
[Grade B]:
ATK + 13%
Increases Melee/Ranged Physical Damage by 5%
POW + 10
_______________________
[Grade A]:
ATK + 16%
Increases Melee/Ranged Physical Damage by 7%
CRT + 10

_______________________
Type: Armor
Position: Armor
Defense: 150
Armor Level: 2
Refinable / Gradable
Required Level: 250
Fixed enchant Best single target damage one for now but your AOE damage will be low.
450171.png Nebula Suit of Concentration [1] (450171) A suit that received the energy of agility among the power of stars.
Speed and ranged physical ability will be increased.
_______________________
CON +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -1%).
ATK +1%
[Grade C]:
ATK +3
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -1%).
ATK +2%
_______________________
[Grade B]:
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -2%).
For each 3 Refine Levels:
Increases Ranged Physical Damage by 1%.
For each 4 Refine Levels:
P.ATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -2%).
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
For each 4 Refine Levels:
P.ATK +2

_______________________
Type: Armor
Position: Armor
Defense: 135
Armor Level: 2
Refinable / Gradable
Weight: 150
Required Level: 240
310682.png Star Cluster of Concentration Lv.3 (310682)
310732.png Nebula of Expert Archer Lv.3 (310732) or 310735.png Nebula of Sharp Lv.3 (310735)
4723.png DEX+4 (4723)
This is where it becomes interesting as nebula will become best in slot as updates comes, this one is a pretty good option for raw damage but will be stuck with crit cards for a long time.
450172.png Nebula Suit of Creative [1] (450172) A suit that received the energy of luck among the power of stars.
Critical ability will be increased.
_______________________
CRT +1
ATK +100
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +9:
CRI +5
_______________________
Refine Level +11:
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
ATK +1
For each 3 Refine Levels:
Critical Damage +2%
CRI +1
_______________________
[Grade C]:
For each 2 Refine Levels:
ATK +2
For each 3 Refine Levels:
Critical Damage +3%
CRI +2
_______________________
[Grade B]:
For each 3 Refine Levels:
Critical Damage +5%
For each 4 Refine Levels:
C.Rate +1
P.ATK +1
_______________________
[Grade A]:
For each 3 Refine Levels:
Critical Damage +7%
For each 4 Refine Levels:
C.Rate +1
P.ATK +2

_______________________
Type: Armor
Position: Armor
Defense: 135
Armor Level: 2
Refinable / Gradable
Weight: 150
Required Level: 240
310682.png Star Cluster of Concentration Lv.3 (310682) or 310685.png Star Cluster of Creative Lv.3 (310685)
310732.png Nebula of Expert Archer Lv.3 (310732) or 310735.png Nebula of Sharp Lv.3 (310735)
4723.png DEX+4 (4723)
The best nebula, gives a ton of crit chance and crit damage, I mean a lot of crit damage, I recommend going for 310682.png Star Cluster of Concentration Lv.3 (310682) to balance the stats even if it is harder. I will show the combos with hall of life content that is not released yet on this server later and there is no problem going for either of the star clusters.

Garment

Equipment Description Enchant Note
480232.png Ice Rune Manteau [1] (480232) A manteau engraved with Varmundt's Ice Rune magic.
The imprint is amplified with the essence of ice.
_______________________
Refine Level +7:
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 10%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 10%.
_______________________
When equipped with Ice Rune Armor and Ice Rune Boots:
For each 30 base DEX:
CON +1

Increases Ranged Physical Damage by additional 10%.
Decreases Variable Casting Time by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]
ATK +5%
_______________________
[Grade C]
ATK +5%
P.ATK +5
_______________________
[Grade B]
Increases Ranged Physical Damage by 10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
P.ATK +2

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
310928.png Concentration of Varmundt Lv3 (310928)
4723.png DEX+4 (4723)
Pretty good and generic garment but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2.
480174.png Pirate Captain's Coat [1] (480174) CRI + 3, C.Rate + 5.
_______________________
For each 2 Refine Levels:
ATK + 15.
Increases Critical Damage by 3%.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against all sizes by 5%.
_______________________
Refine Level +7:
ATK + 5%, P.Atk + 7
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
DEF + 150.
Decreases After Cast Delay by 5%.
_______________________
When equipped with Drake Card:
Cri + 15, C.Rate + 10
Increases Melee and Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]
Cri +3
CRT + 3
_______________________
[Grade C]
Increases Critical Damage by 15%.
_______________________
[Grade B]
POW + 3
CON + 3
_______________________
[Grade A]
P.Atk + 7
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>
_______________________
Type: Armor
Position: Garment
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 200
None Best damage garment right now if you are focusing in single target damage.

Shoes

Equipment Description Enchant Note
470224.png Boots of Good and Evil (Abyss Chaser) [1] (470224) Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%, MATK +7%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
312686.png Evil Vigor (Abyss Chaser) (312686)
4836.png Expert Archer Lv5 (4836)
Best shoes to use until you can swap all the good and evil combo for time dimensions.
470174.png Glade Rune Boots [1] (470174) Boots engraved with Varmundt's Glade Rune magic.
The imprint is amplified with the essence of glade.
_______________________
Refine Level +7:
MaxHP +10%, P.ATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 10%.
Decreases Fixed Casting Time by additional 0.2 seconds.
_______________________
[Bonus by Grade]
[Grade D]
MaxHP +5%
_______________________
[Grade C]
Fixed Casting Time -0.3 seconds.
_______________________
[Grade B]
MaxHP +7%
Variable Casting Time -5%.
_______________________
[Grade A]
Fixed Casting Time -0.2 seconds.
P.ATK +2

_______________________
Type: Armor
Position: Shoes
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
310928.png Concentration of Varmundt Lv3 (310928)
4723.png DEX+4 (4723)
Pretty good shoes does damage and survivability but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2.
470175.png Ice Rune Boots [1] (470175) Boots engraved with Varmundt's Ice Rune magic.
The imprint is amplified with the essence of ice.
_______________________
Refine Level +7:
ATK +5%, P.ATK +2
_______________________
Refine Level +9:
Increases Critical Damage by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 5%.
Decreases Fixed Casting Time by additional 0.4 seconds.
_______________________
[Bonus by Grade]
[Grade D]
ATK +5%
_______________________
[Grade C]
Fixed Casting Time -0.3 seconds.
_______________________
[Grade B]
ATK +5%
P.ATK +5
_______________________
[Grade A]
C.RATE +1
P.ATK +2

_______________________
Type: Armor
Position: Shoes
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
310928.png Concentration of Varmundt Lv3 (310928)
4723.png DEX+4 (4723)
Best pure damage shoes. Get any enchant for the elemental one but glade is the best one for depth2.
470066.png Illusion Sprint Shoes [1] (470066) A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place.
_______________________
AGI +5
_______________________
Increases Natural SP Recovery Rate by 20%.
_______________________
Refine Level +7:
Increases Natural SP Recovery Rate by additional 20%.
_______________________
Refine Level +9:
MaxHP +5%, MaxSP +5%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Illusion Sprint Ring:
Drain 500 HP per second.
Physical attacks have a certain chance to increase STR by 150 for 10 seconds.
_______________________
When equipped with Illusion Sprint Glove:
Drain 50 SP per second.
Physical attacks have a certain chance to increase AGI by 150 for 10 seconds.

_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 70
Required Level: 130
4995.png Rune of Strength Lv2 (4995)
4995.png Rune of Strength Lv2 (4995)
Good option for early-mid game.

