Brilliant Light Weapons

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Revision as of 11:24, 10 June 2023 by Stasi (talk | contribs) (Created page with "=Weapons= {|class="wikitable" style="background-color:#FFE7BA;" |{{#item:590045}} <br> {{#itemDesc:590045}} |{{#item:550088}} <br> {{#itemDesc:550088}} |{{#item:650034}} <br> {{#itemDesc:650034}} |{{#item:630027}} <br> {{#itemDesc:630027}} |- |{{#item:530045}} <br> {{#itemDesc:530045}} |{{#item:550116}} <br> {{#itemDesc:550116}} |{{#item:610045}} <br> {{#itemDesc:610045}} |{{#item:700065}} <br> {{#itemDesc:700065}} |- |{{#item:500063}} <br> {{#itemDesc:500063}} |{{#item:...")
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Weapons

590045.png Punish Scepter [2] (590045)
A scepter said to be used to slay demons with evil energy.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Third Punish by 5%.
_______________________
Refine Level +5:
Increases damage of Third Punish by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Third Punish by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Third Punish by additional 5%.
Increases damage of First Brand by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Inquisitor
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
550088.png Saint Bringer [2] (550088)
A staff for guides on the path of the divine light.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Framen by 5%.
_______________________
Refine Level +5:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
_______________________
Refine Level +9:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Framen by additional 5%.
Increases damage of Arbitrium by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Cardinal
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 60
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
650034.png Huuma Shuriken Brilliance [2] (650034)
A huuma shuriken that emits light imbued with holy power.
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Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Huuma Shuriken - Construct by 5%.
_______________________
Refine Level +5:
Increases damage of Huuma Shuriken - Construct by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Huuma Shuriken - Construct by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Huuma Shuriken - Construct by additional 5%.
Increases damage of Huuma Shuriken - Grasp by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Ranged Damage against enemies of every size +10%.
_______________________
[Grade B]:
Ranged Damage against enemies of every race +10%.
_______________________
[Grade A]:
Ranged Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 260
Required Level: 215
630027.png Jupiter Spear [2] (630027)
A holy two-handed spear made after the weapon used by the ancient gods.
_______________________
MaxHP +5%, POW +2.
Increases damage of Dragonic Breath by 5%.
_______________________
Refine Level +5:
Increases damage of Dragonic Breath by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Dragonic Breath by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Dragonic Breath by additional 5%.
Increases damage of Madness Crusher by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Dragon Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 300
Weapon Level: 5
Refinable / Gradable
Weight: 500
Required Level: 215
530045.png Holy Light Spear [2] (530045)
A one-handed spear whose divine power has increased by defeating demons for a long time.
_______________________
ATK +5%, POW +2
Increases damage of Overslash by 5%.
_______________________
Refine Level +5:
Increases damage of Overslash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Overslash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Overslash by additional 5%.
Increases Melee Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Imperial Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
550116.png Lightforce Foxtail Wand [2] (550116)
A foxtail wand that radiates energy of light.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Chulho Sonic Claw by 5%.
_______________________
Refine Level +5:
Increases damage of Chulho Sonic Claw by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chulho Sonic Claw by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Chulho Sonic Claw by additional 5%.
Increases damage of Hogogong Strike by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Spirit Handler
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
610045.png Shining Light Katar [2] (610045)
A katar infused with the power of radiant light to fight the devil.
_______________________
ATK +5%, POW +2.
Increases damage of Eternal Slash by 5%.
_______________________
Refine Level +5:
Increases damage of Eternal Slash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Eternal Slash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Eternal Slash by additional 5%.
Increases damage of Savage Impact by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
700065.png Angel Wing Bow [2] (700065)
A bow made of angel wings.
_______________________
Indestructible in battle
_______________________
ATK +5%, CON +2
Increases damage of Crescive Bolt by 5%.
_______________________
Refine Level +5:
Increases damage of Crescive Bolt by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Crescive Bolt by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Crescive Bolt by additional 5%.
Increases damage of Gale Storm by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Wind Hawk
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
500063.png Guardian Saber [2] (500063)
A sword given to those who protect it.
_______________________
ATK +5%, POW +2
Increases damage of Shield Chain Rush by 5%.
_______________________
Refine Level +5:
Increases damage of Shield Chain Rush by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Shield Chain Rush by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Shield Chain Rush by additional 5%.
Increases damage of Spiral Pierce Max by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Hyper Novice
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
510092.png Holy Light Dagger [2] (510092)
A dagger imbued with holy power used for self-defense.
_______________________
ATK +5%, POW +2
Increases damage of Abyss Dagger by 5%.
_______________________
Refine Level +5:
Increases damage of Abyss Dagger by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Abyss Dagger by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Abyss Dagger by additional 5%.
Increases damage of Deft Stab by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 215
570037.png Light Power Harp [2] (570037)
An instrument that absorbs light and emits it as music.
_______________________
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Troubadour
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
580038.png Light Power Spark [2] (580038)
A whip that releases the power of light.
_______________________
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Trouvere
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
830026.png Lightning Splatter [2] (830026)
A gatling gun used by the Knights of Light.
_______________________
ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
_______________________
Refine Level +5:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 295
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 215
840021.png Justice Bomber [2] (840021)
A grenade launcher of justice that punishes evil.
_______________________
ATK +5%, CON +2
Increases damage of Wild Fire by 5%.
_______________________
Refine Level +5:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 260
Required Level: 215
810027.png Last Dawn [2] (810027)
A rifle that does not lose its luster until the final battle.
_______________________
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases damage of Only One Bullet by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 265
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 215
800027.png Devil Hunter [2] (800027)
A revolver that has killed countless demons.
_______________________
ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
_______________________
Refine Level +5:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Revolver
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 170
Required Level: 215
820021.png Lord of Glory [2] (820021)
{{#itemDesc820021}}
500066.png Victory Sword [2] (500066)
A one-handed sword containing the power of a hero who won the battle.
_______________________
ATK +5%, POW +2
Increases damage of Explosive Powder by 5%.
_______________________
Refine Level +5:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Explosive Powder by additional 5%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Biolo
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
620022.png Divine Buster [2] (620022)
A two-handed axe with holy power used by the leader of the Holy Knights.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Mighty Smash by 5%.
_______________________
Refine Level +5:
Increases damage of Mighty Smash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Mighty Smash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Mighty Smash by additional 5%.
Increases damage of Axe Stomp by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
[Grade C]:
Physical Damage against enemies of every size +10%.
[Grade B]:
Physical Damage against enemies of every race +10%.
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Meister
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 660
Required Level: 215
540055.png Origin of Life [2] (540055)
A tablet meaning that the beginning of light is the source of recorded life.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Noon Blast by 5%.
_______________________
Refine Level +5:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Noon Blast by additional 5%.
Increases damage of Sunset Blast by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Sky Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
640037.png Destiny Staff [2] (640037)
A two-handed staff with the power to choose fate.
_______________________
Indestructible in battle
_______________________
MATK +290
MATK +5%, SPL +2
Increases damage of Frozen Slash by 5%.
_______________________
Refine Level +5:
Increases damage of Frozen Slash by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water element by 5%.
_______________________
Refine Level +9:
Increases damage of Frozen Slash by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Frozen Slash by additional 5%.
Increases damage of Rain of Crystal by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Water element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Arch Mage
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 110
Magic Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 215
540060.png Blessed Bible [2] (540060)
A bible blessed by the priests.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Diamond Storm by 5%.
_______________________
Refine Level +5:
Increases damage of Diamond Storm by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water and Earth element by 5%.
_______________________
Refine Level +9:
Increases damage of Diamond Storm by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Diamond Storm by additional 5%.
Increases damage of Terra Drive by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Water and Earth element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Elemental Master
_______________________
Type: Book
Position: Right Hand
Physical Attack: 60
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 215
550094.png Soul Liberator [2] (550094)
A one-handed staff with the ability to liberate the soul.
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Indestructible in battle
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MATK +220
MATK +5%, SPL +2
Increases damage of Talisman of Four Bearing God by 5%.
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Refine Level +5:
Increases damage of Talisman of Four Bearing God by additional 10%.
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Refine Level +7:
Increases Magical Damage with every element by 5%.
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Refine Level +9:
Increases damage of Talisman of Four Bearing God by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Talisman of Four Bearing God by additional 5%.
Increases damage of Talisman of Red Phoenix by 15%.
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[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
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[Grade C]:
Magical Damage against enemies of every size +10%.
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[Grade B]:
Magical Damage against enemies of every race +10%.
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[Grade A]:
Magical Damage against enemies of every element +10%.
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Class Restrictions:
Soul Ascetic
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Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215