Sinful Weapons
Coming soon!
Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
![]() A knuckle imbued with the power to slay numerous demons. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Explosion Blaster by 5%. _______________________ Refine Level +5: Increases damage of Explosion Blaster by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosion Blaster by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Explosion Blaster by additional 5%. Increases damage of Oleum Sanctum by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A Bible sealed with evil energy. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Petitio by 5%. _______________________ Refine Level +5: Increases damage of Petitio by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Petitio by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Petitio by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Cardinal _______________________ Type: Book Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A book created to gather and use the power of darkness. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Midnight Kick by 5%. _______________________ Refine Level +5: Increases damage of Midnight Kick by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Midnight Kick by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Midnight Kick by additional 5%. Increases damage of Dawn Break by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A two-handed staff crafted to control demonic magic. _______________________ Indestructible in battle _______________________ MATK +290 MATK +5%, SPL +2 Increases damage of Soul Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Soul Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Shadow element by 5%. _______________________ Refine Level +9: Increases damage of Soul Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Soul Vulcan Strike by additional 5%. Increases damage of Mystery Illusion by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Shadow element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 95 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 215 |
![]() A bible containing information related to the power of destruction. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Venom Swamp by 5%. _______________________ Refine Level +5: Increases damage of Venom Swamp by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Fire and Poison element by 5%. _______________________ Refine Level +9: Increases damage of Venom Swamp by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Venom Swamp by additional 5%. Increases damage of Conflagration by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Fire and Poison element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A one-handed staff with the ability to gather souls. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Exorcism of Malicious Soul by 5%. _______________________ Refine Level +5: Increases damage of Exorcism of Malicious Soul by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Exorcism of Malicious Soul by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Exorcism of Malicious Soul by additional 5%. Increases damage of Talisman of Soul Stealing by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 215 |
![]() A katar with a sharp blade used by a person called a Shinigami. _______________________ ATK +5%, POW +2 Increases damage of Impact Crater by 5%. _______________________ Refine Level +5: Increases damage of Impact Crater by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Impact Crater by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Impact Crater by additional 5%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A dagger with strong power crafted from hell. _______________________ ATK +5%, CON +2 Increases damage of Flame Trap and Solid Trap by 5%. _______________________ Refine Level +5: Increases damage of Flame Trap and Solid Trap by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Flame Trap and Solid Trap by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Flame Trap and Solid Trap by additional 5%. Increases damage of Swift Trap and Deep Blind Trap by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Wind Hawk _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A one-handed sword specialized in magic attacks because of the devil's curse. _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Napalm Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Neutral element by 5%. _______________________ Refine Level +9: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Napalm Vulcan Strike by additional 5%. Increases damage of Ground Gravitation by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Neutral element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 110 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 215 |
![]() A bow used by a fallen angel. _______________________ ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. _______________________ Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A violin that generates powerful power from the accumulation of evil spirits. _______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A whip that generates powerful power from the accumulation of evil spirits. _______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A gatling gun that has been strengthened by the power of destruction. _______________________ ATK +5%, CON +2 Increases damage of The Vigilante at Night by 5%. _______________________ Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 295 Weapon Level: 5 Refinable / Gradable Weight: 290 Required Level: 215 |
![]() A grenade launcher crafted by a corrupted Gunmaster with demonic power. _______________________ ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. _______________________ Refine Level +5: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 215 |
![]() A rifle that is said to make you hear screams from the accumulated resentment. _______________________ ATK +5%, CON +2 Increases damage of Hasty Fire in the Hole by 5%. _______________________ Refine Level +5: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Hasty Fire in the Hole by additional 5%. Increases damage of Grenades Dropping by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 265 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 215 |
![]() A revolver known to use devil's bullets. _______________________ ATK +5%, CON +2 Increases damage of Only One Bullet by 5%. _______________________ Refine Level +5: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Only One Bullet by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver _______________________ Class Restrictions: Night Watch _______________________ Type: Revolver Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A shotgun imbued with the curse of an outlaw. _______________________ ATK +5%, CON +2 Deals Splash Damage. Increases damage of Wild Fire by 5%. _______________________ Refine Level +5: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Shotgun Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 215 |
![]() A one-handed sword with a bloody blade stained from the countless battles. _______________________ ATK +5%, POW +2 Increases damage of Mayhemic Thorns by 5%. _______________________ Refine Level +5: Increases damage of Mayhemic Thorns by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Mayhemic Thorns by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Mayhemic Thorns by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A one-handed axe which is said to have changed for the destruction of the world. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Triple Laser by 5%. _______________________ Refine Level +5: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Triple Laser by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Meister _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 440 Required Level: 215 |
![]() A huuma shuriken that is imbued with demonic power and transformed into demonic claws. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5%, SPL +2 Increases damage of Darkening Cannon by 5%. _______________________ Refine Level +5: Increases damage of Darkening Cannon by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Shadow and Fire element by 5%. _______________________ Refine Level +9: Increases damage of Darkening Cannon by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Darkening Cannon by additional 5%. Increases damage of Red Flame Cannon by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Shadow and Fire element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A two-handed sword that executes everything in sight. _______________________ ATK +5%, POW +2. Increases damage of Hack and Slasher by 5%. _______________________ Refine Level +5: Increases damage of Hack and Slasher by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hack and Slasher by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Hack and Slasher by additional 5%. Increases damage of Storm Slash by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 420 Required Level: 215 |
![]() A one-handed sword used by the gatekeeper who guards the gates of hell. _______________________ MATK +220 _______________________ MATK +5%, SPL +2 Increases damage of Cross Rain by 5%. _______________________ Refine Level +5: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Cross Rain by additional 5%. Increases Magical Damage with Holy element by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 215 |
![]() A foxtail model that grew up in a place where the power of darkness is settled. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5%, SPL +2 Increases damage of Hyunrok Cannon by 5%. _______________________ Refine Level +5: Increases damage of Hyunrok Cannon by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Hyunrok Cannon by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Hyunrok Cannon by additional 5%. Increases damage of Hyunrok Breeze by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 215 |
Enchantment
Target Items | Slot 3 | Slot 4 | Reset Process |
All Sinful Weapons | 1x ![]() 250x ![]() and 3,000,000 zeny |
150x ![]() and 1,500,000 zeny |
20x ![]() and 1,000,000 zeny 100% Chance |
Slot 3 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
+ 50x ![]() |
![]() Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
+ 55x ![]() |
![]() Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 60x ![]() |
![]() Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 65x ![]() 1x ![]() |
![]() Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown | ||||
![]() Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
Slot 4 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown |
+ 40x ![]() |
![]() Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
+ 45x ![]() |
![]() Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 50x ![]() |
![]() Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 55x ![]() 1x ![]() |
![]() Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
![]() HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
![]() HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown |
![]() HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown |
![]() HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown |
![]() HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown | ||||
![]() Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown | ||||
![]() CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown |
![]() CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown |
![]() CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown |
![]() CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown |
![]() CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown |