Illusion Armors (17.1)

Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.

  • OS Weapons
  • Illusion Armors


Illusion Armors

Illusion Armors can be obtained by exchanging 50 25723.png Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.

Item Description
15376.png Illusion Armor Type A [1] (15376) ItemID: 15376
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A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.
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ATK +100
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For each 2 Refine Levels:
ATK +10
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Refine Level +7:
Decreases After Attack Delay by 10%.
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When equipped with Illusion Engine Wing Type A:
ATK +50
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When equipped with Illusion Engine Wing Type B:
Decreases After Cast Delay by 10%.
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Type: Armor
Defense: 105
Weight: 100
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 130
20933.png Illusion Engine Wing Type A [1] (20933) ItemID: 20933
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Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
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MaxHP +1000
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For each 2 Refine Levels:
MaxHP +100
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Refine Level +7:
Increases Attack Speed by 5%.
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When equipped with Illusion Leg Type A:
Increases Critical Damage by 10%.
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When equipped with Illusion Leg Type B:
Decreases Variable Casting Time by 10%.
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Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 130
20934.png Illusion Engine Wing Type B [1] (20934) ItemID: 20934
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Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
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MaxHP +1000
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For each 2 Refine Levels:
MaxHP +100
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Refine Level +7:
Decreases Variable Casting Time by 5%.
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When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.
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When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.
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Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 130
22196.png Illusion Leg Type A [1] (22196) ItemID: 22196
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Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
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MaxSP +200
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For each 2 Refine Levels:
MaxSP +20
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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When equipped with Illusion Armor Type A:
ATK +5%
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When equipped with Illusion Armor Type B:
Increases Attack Speed by 5%.
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Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 130
22197.png Illusion Leg Type B [1] (22197) ItemID: 22197
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Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
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For each 2 Refine Levels:
MaxSP +20
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Refine Level +7:
Increases Magical Damage with every element by 5%.
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When equipped with Illusion Armor Type A:
MaxSP +5%
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When equipped with Illusion Armor Type B:
MATK +5%
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Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 130
32207.png Illusion Booster R [1] (32207) ItemID: 32207
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This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
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ATK +5%
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Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 130
32208.png Illusion Booster L [1] (32208) ItemID: 32208
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This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
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ATK +5%
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Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 130
32209.png Illusion Battle Chip R [1] (32209) ItemID: 32209
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This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
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Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
32210.png Illusion Battle Chip L [1] (32210) ItemID: 32210
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This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
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MATK +5%
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Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
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Requirement:
Base Level 130


Equipment Enchanting

Illusion Armors

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 25669.png Unknown Parts (25669) and 5 25723.png Cor Core (25723) for a random Modification Module.

To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.

Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.


The following table lists the available modules, their effects and their enchantment limitations.


Modification Module Modification Orb Effect Location Max Count
Common Enchants
25670.png Modification Module (Defense) (25670) 29527.png Modification Orb (Defense) (29527) Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)
20933.png Illusion Engine Wing Type A [1] (20933)
20934.png Illusion Engine Wing Type B [1] (20934)
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)

3
25671.png Modification Module (Magic Defense) (25671) 29528.png Modification Orb (Magic Defense) (29528) Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
25672.png Modification Module (VIT) (25672) 4742.png VIT+3 (4742) Vit + 3 32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle Chip R [1] (32209)
32210.png Illusion Battle Chip L [1] (32210)

25673.png Modification Module (LUK) (25673) 4752.png LUK+3 (4752) Luk + 3
25674.png Modification Module (STR) (25674) 4702.png STR+3 (4702) Str + 3 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25675.png Modification Module (AGI) (25675) 4732.png AGI+3 (4732) Agi + 3
25676.png Modification Module (INT) (25676) 4712.png INT+3 (4712) Int + 3 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25677.png Modification Module (DEX) (25677) 4722.png DEX+3 (4722) Dex + 3
Rare Enchants
25678.png Modification Module (HP Recovery) (25678) 29529.png Modification Orb (HP Recovery) (29529) HP recovery + 20%. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

2
25679.png Modification Module (SP Recovery) (25679) 29532.png Modification Orb (SP Recovery) (29532) SP recovery + 20%. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25680.png Modification Module (Spell) (25680) 4826.png Spell Lv5 (4826) MATK +18 Decrease Casting Time by 10%. 32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle Chip R [1] (32209)
32210.png Illusion Battle Chip L [1] (32210)

1
25681.png Modification Module (Attack Speed) (25681) 4881.png After Attack Delay Lv4 (4881) ASPD + 10%.
25682.png Modification Module (Fatal) (25682) 4866.png Fatal Lv4 (4866) Critical damage + 10%, CRI + 4.
25683.png Modification Module (Expert Archer) (25683) 4836.png Expert Archer Lv5 (4836) Ranged Attack +10%.
25684.png Modification Module (Stamina) (25684) 29531.png Modification Orb (Stamina) (29531) MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

2
25685.png Modification Module (Spirit) (25685) 29530.png Modification Orb (Spirit) (29530) MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
25686.png Modification Module (Heal) (25686) 29533.png Modification Orb (Heal) (29533) Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
25687.png Modification Module (Attack Power) (25687) 29534.png Modification Orb (Attack Power) (29534) Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25. 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

25688.png Modification Module (Magic Power) (25688) 29535.png Modification Orb (Magic Power) (29535) Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
25689.png Modification Module (Sharpshooter) (25689) 29536.png Modification Orb (Sharpshooter) (29536) Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
25690.png Modification Module (Swift) (25690) 29537.png Modification Orb (Swift) (29537) ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%). 20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25691.png Modification Module (Caster) (25691) 29538.png Modification Orb (Caster) (29538) Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
25692.png Modification Module (Critical) (25692) 29539.png Modification Orb (Critical) (29539) Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
Unique Enchants
25693.png Modification Module (After Cast Delay) (25693) 29540.png Modification Orb (After Cast Delay) (29540) Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%. 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

1
25694.png Modification Module (Fixed Casting Time) (25694) 29541.png Modification Orb (Fixed Casting Time) (29541) Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

25695.png Modification Module (Above All) (25695) 29542.png Modification Orb (Above All) (29542) Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player). 20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25696.png Modification Module (Life Drain) (25696) 29543.png Modification Orb (Life Drain) (29543) Has a 2% chance to restore 2% of damage as HP when dealing physical damage. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25697.png Modification Module (Soul Drain) (25697) 29544.png Modification Orb (Soul Drain) (29544) Has a 1% chance to restore 1% of damage as SP when dealing physical damage. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25698.png Modification Module (Magic Healing) (25698) 29545.png Modification Orb (Magic Healing) (29545) Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25699.png Modification Module (Magic Soul) (25699) 29546.png Modification Orb (Magic Soul) (29546) Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

Legendary Enchants
25700.png Modification Module (Unlimited Vital) (25700) 29547.png Modification Orb (Unlimited Vital) (29547) Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds. 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

1
25701.png Modification Module (Spell Buster) (25701) 29548.png Modification Orb (Spell Buster) (29548) Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
25702.png Modification Module (Firing Shot) (25702) 29549.png Modification Orb (Firing Shot) (29549) Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Modification Module (Over Power) (25703) 29550.png Modification Orb (Over Power) (29550) Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
25704.png Modification Module (Fatal Flash) (25704) 29551.png Modification Orb (Fatal Flash) (29551) Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Modification Module (Lucky Strike) (25705) 29552.png Modification Orb (Lucky Strike) (29552) Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.