Varmundt's Biosphere Depth
Panoramica
Varmundt Biosphere Depth è la versione più difficile dei normali dungeon Varmundt Biosphere. Puoi accedere a questo dungeon dalle seguenti mappe:
- (bl_death 65, 121)
- (bl_grass 131, 365)
- (bl_ice 198, 268)
- (bl_lava 151, 263)
- (bl_soul 300, 292)
- (bl_temple 272, 331)
- (bl_venom 182, 250)
Missioni di reputazione
| NPC |
Location | Quest | Level Requirement | Reward |
|
(ba_in01 286, 104) | Caccia 2,000 mostri qualsiasi nel Depth Level 1 | 250 | 12
|
| Caccia 300 mostri qualsiasi nel Depth level 1 | 250 | 4
| ||
| Raccogli 30x |
250 | 2 Esperienza Base/Job | ||
| Raccogli 30x |
250 | 2 Esperienza Base/Job | ||
| Raccogli 30x |
250 | 2 Esperienza Base/Job | ||
| Raccogli 30x |
250 | 2 Esperienza Base/Job | ||
| Raccogli 30x |
250 | 2 Esperienza Base/Job | ||
| Raccogli 30x |
250 | 2 Esperienza Base/Job | ||
| Raccogli 30x |
250 | 2 Esperienza Base/Job | ||
| Raccogli 30x |
250 | 2 Esperienza Base/Job | ||
| Caccia 80x Depth Lava Toad e Depth Fire Frilldora | 250 | 3 Esperienza Base/Job | ||
| Caccia 80x Depth Anolian e Depth Kapha | 250 | 3 Esperienza Base/Job | ||
| Caccia 80x Depth Sting e Depth Wood Goblin | 250 | 3 Esperienza Base/Job | ||
| Caccia 80x Depth Dragon Tail e Depth Little Fatum | 250 | 3 Esperienza Base/Job | ||
| Caccia 80x Depth Holy Frus e Depth Holy Skogul | 250 | 3 Esperienza Base/Job | ||
| Caccia 80x Depth Skeleton Archer e Depth Soldier Skeleton | 250 | 3 Esperienza Base/Job | ||
| Caccia 80x Depth Empathize e Depth Pray | 250 | 3 Esperienza Base/Job | ||
| Caccia 80x Depth Dark Pinquicula e Depth Pom Spider | 250 | 3 Esperienza Base/Job |
Ogni 2x
Depth Level 1 Research Document (1001289) di ogni consegna su (ba_in01 292, 104) fa ottenere 3 punti reputazione nel Varmundt Depth Level 1 e anche un po' di bottino relativo al dungeon. Questi punti reputazione servono per accedere ai negozi, all'incantamento e all'incisione da Chirp (ba_in01 293, 116).
Meccaniche del Dungeon
- Salute, ATK, MATK, DEF e MDEF aumentati. In aggiunta RES e MRES.
- I mostri sono oltre il Livello 250. Questo aumenta la probabilità di infliggere Status Debuff ai giocatori.
- Razza, Taglia ed Elemento restano invariati rispetto alle loro controparti originali.