Accessory

Equipment Description Position Enchant Note
490135.png Creative Signet of Star [1] (490135) A seal imbued with the power of luck from the stars.
_______________________
Increases Critical Damage by 7%.
P.ATK +2
_______________________
When equipped with Nebula Suit of Creative:
Increases Critical Damage by additional 5%.
P.ATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
Right 310706.png Star of Sharp Lv.5 (310706)
310706.png Star of Sharp Lv.5 (310706)
Best right accessory considering it will get a new enchant with hall of life update. Although you can get 310701.png Star of Master Archer Lv5 (310701) I would recommend this enchant for crit chance reasons.
490134.png Concentration Signet of Star [1] (490134) A seal imbued with the power of agility from the stars.
_______________________
Increases Attack Speed by 7%.
CRI +3
_______________________
When equipped with Nebula Suit of Agility:
ASPD +1, CRI +7.

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
Right 310928.png Concentration of Varmundt Lv3 (310928)
4723.png DEX+4 (4723)
If you decide to go for Template:Item:450171 go for this one.
490302.png Soul Rune Ring [1] (490302) Increases Ranged Physical Damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230
Right 311943.png Brilliant Biosphere Gem (Boss Type) (311943)
311968.png Agility of Varmundt Lv5 (311968)
311983.png Fragment of Varmundt (CON) Lv5 (311983)
Before hall of life update this is the one to go for damage but it will be changed eventually.
490305.png Soul Magic Ring [1] (490305) Increases Ranged Physical Damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230
Left 311943.png Brilliant Biosphere Gem (Boss Type) (311943)
311968.png Agility of Varmundt Lv5 (311968)
311983.png Fragment of Varmundt (CON) Lv5 (311983)
Before hall of life update this is the one to go for damage but it will be changed eventually.
490044.png Sinful Ruby Ring [1] (490044) stained with sin with a red Ruby embedded in it.
From the depths, it is sending out evil and powerful energy.
_______________________
ATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Red Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Physical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
Right 310211.png Resentment Lv5 (310211)
310241.png Inverse Scale Lv5 (310241)
Good for early-mid game and specific race monters.
490045.png Sinful Ruby Necklace [1] (490045) A necklace stained with sin, decorated with reddish Rubies.
It is emitting a dark and cold energy from the deep.
_______________________
ATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Ruby Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Physical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
Left 310211.png Resentment Lv5 (310211)
310241.png Inverse Scale Lv5 (310241)
Good for early-mid game and specific race monters.
490056.png Brilliant Light Ruby Ring [1] (490056) A ring that shines brightly with red rubies.
From the depths, it has a sacred and powerful energy.
_______________________
ATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with STR Soutane, Clergy's Manteau and Clergy's Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Physical Damage against Angel and Demon race by 20%.
Decreases damage taken from Angel and Demon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
Right 310231.png Shelter Lv5 (310231)
310251.png Divine Evil Lv5 (310251)
Good for early-mid game and specific race monters.
490057.png Brilliant Light Ruby Necklace [1] (490057) A shining necklace decorated with red Rubies.
It radiates bright and warm energy from the deep.
_______________________
ATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Brilliant Light Ruby Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Physical Damage against Angel and Demon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
Left 310231.png Shelter Lv5 (310231)
310251.png Divine Evil Lv5 (310251)
Good for early-mid game and specific race monters.

Cards

Weapon

Card Description Note
27361.png Polluted Wander Man Card (27361) Increases Physical Damage against Medium and Large size by 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Best generic card for weapon just useless for small monsters.
300241.png Brutal Murderer Card (300241) ATK +15
_______________________
Increases Physical Damage against Medium size by 15%.
_______________________
Base Level at least 200:
Increases Physical Damage against Medium size by additional 25%.
_______________________
When equipped with Bloody Murderer Card:
Increases Physical Damage against Medium size by additional 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
If are hitting medium size monsters use this one.
300240.png Gan Ceann Card (300240) ATK +15
_______________________
Increases Physical Damage against Large size by 15%.
_______________________
Base Level at least 200:
Increases Physical Damage against Large size by additional 25%.
_______________________
When equipped with Dullahan Card:
Increases Physical Damage against Large size by additional 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
If are hitting large size monsters use this one.
4399.png [MVP] Thanatos Card (4399) DEF -30
FLEE -30
_______________________
Enchants compounded weapon with the Investigate skill effect.
Each attack drains 1 SP.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
The gains are not that great but it is better than using full penetration.

Headgear

Card Description Note
300363.png Limacina Card (300363) ATK +10, P.ATK +1
_______________________
Increases Ranged Physical Damage with by 3%.
Increases SP Consumption by 7%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage with by additional 2%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Best non-MVP one damage wise.
27396.png Isaac Wigner Card (27396) Decreases After Cast Delay by 5%.
_______________________
When equipped with Juergen Wagner Card and Agnes Lugenburg Card:
Increases Physical Damage against Small size and Brute race by 7%.
_______________________
When equipped with Wolf Lugenburg Card and Poe Richard Card:
Increases Physical Damage against Medium size by 7%.
Decreases After Cast Delay by additional 3%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
If you need extra decrease after cast delay.
300377.png [MVP] Ultra Limacina Card (300377) ATK +5%, MATK +5%
_______________________
For each 3 Refine Levels:
P.ATK +2, S.MATK +2
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Best card for top headgear so you can insta cast meteor.
4403.png [MVP] Kiel Card (4403) Decreases After Cast Delay by 30%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Best one to use for mid headgear so you can weave using 5316.png Chain Reaction Shot while spamming 5322.png Frenzy Shot.
4480.png Sealed Kiel Card (4480) Decreases After Cast Delay by 15%.
_______________________
Refine Level +15:
Decreases After Cast Delay of all skill by additional 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Same as 4403.png [MVP] Kiel Card (4403) as you don't need as much after cast delay reduction.

Armor

Card Description Note
27082.png Anger Nine Tail Card (27082) CRI +5
Increases Critical Damage by 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
When equipped with Nine Tails Card:
Adds 2% chance of getting possessed by Nine Tails for 5 seconds when dealing melee physical attacks.
During possession, FLEE +10.

_______________________
Type: Card
Compound on: Armor
Weight: 1
If you missing crit chance use this one.
300381.png Hearthunter AT Card (300381) P.ATK +1
_______________________
Increases SP Consumption by 7%.
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
When equipped with Limacina Card:
ATK +10%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Best non-MVP card to use if you are using 300261.png Galensis Card (300261) combo.
4392.png Observation Card (4392) For each 18 base VIT:
DEX +1

_______________________
Type: Card
Compound on: Armor
Weight: 1
Pretty good combo damage wise.
4602.png [MVP] Realized Amdarais Card (4602) Increases physical damage against all classes by 20%
MATK +20%
_______________________
Drains 666 HP and 66 SP every 6 seconds.
Drains 6666 HP and 666 SP as the Armor is unequipped.

_______________________
Type: Card
Compound on: Armor
Weight: 1
Best armor card in the game.

Garment

Card Description Note
300261.png Galensis Card (300261) For each 10 base LUK:
CRI +2
_______________________
Base LUK at least 125:
Increases Critical Damage by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
If you missing crit chance use this one.
300270.png Empathize Card (300270) MaxSP -25%
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
When equipped with Observation Card and Base Level at least 200:
For each 40 base DEX:
Increases Ranged Physical Damage by additional 15%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Pretty good combo damage wise.
4682.png [MVP] Shadow Chaser Gertie Card (4682) When equipped by Shadow Chaser:
Increases Physical Damage against all races by 5%.
MATK +15%
_______________________
Base Level at least 175:
All Basic Stats +10
_______________________
Refine Level +10:
All Basic Stats +10
_______________________
When equipped with Gertie We Card:
3% chance to transform into Gertie Wi when dealing physical damage.
During tranformation:
ATK +100

_______________________
Type: Card
Compound on: Garment
Weight: 1
Use this card so you can get 100% variable cast time with stats.

Shoes

Card Description Note
300380.png Piloted Midrange Rgan Card (300380) CRI +5
_______________________
Up to max +11 Refine Level:
Critical -15
Decreases Critical Damage by 10%.
_______________________
Refine Level +12:
CRI +15
Increases Critical Damage by 10%.
_______________________
When Armor Level of compounded equipment is 2:
C.RATE +5

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Best damage card for shoes but you need to use it on a level 2 +12 item.
27256.png Blut Hase Card (27256) ATK +3%
Increases Ranged Physical Damage by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
If you can use the above card use this one.
300184.png Midnight Blut Hase Card (300184) ATK +5%
_______________________
Increases Ranged Physical Damage by 7%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
If you got money for this and still can't use the first card use this one.

Accessory

Card Description Note
300278.png Void Mimic Card (300278) Increases Critical Damage by 15%.
_______________________
When equipped with Treasure Mimic Card:
Base Level at least 200:
Increases Critical Damage by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Best card for critical damage.
300447.png Aferde Card (300447) Increases Ranged Physical Damage by 6%.
_______________________
When equipped with Timbers Card:
Increases Ranged Physical Damage by additional 8%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Best combo for ranged damage.
300449.png Timbers Card (300449) Increases Ranged Physical Damage by 6%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Best combo for ranged damage.
300368.png Midrange Rgan Card (300368) CRI +6, C.RATE +1
_______________________
When equipped with Lowest Rgan Card:
Increases Critical Damage by 8%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Best combo for crit chance.
300366.png Lowest Rgan Card (300366) CRI +6, C.RATE +1

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Best combo for crit chance.

Shadow Gear

From my testing, if you want to focus on using 5322.png Frenzy Shot and want to create a shadow gear only for that use Shadow Gear#Master Shadow Gear with 312193.png CON+3 (312193) , 4724.png DEX+5 (4724) and 312213.png Abyss Chaser Soul (Frenzy Shot) (312213) for 0 RES monsters the damage of general shadow gear should be a little more like 2-3% but on monsters with higher RES master shadow should do a lot more damage. For general use you should make:

24681.png Maximum Mammoth Shadow Earring (24681) A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
ATK +3%
_______________________
For each 2 Refine Levels:
Increases melee and Ranged Physical Damage by 1%.
_______________________
Refine Level +10:
MaxHP +3%
_______________________
When equipped with Maximum Mammoth Shadow Pendant:
ATK +2%

Total Refine Level of entire set at least +18:
Prevents knock-back effect.

If total Refine Level of entire set at least +20:
Increases Physical Damage against enemies of every element by 12%.

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
24682.png Maximum Mammoth Shadow Pendant (24682) A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
ATK +3%
_______________________
For each 2 Refine Levels:
Increases melee and Ranged Physical Damage by 1%.
_______________________
Refine Level +10:
MaxHP +3%

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable
24663.png Full Penetration Shadow Armor (24663) A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores physical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores physical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Physical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Penetration Shadow Shoes:
ATK +2%

Total Refine Level of entire set at least +18:
Ignores physical defense of all race, except Players, by 100%.

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
24664.png Full Penetration Shadow Shoes (24664) A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores physical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores physical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Physical Damage against all races, except Players, by 3%.

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
24386.png Infinity Shadow Weapon (24386) A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against all sizes by 1%.
Decreases damage taken from all size enemies by 1%.
_______________________
Refine Level +10:
Nullifies weapon damage penalty resulting from monster's size.

_______________________
Type: Shadowgear
Position: Shadow Weapon
Refinable
24767.png Mega Blitz Shadow Shield (24767) A small shield worn on the arm for additional defense.
_______________________
CRI +5
_______________________
For each 3 Refine Levels:
CRI +2
C.Rate +1
_______________________
Refine Level +7:
ASPD +1
CRI +3
_______________________
Refine Level +9:
Increases Attack Speed by 8%.
Increases Critical Damage by 5%.
_______________________
Refine Level +10:
C.Rate +3
Increases Critical Damage by 3%.

