Increases max weight to carry more consuambles and loot!
AGI
Medium
Increases Attack Speed and defends from some statuses
VIT
High
Increases MaxHP and HP Recovery from consumables
INT
Very High
Improves SP Pool and magic attacks, makes cast faster
DEX
High
Makes cast faster, defends from some statuses
LUK
Medium-High
Luck gives almost all what you may want !
TRAITS
Priority
Description
POW
Lowest
No use for magic. Ingnore that
STA
Medium
Increases physical resistance. Stack it for tanking purposes
WIS
Low
Increases magical resistance. It's very important but traits are too rare to invest here
SPL
Highest
Main source of damage output. Max it at all cost!
CON
High
Keep it high to maximize damage output
CRT
Low
Increases incoming heals
Secondary Stats
Cast time = Variable Cast Time + Fixed Cast Time Variable Cast Time = VCT (can be reduced by DEX, INT, equipment, skills...) Fixed Cast Time= FCT (can be reduced by equipment and skills...)
Thus, VCTR and FCTR means the corresponding Reduction of different types of cast time.
After the completion of the cast time, skill is used and Cast Delay begins.
Cast Delay = Animation Delay + After Cast Delay Animation Delay (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) After cast delay aka global cool time = ACD (can be reduced by equipment and skills...)
Thus, ACDR means the corresponding Reduction of after cast delay.
Skill Build
Swordsman
There is nothing to change.
Paladin
You may opt to have Spear Quicken or Gospel instead of Heal.
Royal Guard
You may opt to have Full Throttle instead of King's Grace.
Imperial Guard
You may ignore Judgement Cross and have Attack Stance, Rebound Shield or higher Shield Mastery/ Guard Stance levels.