- Tutti i mostri sono boss
- Tutti i mostri hanno una riduzione del 90%
- Nessun teletrasporto, salvataggio, relog o memo
Informazioni sui mostri
I mostri droppano
Shadow Energy Stone (1001174)
Depth Lava Toad (22143) 102,957,370 HP Fire 4 Brute Medium |
Depth Empathizer (22146) 78,695,860 HP Ghost 2 Angel Medium |
Depth Anolian (22140) 107,320,500 HP Water 3 Fish Medium |
Depth Little Fatum (22144) 87,700,530 HP Wind 3 Demi-Human Medium | |
Depth Holy Frus (22148) 85,467,880 HP Holy 2 Angel Medium |
Depth Kapha (22150) 105,899,670 HP Water 3 Fish Medium |
Depth Pray (22154) 89,002,070 HP Ghost 3 Angel Medium |
Depth Skeleton Archer (22141) 98,579,600 HP Undead 2 Undead Medium | |
Depth Dragon Tail (22142) 83,702,230 HP Wind 4 Insect Medium |
Depth Skeleton Soldier (22151) 100,400,600 HP Undead 3 Undead Medium |
Depth Dark Pinguicula (22152) 81,679,820 HP Poison 3 Plant Medium |
Depth Wood Goblin (22155) 99,900,999 HP Earth 3 Plant Medium | |
Depth Fire Frilldora (22147) 93,256,470 HP Fire 3 Brute Medium |
Depth Holy Skogul (22149) 83.587,530 HP Holy 2 Angel Medium |
Depth Pom Spider (22153) 89,009,870 HP Poison 2 Insect Medium |
Depth Sting (22145) 101,934,980 HP Earth 4 Formless Medium |
Scambio materiali
Ci sono tre tipi di materiali da scambiare: Fuse Energy, Fuse Crystals e Fuse Runes. Puoi convertire questi oggetti in materiali ancora più rari da Ellie (ba_in01 293, 119)
Esempio:
Per Fuse Energy:
10x
Depth Earth Energy (1001291) + 30,000 zenies equivalgono a 1
Depth Earth Crystal (1001299).
Per Fuse Crystals:
5x
Depth Earth Crystal (1001299) + 50,000 zenies equivalgono a 1
Depth Earth Rune (1001307).
Per Fuse Runes:
10x
Depth Earth Rune (1001307) + 100,000 zenies equivalgono a 1
Depth Earth Essence (1001315).
Armature non incise
Per acquistare queste armature da Chirp (ba_in01 293, 116) devi avere 500 punti reputazione.
| Oggetto | Descrizione | Quantità di valuta |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with fire and earth runic energies. _______________________ CRI - 10. ATK + 100. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5%. _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 11% Increases Melee Physical Damage by 5% POW + 5. _______________________ [Grade A]: ATK + 14% Increases Melee Physical Damage by 7% CON + 5. _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with the runic enchantments of ice and storm. _______________________ CRI - 10. ATK + 100. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5%. _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 11% Increases Ranged Physical Damage by 5% POW + 5 _______________________ [Grade A]: ATK + 14% Increases Ranged Physical Damage by 7% CON + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 75 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Runes of soul and purification are engraved. _______________________ Increases SP Consumption by 10%. MATK + 100. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 3%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 10 MATK + 5%. _______________________ [Grade C]: MATK + 20 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 11% Increases all elemental magical damage by 5% SPL + 5 _______________________ [Grade A]: MATK + 14% Increases all elemental magical damage by 7% CON + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with the runes of Corruption and Venom. _______________________ CRI + 5. ATK + 70. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 3. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 2% Increases Critical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5% _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 11% Increases Melee and Ranged Physical Damage by 5% POW + 5 _______________________ [Grade A]: ATK + 14% Increases Melee and Ranged Physical Damage by 7% CRT + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
1,000,000z 45x |
Per incidere le armature servono 1.500 punti reputazione al livello 1 di Varmundt Depth da Chirp (ba_in01 293, 116).. Attenzione!!: incidere le armature le renderà legate all'account master.
Engraved Armors
Tieni presente che, una volta incise, diventeranno legate all'account master.
| Oggetto | Descrizione |
| Armor created from deep energy research in the Varmund Biosphere. Runic energies of fire and earth are imprinted along with your own. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Melee Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Melee Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 200 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. The runes of ice and storm are imprinted with your mana. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Ranged Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Ranged Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 125 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. Runes of Corruption and Venom are imprinted with your mana. _______________________ POW + 3, CRT + 3, CRI + 10. ATK + 120. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 7. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 5% Increases Critical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 13% Increases Melee/Ranged Physical Damage by 5% POW + 10 _______________________ [Grade A]: ATK + 16% Increases Melee/Ranged Physical Damage by 7% CRT + 10 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Per poter tornare scambiabili, devi togliere l'incisione dalle armature. Devi avere 3.500 punti reputazione per rimuovere l'incisione da Chirp (ba_in01 293, 116).
Incantamenti
Queste armature possono essere incantate una volta raggiunti 1.000 punti reputazione al livello 1 di Varmundt Depth. Parla con Chirp (ba_in01 293, 116) per iniziare l'incantamento di queste armature.
| Oggetti target | Ordine slot | Requisiti minimi | Opzioni linea | Processo di reset | |
| Grado | Raffinazione | ||||
|
4>3>2 | Nessun grado | 0 | consentite | Mai |
| Slot 2 | Slot 3 | Slot 4 |
| 75x 75x 50x 50x e 6,000,000z |
100x 75x 50x 30x e 2,500,000z |
100x 75x 50x 30x e 2,500,000z |
| Probabilità di successo: 100% | ||
| Cambi di grado
Grado D: nessuno | ||
| Incantamenti | ||
For each 20 base STR: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Oggetti target | Ordine slot | Requisiti minimi | Opzioni linea | Processo di reset | |
| Grado | Raffinamento | ||||
|
4>3>2 | Nessun grado | 0 | consentito | Mai |
| Slot 2 | Slot 3 | Slot 4 |
| 75x 75x 50x 50x e 6,000,000z |
100x 75x 50x 30x e 2,500,000z |
100x 75x 50x 30x e 2,500,000z |
| Probabilità di successo: 100% | ||
| Cambi di grado
Grado D: nessuno | ||
| Incantamenti | ||
For each 20 base DEX: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Oggetti target | Ordine slot | Requisiti minimi | Opzioni linea | Processo di reset | |
| Grado | Raffinamento | ||||
| 4>3>2 | Nessun grado | 0 | consentito | Mai | |
| Slot 2 | Slot 3 | Slot 4 |
| 75x 75x 50x 50x e 6,000,000z |
100x 75x 50x 30x e 2,500,000z |
100x 75x 50x 30x e 2,500,000z |
| Probabilità di successo: 100% | ||
| Cambi di grado
Grado D: nessuno | ||
| Incantamenti | ||
For each 20 base INT: MATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases all elemental magical damage by 3%. _______________________ Type: Enchant Position: Unknown |
MATK + 10 Increases all elemental magical damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Oggetti target | Ordine slot | Requisiti minimi | Opzioni linea | Processo di reset | |
| Grado | Raffinamento | ||||
| 4>3>2 | Nessun grado | 0 | consentito | Mai | |
| Slot 2 | Slot 3 | Slot 4 |
| 75x 75x 50x 50x e 6,000,000z |
100x 75x 50x 30x e 2,500,000z |
100x 75x 50x 30x e 2,500,000z |
| Probabilità di successo: 100% | ||
| Cambi di grado
Grado D: nessuno | ||
| Incantamenti | ||
For each 20 base LUK: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Critical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10, CRI + 3. _______________________ Type: Enchant Position: Unknown |
Potenziamenti Incantamento
Flame Earth Rune Armors and its engraved version
Slot 2
Slot 3
| Incantamento | Processo di Incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Slot 4
| Incantamento | Processo di Incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Ice Storm Rune Suits and its engraved version
Slot 2
| Incantamento | Processo di Incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 50x 50x 25x 25x |
2,000,000 | ||
| 70x 70x 15x 15x 35x 35x |
2,500,000 | ||
| 25x 25x 45x 45x |
3,000,000 | ||
| 35x 35x 55x 55x 25x 25x |
3,500,000 | ||
| 45x 45x 35x 35x |
4,000,000 | ||
| 55x 55x 35x 35x 45x 45x |
4,500,000 | ||
| 45x 45x 55x 55x |
5,000,000 | ||
| 55x 55x 65x 65x 50x 50x |
5,500,000 | ||
| 80x 80x 70x 70x |
6,000,000 | ||
Slot 3
| Incantamento | Processo di Incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Slot 4
| Incantamento | Procedimento di incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Soul Purification Rune Robes e la sua versione incisa
Slot 2
Slot 3
| Incantamento | Procedimento di incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Slot 4
| Incantamento | Procedimento di incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Corruption Poison Rune Cloths e la sua versione incisa
Slot 2
Slot 3
| Incantamento | Processo di incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Slot 4
| Incantamento | Processo di incantamento | ||
|---|---|---|---|
| Da | A | Materiali | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