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable

With 5 C. Rate enchant each.

Another option instead of maximum mammoth:

24876.png Focusing Shadow Pendant (24876) A sacred necklace said to protect the wearer. Brings out the wearer's potential abilities.
_______________________
Atk + 3%
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +10:
P.Atk + 2.
_______________________
When equipped with Focusing Shadow Earring:
Atk + 2%, P.Atk + 2
Total Refine Level of entire set at least +18:
increases physical damage against all property enemies by 10%.
_______________________
When equipped with Concentration Shadow Weapon:
Atk + 3%
Total Refine Level of entire set at least +18:
CON + 3, P.Atk + 3.

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable
Required Level: 200
24877.png Focusing Shadow Earring (24877) A sacred earring that is said to protect the wearer. Brings out the wearer's potential abilities.
_______________________
Atk + 3%
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +10:
P.Atk + 2.
_______________________
When equipped with Concentration Shadow Shield:
Atk + 3%
Total Refine Level of entire set at least +18:
CON + 3, P.Atk + 3.

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
Required Level: 200

If you are using 4399.png [MVP] Thanatos Card (4399) use following shadowgear instead enchanted with 4722.png DEX+3 (4722) and 312669.png S. Critical Lv5 (312669) :

24872.png Full Power Shadow Armor (24872) Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
Atk + 3%.
For each 2 Refine Levels:
Increases Physical Damage by 1%.
_______________________
Refine Level +10:
P.Atk + 2.
_______________________
When equipped with Full Power Shadow Shoes:
Atk + 2%, P.Atk + 2
Total Refine Level of entire set at least +18:
Increases Physical Damage by 5%
Increases physical damage against all size enemies by 10%.
_______________________
When equipped with Physical Power Shadow Weapon:
Atk + 3%
Total Refine Level of entire set at least +18:
POW + 3, P.Atk + 3.

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
24873.png Full Power Shadow Shoes (24873) Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
Atk + 3%.
For each 2 Refine Levels:
Increases Physical Damage by 1%.
_______________________
Refine Level +10:
P.Atk + 2.
_______________________
When equipped with Physical Power Shadow Shield:
Atk + 3%
Total Refine Level of entire set at least +18:
POW + 3, P.Atk + 3.

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200

If you are using 4137.png [MVP] Drake Card (4137) use following shadowgear instead with enchanted with 5 C. Rate:

24755.png Concentration Shadow Weapon (24755) A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
CON +1
_______________________
Refine Level +7:
P.Atk +2
S.Matk +2
_______________________
Refine Level +9:
P.Atk +2
S.Matk +2
_______________________
When combined with Concentration Shadow Shield:
P.Atk +2
S.Matk +2

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
24756.png Concentration Shadow Shield (24756) A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
CON +1
_______________________
Refine Level +7:
P.Atk +2
S.Matk +2
_______________________
Refine Level +9:
P.Atk +2
S.Matk +2

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable

Costume Stone

Costume stone is pretty straight foward, only top you can use whatever you want but I left the one I recommend:

