Sky Fortress
Requirements:
- Have completed the Royal Banquet quest chain.
- Base level 145+
- 1 day cooldown
Basic Information
- Cooldown of this instance is 1 day.
- A Sky Fortress Ticket can be obtained with Instance Coins which allows the ticket holder to reopen the instance any number of times within a hour
Instance Guide
- Use the warper > Instance > Sky Fortress.
- Talk to the Scientist Doyeon and create the Sky Fortress instance.
- Talk to the device to enter.
- Right after entering the map, you will have a small dialog with Stefan J.E. Wolf and then he will attack you.
- After killing him, the second wave will be Immortal Zombie Soldiers.
- After cleaning the zombies, a new warp will appear and you can walk forward.
- During the way up, you will be able to see some Swirling Portals. You can unlook those doors with Sky Fortress Keys.
Behind the Swirling Portal, is a long hall way with monsters. At the end of the hall way, is a Switch. If you use the Switch, you get either a boss monster or a treasure box.
Treasure Chest drops Oridecon (984) Elunium (985) Yggdrasil Seed (608) Yggdrasil Berry (607) Old Card Album (616) Mystical Card Album (12246) |
- After cleaning those rooms, just go back to the Sky Fortress Mainstairs.
- Keep climbing the stairs until you find another warp, enter it.
- You will meet Stefan again, he will tell you a lil bit more.
- Keep climbing and killing and enter the last warp portal, till you reach the final Boss.
- During this fight, there will be zombies spawning, basically just keep attack Stefan, until he dies.
- After killing him, you can leave the instance by entering the Rays of Light in the middle of the room.
- Now you can talk again to Scientist Doyeon to re-open the instance.
Monsters
Monster | Level | HP | Race /Element/Size | Weakness | Valuable Drop |
Immortal Zombie Soldier (3476) |
160 | 450,694 | Undead/Undead 1/Medium | Holy | ~ |
Sky Fortress Key Keeper (3478) |
160 | 405,694 | Undead/Undead 3/Medium | Holy | Sky Fortress Key (6960) |
Immortal Zombie Assault (3479) |
160 | 405,694 | Undead/Undead 1/Medium | Holy | Vicious Mind Book [1] (28605)
Vicious Mind Huuma Shuriken [1] (13328) Vicious Mind Fist [1] (1800) Vicious Mind Lance [1] (1450) Vicious Mind Mace [1] (16041) |
Immortal Cursed Zombie (3480) |
160 | 405,694 | Undead / Undead 3 / Medium | Holy | Vicious Mind Bow [1] (18121)
Vicious Mind Revolver [1] (13128) Vicious Mind Rod [1] (1600) Vicious Mind Staff [1] (2026) Vicious Mind Two-Handed Axe [1] (28107) |
Immortal Fortress Legio (3477) |
160 | 405,694 | Demon / Undead 4 / Medium | Holy | Vicious Mind Dagger [1] (28706)
Vicious Mind Katar [1] (28008) Vicious Mind Saber [1] (13455) Vicious Mind Spear [1] (1400) |
Immortal Nightmare Shado (3481) |
160 | 405,694 | Demon/Dark 2/Large | Holy | Vicious Mind Violin [1] (1900) |
Immortal Angry Shadow (3482) |
160 | 405,694 | Demon/Dark 2/Large | Holy | Vicious Mind Wire [1] (1996) |
Immortal Death Shadow (3483) |
160 | 405,694 | Demon/Dark 2/Large | Holy | ~ |
Immortal Cursed Knight (3474) |
160 | 7,000,000 | Formless/Dark 4/Large | Holy | Lindy Hop [2] (21018)
Immortal Cursed Knight Card (31024) |
Immortal Wind Ghost (3475) |
160 | 7,000,000 | Demon/Wind 3/Medium | Earth | Sunflower Boy [2] (2027)
Immortal Wind Ghost Card (31025) |
Stephane.J.E.Wolf (3473) |
160 | 20,000,000 | Undead/Undead 4/Large | Holy | Lindy Hop [2] (21018)
Sunflower Boy [2] (2027) Juliette D Rachel [2] (28010) |
Enchants
Vicious Mind Enchants
Weapon | First Enchant | Second Enchant | Third Enchant |
Vicious Mind Two-Handed Sword [1] (21016)
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Vicious Mind Huuma Shuriken [1] (13328)
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Vicious Mind Two-Handed Axe [1] (28107)
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Vicious Mind Violin [1] (1900)
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Vicious Mind Rod [1] (1600)
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Race/Element Enchants
Enemy element's | Weapon property element's | Enemy race's |
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Max value for X:
- Atk/Matk + 50
- Atk/Matk + 15%
- Aspd + 5
- Increases magical/physical damage on any property monsters/race targets by 20%.
- Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
- Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
- Reduces the global delay of skills by 15%.
- Increases long-ranged damage on targets by 20%.
- Reduces SP cost of skills by 5%.
- Stats + 10
- Increases critical damage on targets by 20%.
- Crit + 15
- Increases the recovery rate of recovery skills by 20%.
- Reduces variable casting time of skills by 20%.