1000863.png Shadow Chaser Stone (Top) (1000863) A stone that awakens the potential of Shadow Chasers.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Emergency Escape:
Increases attack speed by 2%.
_______________________
When equipped with Shadow Chaser Stone (Garment):
Increases damage of Feint Bomb by 15%.
_______________________
When equipped with Shadow Chaser Stone II (Garment):
1% chance to absorb 1% of damage inflicted into SP when dealing physical damage.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
25491.png Stalker Stone (Mid) (25491) A stone that awakens the potential of Stalkers.
Gives the following effects when compounded on a slot of a Costume Mid Headgear.
_______________________
For each Level of Vulture's Eye:
HIT+ 2
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000865.png Shadow Chaser Stone (Low) (1000865) A stone that awakens the potential of Shadow Chasers.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Reprodruce:
Increases melee and Ranged Physical Damage by 1%.
_______________________
When equipped with Shadow Chaser Stone (Garment):
Increases physical damage against all elemental enemies by 15%.
_______________________
When equipped with Shadow Chaser Stone II (Garment):
Increases Physical Damage against all sizes by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
25493.png Shadow Chaser Stone (Garment) (25493) A stone that awakens the potential of Shadow Chasers.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Increases damage of Triangle Shot by 15%.
_______________________
When equipped with Stalker Stone (Top):
Increases damage of Triangle Shot by additional 15%.
_______________________
When equipped with Stalker Stone:
Increases Ranged Physical Damage by 10%.
_______________________
When equipped with Stalker Stone (Low):
Decreases SP Consumption of Triangle Shot by 10%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000855.png Critical Stone (Dual) (1000855) A stone that increases concentration.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
_______________________
CRI +10
Increases Critical Damage by 10%.
_______________________
<NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10

Pet

Use either 9132.png Abysmal Knight Egg (9132) or 9142.png Eddga Egg (9142) if you need crit chance.

Future Proofing

Ok now I am gonna talk about what is coming in the future and what I think is the best and why.

WARNING: Following discussion is about this particular build wouldn't recommend what I said for other classes specially WH.

Ep 20

Almost everything that comes in this episode sucks for this build but there are two exceptions if you can get enough crit chance.

300468.png Snow Rabbit Iceslug Card (300468) Increases Ranged Physical Damage by 15%.
_______________________
Base LUK at least 90:
Critical -15

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300473.png [MVP] Snow Angel Card (300473) Increases Ranged Physical Damage by 30%.
_______________________
For each 20 base LUK:
Critical -5
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by additional 5%.
_______________________
When Armor Level of compounded equipment is 2:
Increases Physical damage against monsters of Boss class by 10%.

_______________________
Type: Card
Compound on: Garment
Weight: 1

Both cards are very good for raw damage but removes a ton of crit chance, if you got both I would recommend getting at most 89 luk as you would only loose 20 crit chance. The second card is an field MVP so it won't be that hard to get.

Another card that could be good but needs testing on release is:

300466.png Elite Rgan Cleaner Card (300466) ATK +40
_______________________
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +10:
Increases Ranged Physical Damage by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Ranged Physical Damage by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Ranged Physical Damage by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Hall of Life

This content is not coming anytime soon as the next update we probably getting is ep 20. This is the most theoretical part of this build as it is really rare to find this build on KRO specially on endgame as it is so bad at farming.

First let me explain the items that are coming and how we can mix and match to maximize the damage and how I will do it in the future. I won't explain how to upgrade and how it works upgrading it just the final product. As there is no description of the itens in the database right now gonna have to show as pictures.

Consider everything +12 for the following sections.

Circulation of Life: Summer

Capes

Circulation of Life: Winter

On the right are the biggest aditions that this upgrade brings: the new cape, there are in total 4 capes one for each season but we will focus only on the ranged damage one and the critical one. There are two forms in total and 3 enchants but we will only discuss the cape fully enchanted and on the final form as circulation of life.

Now lets compare its stats:

Although the summer cape gives more multipliers by itself like property, ranged and p. atk, it alsos removes 20 crit chance that is very rough to deal with. Both capes shares 2 enchants and have special enchants on the second slot that combos with the accessories that come with the update that I will show later.

Physical Flower 5Lv gives: +30 atk (only gonna show damage)

Physical Fruit 20Lv gives +30 atk, +7% atk and 15% all size

Each special enchant can combo with a specific nebula, as I will only consider crt and con nebula, we only have 4 enchants in total.

P. Atk Crit Dmg Ranged Property
Life of Summer (Agility) 20 0 25 20
Life of Summer (Luck) 20 21 25 0
Life of Winter (Concentration) 20 46 0 0
Life of Winter (Creative) 20 25 0 20

If you combine Life of Summer with Nebula of CON you get 20% property damage and if you combine Life of Winter with Nebula of CRT you get too 20% property damage. Based on that I wouldn't recommend going for a mix of Summer and CRT or Winter and CON. Now that we can't use CRT Nebula with the Summer we can't even offset the loss in crit chance with it leaving in need of getting crit some other way. In total it will be a eedifference of 57 crit chance, if you plan to use MVPs with this configuration maybe think of getting an 4649.png [MVP] Infinite Phreeoni Card (4649) .

POW CON CRT P. Atk C. Rate Cri Crit Dmg Ranged Atk% Atk Property
Circulation of Life: Winter 7 7 10 7 15 21 7 0 0 37 0
Circulation of Life: Summer 9 9 0 23 0 -20 0 17 10 75 7

Now we have selected both our nebulas and our circulation of life, what's next? The Circulation of Life combos with a new accessory that comes with the update (on KRO it came later but probably we will get it in a single one).

Signet

Signet of Circulation: Winter

On the right is the Signet that combos with our selected cape. Damage wise it gives in total 10% critical damage and 23% race damage. This new accessory comes with two new enchants and a new enchant for the stellar seal. One of the enchants combos with the Star Cluster enchant of the Nebula and the other enchant combos with the new stellar seal enchant.

The first enchant, Token of Life, is fixed and gives: +5 all stats, +3 all traits, +3 P. Atk and +5% size damage. However you get a couple options to select from on the stellar seal (going by KRO it is selectable not random, so don't be afraid to get a perfect one right now). With the stellar seal enchants we get a new problem, they scale with POW, CON or CRT, if we have a Star Cluster of Creative we will be stuck with at least 90 CRT, so in this case we get stuck in a conumdrum, level up our best trait? CON or level up POW for the full effect of the new enchant. The ones we are interested in are the following enchants:

P. Atk Cri Ranged Atk% Atk Race Class
Star Cluster of Strength 5Lv 90 POW 45 CON 12 0 12 6 30 25 15
Star Cluster of Strength 5Lv 45 POW 90 CON 6 0 6 12 60 25 15
Star Cluster of Luck 5Lv 90 POW 45 CON 12 12 12 0 60 25 15
Star Cluster of Luck 5Lv 45 POW 90 CON 6 12 6 0 60 25 15

If you got this particular case with the Star Cluster of Creative I would recommend going for 45 POW and 90 CON although you loose 6% ranged damage and 6 P. Atk the extra 45 CON easily outdamages with our 15 weight on frenzy shot. But this isn't the best answer in my opinion there is an secret option, give up on the Star Cluster of Creative and go for Star Cluster of Concentration, it removes our limitation of 90 CRT and lets us ditch CRT for 100 CON. 100 POW and 35 CRT getting all the possible bonus from the new stellar seal enchant. The only downside in my eyes is not getting that extra 12 crit chance but I think it is a good trade off.

Now that we are going for Star Cluster of Concentration we get stuck with only 1 available Signet Enchant left, the Signet of Concentration 5Lv it gives us +15% Atk, +15% ranged damage and +20% race damage. The option for Star Cluster of Creative is going for Signet of Creative 5Lv and the difference is getting 15% crit damage instead of ranged damage.

Now I will compare both our options full crit with Star Cluster of Creative and a mixed build with Star Cluster of Concentration:

All Stats POW CON CRT P. Atk C. Rate Cri Crit Dmg Ranged Atk% Atk Property Race Size Class
Full Crit Star Cluster of Creative 5 10 10 13 93 21 49 217 42 22 418 20 68 20 15
Mixed Star Cluster of Concentration 5 10 10 13 99 21 37 142 123 34 418 20 68 20 15
Difference 0 0 0 0 6 0 -12 -75 81 12 0 0 0 0 0

Don't get me wrong both options are strong and gives a bunch of stats, however I believe the strongest of the two is using the mixed build it is more balanced on ranged damage and crit damage and you only loose 12 crit chance that is easily getable on other places.